29335 cards found
Regeneration

Regeneration {1}{G}

Enchantment - Aura
Enchant creature
{G}: Regenerate enchanted creature.
Regrowth

Regrowth {1}{G}

Sorcery
Return target card from your graveyard to your hand.
While the root remains, the tree yet lives.
Related cards: Garth One-Eye Key to the Archive
Resurrection

Resurrection {2}{W}{W}

Sorcery
Return target creature card from your graveyard to the battlefield.
"Think of this new life not as a gift from the angels but as a command to fight for their cause once more."
—War blessing of Serra
Reverse Damage

Reverse Damage {1}{W}{W}

Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
"My enemy's hatred is his weakness. My enemy's anger is my strength."
—Remin, venerable monk
Righteousness

Righteousness {W}

Instant
Target blocking creature gets +7/+7 until end of turn.
Syr Damon looked at the dragon and saw the faces of every innocent it had devoured. Suddenly, his sword blazed like the sun.
Roc of Kher Ridges

Roc of Kher Ridges {3}{R}

Creature - Bird
Flying
We encountered a valley topped with immense boulders and eerie rock formations. Suddenly one of these boulders toppled from its perch and sprouted gargantuan wings, casting a shadow of darkness and sending us fleeing in terror.
3/3
Rock Hydra

Rock Hydra {X}{R}{R}

Creature - Hydra
Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
0/0
Rod of Ruin

Rod of Ruin {4}

Artifact
{3}, {T}: Rod of Ruin deals 1 damage to any target.
The good news is it's so simple a goblin could use it. The bad news is it's so simple a goblin could use it.
Royal Assassin

Royal Assassin {1}{B}{B}

Creature - Human Assassin
{T}: Destroy target tapped creature.
An assassin is a king's most trusted courier, ensuring his messages are heard by even the most unwilling recipients.
1/1
Sacrifice

Sacrifice {B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Add an amount of {B} equal to the sacrificed creature's mana value.
Samite Healer

Samite Healer {1}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
1/1
Savannah

Savannah

Land - Forest Plains
({T}: Add {G} or {W}.)
Savannah Lions

Savannah Lions {W}

Creature - Cat
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb
2/1
Scathe Zombies

Scathe Zombies {2}{B}

Creature - Zombie
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
2/2
Scavenging Ghoul

Scavenging Ghoul {3}{B}

Creature - Zombie
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
2/2
Scrubland

Scrubland

Land - Plains Swamp
({T}: Add {W} or {B}.)
Scryb Sprites

Scryb Sprites {G}

Creature - Faerie
Flying
The only sound was the gentle clicking of the faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.
1/1
Sea Serpent

Sea Serpent {5}{U}

Creature - Serpent
Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Legend has it that serpents used to be bigger, but how could that be?
5/5
Related card: Bog Serpent
Sedge Troll

Sedge Troll {2}{R}

Creature - Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.
{B}: Regenerate Sedge Troll.
The stench in the hovel was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would casually push it down before I could make out what it was.
2/2
Related card: Hedge Troll
Sengir Vampire

Sengir Vampire {3}{B}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
4/4
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying, vigilance
The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.
4/4
Related cards: Celestial Vault Protean War Engine Serra Sphinx
Shanodin Dryads

Shanodin Dryads {G}

Creature - Nymph Dryad
Forestwalk
Where dryads dance, seeds sprout and flowers bloom.
1/1
Shatter

Shatter {1}{R}

Instant
Destroy target artifact.
Today it's a miracle of architecture, a marvel of stained glass, a symbol of the Legion's power. Tomorrow, driftwood.
Shivan Dragon

Shivan Dragon {4}{R}{R}

Creature - Dragon
Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.
"It's just playing with us, Marsden."
—Dafynne the Radiant, last words
5/5
Related cards: Darigaaz, Shivan Champion Garth One-Eye Sarkhan, Wanderer to Shiv
Simulacrum

Simulacrum {1}{B}

Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.