7615 cards found
Ancient Gold Dragon

Ancient Gold Dragon {5}{W}{W}

Creature - Elder Dragon
Flying
Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
7/10
Ancient Greenwarden

Ancient Greenwarden {4}{G}{G}

Creature - Elemental
Reach
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
5/7
Ancient Grudge

Ancient Grudge {1}{R}

Instant
Destroy target artifact.
Flashback {G}
Ancient Hellkite

Ancient Hellkite {4}{R}{R}{R}

Creature - Dragon
Flying
{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking.
When a dragon attacks, there are no bystanders.
6/6
Ancient Silver Dragon

Ancient Silver Dragon {6}{U}{U}

Creature - Elder Dragon
Flying
Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
8/8
Ancient Stirrings

Ancient Stirrings {G}

Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Ancient Stone Idol

Ancient Stone Idol {10}

Artifact Creature - Golem
Flash
This spell costs {1} less to cast for each attacking creature.
Trample
When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
12/12
Ancient Tomb

Ancient Tomb

Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription
Ancient Ziggurat

Ancient Ziggurat

Land
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Angel of Deliverance

Angel of Deliverance {6}{W}{W}

Creature - Angel
Flying
Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
6/6
Angel of Destiny

Angel of Destiny {3}{W}{W}

Creature - Angel Cleric
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
2/6
Related card: Celestial Vault
Angel of Eternal Dawn

Angel of Eternal Dawn {2}{W}

Creature - Angel
Flying
When Angel of Eternal Dawn enters the battlefield, it becomes day.
It can't become night.
Your opponents can't cast spells with mana value greater than the number of turns they have begun.
2/4
  • Alchemy: Innistrad
Angel of Flight Alabaster

Angel of Flight Alabaster {4}{W}

Creature - Angel
Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
4/4
Angel of Fury

Angel of Fury {4}{W}{W}

Creature - Angel
Flying
When Angel of Fury dies, you may shuffle it into its owner's library.
3/5
Angel of Invention

Angel of Invention {3}{W}{W}

Creature - Angel
Flying, vigilance, lifelink
Fabricate 2
Other creatures you control get +1/+1.
2/1
Related card: Celestial Vault
Angel of Light

Angel of Light {4}{W}

Creature - Angel
Flying, vigilance
3/3
Angel of Sanctions

Angel of Sanctions {3}{W}{W}

Creature - Angel
Flying
When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.
Embalm {5}{W}
3/4
Related card: Celestial Vault
Angel of Suffering

Angel of Suffering {3}{B}{B}

Creature - Nightmare Angel
Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
5/3
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Angel of Unity

Angel of Unity {1}{W}

Creature - Angel Cleric
Flying, lifelink
Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1.
1/3
  • Alchemy: Innistrad
Angel of Vitality

Angel of Vitality {2}{W}

Creature - Angel
Flying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.
2/2
Related card: Celestial Vault
Angel of the God-Pharaoh

Angel of the God-Pharaoh {4}{W}{W}

Creature - Angel
Flying
Cycling {2}
4/4
Angel of the Ruins

Angel of the Ruins {5}{W}{W}

Artifact Creature - Angel
Flying
When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.
Plainscycling {2}
5/7
Angelfire Ignition

Angelfire Ignition {1}{R}{W}

Sorcery
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
Flashback {2}{R}{W}
Angelic Blessing

Angelic Blessing {2}{W}

Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Angelic Enforcer
Enduring Angel

Angelic Enforcer

Creature - Angel
(Color indicator: Angelic Enforcer is white)
Flying
You have hexproof.
Angelic Enforcer's power and toughness are each equal to your life total.
Whenever Angelic Enforcer attacks, double your life total.
*/*
Card has other part: Enduring Angel
Related card: Celestial Vault