1935 cards found
Bucolic Ranch

Bucolic Ranch

Land - Desert
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Mount spell.
{3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.
  • Outlaws of Thunder Junction
Bumper Cars

Bumper Cars

Artifact - Attraction
Visit — Target creature must be blocked this turn if able.
"These bumping cars remind me of the time your amusement park smashed into my planet."
—Ambassador Blorpityblorpboop
Attraction Lights: 2, 3, 6
Buried Ruin

Buried Ruin

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
History has buried its treasures deep.
Burnished Dunestomper
Tarkir Duneshaper

Burnished Dunestomper

Creature - Phyrexian Dog Warrior
(Color indicator: Burnished Dunestomper is white and green)
Trample
"Your precious dragonlords repressed your instincts, cur. You were born a hunter. Evolve, and hunt again."
—Benzir, archdruid of Temple Might
4/3
Card has other part: Tarkir Duneshaper
  • March of the Machine
Buzz Buggy

Buzz Buggy

Artifact - Contraption
Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.
  • Unstable
Cabal Coffers

Cabal Coffers

Land
{2}, {T}: Add {B} for each Swamp you control.
Deep within the Cabal's vault, the Mirari pulsed like a dead sun—and its darkness radiated across Otaria.
Cabal Pit

Cabal Pit

Land
{T}: Add {B}. Cabal Pit deals 1 damage to you.
Threshold{B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
  • Odyssey
Cabal Stronghold

Cabal Stronghold

Land
{T}: Add {C}.
{3}, {T}: Add {B} for each basic Swamp you control.
The seat of Belzenlok's power, the Stronghold serves as the gathering place for the Cabal as their dark influence spreads from Urborg.
Cabaretti Courtyard

Cabaretti Courtyard

Land
When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
So long as the Halo keeps flowing, the festivities never end.
  • Streets of New Capenna
Cackling Culprit
Panicked Bystander

Cackling Culprit

Creature - Human Rogue
(Color indicator: Cackling Culprit is black)
Whenever Cackling Culprit or another creature you control dies, you gain 1 life.
{1}{B}: Cackling Culprit gains deathtouch until end of turn.
"Ha! They fall for it every time."
3/5
Card has other part: Panicked Bystander
Cactus Preserve

Cactus Preserve

Land - Desert
Cactus Preserve enters the battlefield tapped.
{T}: Add one mana of any type that a land you control could produce.
{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
  • Outlaws of Thunder Junction Commander 40 76
Caetus, Sea Tyrant of Segovia
Invasion of Segovia

Caetus, Sea Tyrant of Segovia

Legendary Creature - Serpent
(Color indicator: Caetus, Sea Tyrant of Segovia is blue)
Noncreature spells you cast have convoke.
At the beginning of your end step, untap up to four target creatures.
3/3
Card has other part: Invasion of Segovia
Calciform Pools

Calciform Pools

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Calciform Pools.
{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U}.
Caldera Lake

Caldera Lake

Land
Caldera Lake enters the battlefield tapped.
{T}: Add {C}.
{T}: Add {U} or {R}. Caldera Lake deals 1 damage to you.
Canopy Vista

Canopy Vista

Land - Forest Plains
({T}: Add {G} or {W}.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.
Canyon Slough

Canyon Slough

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Canyon Slough enters the battlefield tapped.
Cycling {2}
Captivating Cave

Captivating Cave

Land - Cave
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{4}, {T}, Sacrifice Captivating Cave: Put two +1/+1 counters on target creature. Activate only as a sorcery.
  • The Lost Caverns of Ixalan
Captivating Crossroads

Captivating Crossroads

Land
During your first three turns of the game, Captivating Crossroads enters the battlefield tapped if you were the starting player.
As Captivating Crossroads enters the battlefield, choose a color.
{T}: Add one mana of the chosen color.
  • Alchemy: Wilds of Eldraine
Carnival Elephant Meteor

Carnival Elephant Meteor

Stickers
{TK}{TK} — Sacrifice this permanent: Draw two cards.
{TK}{TK}{TK} — Whenever this creature attacks, proliferate.
{TK}{TK} — 4/1
{TK}{TK}{TK}{TK}{TK} — 8/7
  • Unfinity Sticker Sheets
Cascade Bluffs

Cascade Bluffs

Land
{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.
Cascading Cataracts

Cascading Cataracts

Land
Indestructible
{T}: Add {C}.
{5}, {T}: Add five mana in any combination of colors.
"The power that flows here cannot be denied. But where is the source?"
—Nissa Revane
Castle Ardenvale

Castle Ardenvale

Land
Castle Ardenvale enters the battlefield tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Without Ardenvale's loyalty, the realm would greedily devour itself.
Castle Embereth

Castle Embereth

Land
Castle Embereth enters the battlefield tapped unless you control a Mountain.
{T}: Add {R}.
{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Without Embereth's courage, the realm would falter and fall.
Castle Garenbrig

Castle Garenbrig

Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.
{T}: Add {G}.
{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
Without Garenbrig's strength, the realm would succumb to the wilds.
Castle Locthwain

Castle Locthwain

Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.
{T}: Add {B}.
{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Without Locthwain's persistence, the realm would stagnate and die.