29335 cards found
Dwarven Miner

Dwarven Miner {1}{R}

Creature - Dwarf
{2}{R}, {T}: Destroy target nonbasic land.
"Fetch the pestridder, Paka—we've got dwarves in the rutabagas!"
—Jamul, Femeref farmer
1/2
Olivia's Attendants

Olivia's Attendants {4}{R}{R}

Creature - Vampire
Menace
Whenever Olivia's Attendants deals damage, create that many Blood tokens.
{2}{R}: Olivia's Attendants deals 1 damage to any target.
6/6
Ironshell Beetle

Ironshell Beetle {1}{G}

Creature - Insect
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
"Please don't feed the beetles."
—Promenade warning sign
1/1
Related card: Hinterland Chef
Champion's Helm

Champion's Helm {3}

Artifact - Equipment
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof.
Equip {1}
Light the Way

Light the Way {W}

Instant
Choose one —
• Put a +1/+1 counter on target creature or Vehicle. Untap it.
• Return target permanent you control to its owner's hand.
"That way lies death. This way, a chance."
  • Kamigawa: Neon Dynasty
Heir of the Wilds

Heir of the Wilds {1}{G}

Creature - Human Warrior
Deathtouch
Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors.
2/2
Kitchen Imp

Kitchen Imp {3}{B}

Creature - Imp
Flying, haste
Madness {B}
"Order up! Ooze aspic and jellied anurid eyes!"
2/2
Skinshifter

Skinshifter {1}{G}

Creature - Human Shaman
{G}: Choose one. Activate only once each turn.
• Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample.
• Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying.
• Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.
1/1
  • Magic 2012
Scuttling Butler

Scuttling Butler {3}

Artifact Creature - Construct
At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn.
Porter, cleaner, and bouncer all in one.
4/1
  • Streets of New Capenna
Searing Flesh

Searing Flesh {6}{R}

Sorcery
Searing Flesh deals 7 damage to target opponent or planeswalker.
Zemoo found out the hard way that "inflammable" and "flammable" mean the same thing.
  • Onslaught
Krosan Avenger

Krosan Avenger {2}{G}

Creature - Human Druid
Trample
Threshold{1}{G}: Regenerate Krosan Avenger. Activate only if seven or more cards are in your graveyard.
She'd have a fearsome reputation if she left any survivors.
3/1
  • Odyssey
Dauthi Marauder

Dauthi Marauder {2}{B}

Creature - Dauthi Minion
Shadow
"The Dauthi came from beneath the Ruins one night, and the darkness cast them in the best possible light."
—Soltari Tales of Life
3/1
Cybermen Squadron

Cybermen Squadron {7}

Artifact Creature - Cyberman
Nonlegendary artifact creatures you control have myriad.
5/5
Floodwater Dam

Floodwater Dam {3}

Artifact
{X}{X}{1}, {T}: Tap X target lands.
Viscerid dams may be of living creatures as well as bones and mud.
Cosmic Intervention

Cosmic Intervention {3}{W}

Instant
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell {1}{W}
  • Kaldheim Commander
Seal Away

Seal Away {1}{W}

Enchantment
Flash
When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
An ancient nemesis rendered harmless long ago.
Related card: Slayer's Bounty
  • Dominaria
Ghoulcaller's Bell

Ghoulcaller's Bell {1}

Artifact
{T}: Each player mills a card.
The bell's chime heralds the rise of the unhallowed from the grave and the fall of their victims into the earth.
  • Innistrad
Silver Shroud Costume

Silver Shroud Costume {2}

Artifact - Equipment
Flash
When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn.
Equipped creature can't be blocked.
Equip {3}
  • Fallout 142 670
Stratus Walk

Stratus Walk {1}{U}

Enchantment - Aura
Enchant creature
When Stratus Walk enters the battlefield, draw a card.
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
Banshee of the Dread Choir

Banshee of the Dread Choir {3}{B}{B}

Creature - Spirit
Myriad
Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.
4/4
Undercity Uprising

Undercity Uprising {2}{B}{G}

Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control.
"Now it's your turn to hide."
—Vraska
  • Guilds of Ravnica
The Battle of Bywater

The Battle of Bywater {1}{W}{W}

Sorcery
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control.
The Tooks marched in with Pippin at their head. Merry now had enough sturdy Hobbitry to deal with the ruffians.
Snowborn Simulacra

Snowborn Simulacra {X}{U}{U}

Sorcery
Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.
  • Alchemy Horizons: Baldur's Gate
Cogwork Progenitor

Cogwork Progenitor {1}{W}

Artifact Creature - Gnome
At the beginning of your end step, you may exile another artifact you control or an artifact card in your graveyard. If you do, seek an artifact card. That card perpetually has base power and toughness 1/1 and becomes a Gnome creature in addition to its other types.
2/2
  • Alchemy: Ixalan
Unseen Walker

Unseen Walker {1}{G}

Creature - Dryad
Forestwalk
{1}{G}{G}: Target creature gains forestwalk until end of turn.
"To pass through the jungle: silence, courtesy, ferocity, as the occasion demands."
—Kamau, "Proper Passage"
1/1