2149 cards found
Bountiful Landscape

Bountiful Landscape

Land
{T}: Add {C}.
{T}, Sacrifice this land: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cycling {G}{U}{R}
  • Modern Horizons 3
Bountiful Promenade

Bountiful Promenade

Land
This land enters tapped unless you have two or more opponents.
{T}: Add {G} or {W}.
No pilgrimage to Valor's Reach is complete without a stroll through its celebrated shopping district.
Bow of the Hunter

Bow of the Hunter

Hero Artifact - Equipment
Equipped creature has "{T}: This creature deals 2 damage to any target."
Equip {2}
  • Journey into Nyx Hero's Path
Bow to My Command

Bow to My Command

Ongoing Scheme
As you set this scheme in motion, choose an opponent.
Creatures the chosen player controls can't attack you or planeswalkers you control.
At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.
  • Archenemy: Nicol Bolas Schemes
Bowie Base One

Bowie Base One

Plane - Mars
At the beginning of your end step, goad target creature controlled by the player to your left.
Whenever chaos ensues, target creature gains islandwalk until end of turn.
  • Doctor Who
Brago's Favor

Brago's Favor

Conspiracy
Hidden agenda
Spells with the chosen name you cast cost {1} less to cast.
  • Conspiracy
Braided Quipu
Braided Net

Braided Quipu

Artifact
(Color indicator: Braided Quipu is blue)
{3}{U}, {T}: Draw a card for each artifact you control, then put this artifact into its owner's library third from the top.
The Oltec repurpose objects out of reverence rather than scarcity, believing them strengthened by the memory of each past function.
Card has other part: Braided Net
  • The Lost Caverns of Ixalan 47b 360b
Braids, Conjurer Adept Avatar

Braids, Conjurer Adept Avatar

Vanguard
{2}: Each player may put a land card from their hand onto the battlefield tapped.
{3}: Each player may put a noncreature artifact card from their hand onto the battlefield.
{4}: Each player may put a creature card from their hand onto the battlefield. Activate only as a sorcery.
Hand size bonus: +0
Life bonus: +3
  • Magic Online Avatars
Branch of Boseiju
Boseiju Reaches Skyward

Branch of Boseiju

Enchantment Creature - Plant
(Color indicator: Branch of Boseiju is green)
Reach
This creature gets +1/+1 for each land you control.
Though they razed the surrounding forest, the builders of Towashi left Boseiju unscathed, shaping the city around the ancient tree.
0/0
Card has other part: Boseiju Reaches Skyward
  • Kamigawa: Neon Dynasty
Branch of Vitu-Ghazi

Branch of Vitu-Ghazi

Land
{T}: Add {C}.
Disguise {3}
When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
  • Murders at Karlov Manor
Branchloft Pathway
Boulderloft Pathway

Branchloft Pathway

Land
{T}: Add {G}.
"Not for the bumble-footed nor wobble-stomached."
—Kreq of Sunder Bay
Card has other part: Boulderloft Pathway
Branded Howler
Convicted Killer

Branded Howler

Creature - Werewolf
(Color indicator: Branded Howler is red)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
It is said that one of the most notorious werewolf howlpacks, the Vildin, only calls those whose hands are already stained with blood.
4/4
Card has other part: Convicted Killer
  • Shadows over Innistrad
Breeding Pool

Breeding Pool

Land - Forest Island
({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
"One beginning, many paths."
—Vannifar
Bretagard Stronghold

Bretagard Stronghold

Land
This land enters tapped.
{T}: Add {G}.
{G}{W}{W}, {T}, Sacrifice this land: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Related card: Bretagard Stronghold (Alchemy)
Bretagard Stronghold (Alchemy)

Bretagard Stronghold (Alchemy)

Land
Bretagard Stronghold enters tapped.
{T}: Add {G}.
{G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Related card: Bretagard Stronghold
  • Kaldheim
Brightclimb Pathway
Grimclimb Pathway

Brightclimb Pathway

Land
{T}: Add {W}.
"Why risk life and limb exploring the wilds? For this."
—Yavotz, Sea Gate Expeditionary House
Card has other part: Grimclimb Pathway
Brinebound Gift
Brine Comber

Brinebound Gift

Enchantment - Aura
(Color indicator: Brinebound Gift is white and blue)
Enchant creature
Whenever Brinebound Gift enters or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
Card has other part: Brine Comber
Related card: Brinebound Gift (Alchemy)
Brinebound Gift (Alchemy)
Brine Comber (Alchemy)

Brinebound Gift (Alchemy)

Enchantment - Aura
(Color indicator: Brinebound Gift (Alchemy) is white and blue)
Enchant creature
Whenever this Aura enters or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
Card has other part: Brine Comber (Alchemy)
Related card: Brinebound Gift
  • Innistrad: Crimson Vow
Brisela, Voice of Nightmares
Bruna, the Fading Light
Gisela, the Broken Blade

Brisela, Voice of Nightmares

Legendary Creature - Eldrazi Angel
Flying, first strike, vigilance, lifelink
Your opponents can't cast spells with mana value 3 or less.
Upon discovering what had become of her sisters, Sigarda could only weep.
9/10
Card has other parts: Bruna, the Fading Light Gisela, the Broken Blade
Bristling Backwoods

Bristling Backwoods

Land - Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {R} or {G}.
"The cacti have it right. Always carry water."
—Pioneer journal of Big Ralph
  • Outlaws of Thunder Junction
Brokers Hideout

Brokers Hideout

Land
When this land enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Once the witness was inside, the safe house vanished first from sight, then from memory.
  • Streets of New Capenna
Brotherhood Headquarters

Brotherhood Headquarters

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
"Monteriggioni will outlast her enemies."
—Mario Auditore
  • Assassin's Creed 80 266
Brushland

Brushland

Land
{T}: Add {C}.
{T}: Add {G} or {W}. This land deals 1 damage to you.
"Urza fortified every thirty miles on the path to Tomakul, creating a network of trenches the brothers would trade for decades."
—The Antiquities War
Bucolic Ranch

Bucolic Ranch

Land - Desert
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Mount spell.
{3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.
  • Outlaws of Thunder Junction
Bumper Cars

Bumper Cars

Artifact - Attraction
Visit — Target creature must be blocked this turn if able.
"These bumping cars remind me of the time your amusement park smashed into my planet."
—Ambassador Blorpityblorpboop
Attraction Lights: 2, 3, 6