554 cards found
Global Ruin

Global Ruin {4}{W}

Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
"The earth shook, the sky rained fire, and it seemed the world was ending."
—Benalish refugee
Glory

Glory {3}{W}{W}

Creature - Incarnation
Flying
{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.
"Glory was gone; Glory was everywhere."
—Scroll of Beginnings
3/3
Goblin Charbelcher

Goblin Charbelcher {4}

Artifact
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
Goblin Grappler

Goblin Grappler {R}

Creature - Goblin
Provoke
Daru soldiers learned it's better to have a clean death from a sharp blade than to tangle with a goblin's rusted chains.
1/1
Goblin Piledriver

Goblin Piledriver {1}{R}

Creature - Goblin Warrior
Protection from blue
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Throw enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins.
1/2
Goblin Sharpshooter

Goblin Sharpshooter {2}{R}

Creature - Goblin
Goblin Sharpshooter doesn't untap during your untap step.
Whenever a creature dies, untap Goblin Sharpshooter.
{T}: Goblin Sharpshooter deals 1 damage to any target.
1/1
Goblin Sledder

Goblin Sledder {R}

Creature - Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
"Let's play 'sled.' Here's how it works: you're the sled."
1/1
Goblin Taskmaster

Goblin Taskmaster {R}

Creature - Goblin
{1}{R}: Target Goblin creature gets +1/+0 until end of turn.
Morph {R}
For some reason, goblin fighting school isn't as crowded on day two.
1/1
Goblin Vandal

Goblin Vandal {R}

Creature - Goblin Rogue
Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn.
1/1
Goblin Warchief

Goblin Warchief {1}{R}{R}

Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.
Goblins you control have haste.
They poured from the Skirk Ridge like lava, burning and devouring everything in their path.
2/2
Related card: Goblin Influx Array
Great Furnace

Great Furnace

Artifact Land
{T}: Add {R}.
Kuldotha, wellspring of molten metal, temple of the goblin horde.
Grim Monolith

Grim Monolith {2}

Artifact
Grim Monolith doesn't untap during your untap step.
{T}: Add {C}{C}{C}.
{4}: Untap Grim Monolith.
Part prison, part home.
Grindstone

Grindstone {1}

Artifact
{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
"Memory is a burden that wears at the soul as weather wears at stone."
—Crovax
Guiltfeeder

Guiltfeeder {3}{B}{B}

Creature - Horror
Fear
Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
0/4
Gush

Gush {4}{U}

Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Don't trust your secrets to the sea.
Hall of Gemstone

Hall of Gemstone {1}{G}{G}

World Enchantment
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
  • World Championship Decks 1998
  • Mirage
Hallowed Ground

Hallowed Ground {1}{W}

Enchantment
{W}{W}: Return target nonsnow land you control to its owner's hand.
"On this site where Kjeld's blood was spilled, let none raise a fist or deny a beggar."
—Halvor Arenson, Kjeldoran Priest
Hammer of Bogardan

Hammer of Bogardan {1}{R}{R}

Sorcery
Hammer of Bogardan deals 3 damage to any target.
{2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.
Harvest Wurm

Harvest Wurm {1}{G}

Creature - Wurm
When Harvest Wurm enters, sacrifice it unless you return a basic land card from your graveyard to your hand.
The wurm's weave
—Elvish expression meaning "plowed fields"
3/2
Hatred

Hatred {3}{B}{B}

Instant
As an additional cost to cast this spell, pay X life.
Target creature gets +X/+0 until end of turn.
"I will flay the skin from your flesh and the flesh from your bones and scrape your bones dry. And still you will not have suffered enough."
—Greven il-Vec, to Gerrard
  • World Championship Decks 1999
  • Exodus
Haunting Echoes

Haunting Echoes {3}{B}{B}

Sorcery
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.
Havenwood Battleground

Havenwood Battleground

Land
Havenwood Battleground enters tapped.
{T}: Add {G}.
{T}, Sacrifice Havenwood Battleground: Add {G}{G}.
Heart of Ramos

Heart of Ramos {3}

Artifact
{T}: Add {R}.
Sacrifice Heart of Ramos: Add {R}.
Ramos bled, and there was fire.
Heart of Yavimaya

Heart of Yavimaya

Land
If Heart of Yavimaya would enter, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {G}.
{T}: Target creature gets +1/+1 until end of turn.
Hibernation

Hibernation {2}{U}

Instant
Return all green permanents to their owners' hands.
The deep sleep of winter is not always restful.