571 cards found
Halfdane

Halfdane {1}{W}{U}{B}

Legendary Creature - Shapeshifter
At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
Hail from Tolaria the ever changing 'Dane.
3/3
Hall of Gemstone

Hall of Gemstone {1}{G}{G}

World Enchantment
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
Halls of Mist

Halls of Mist

Land
Cumulative upkeep {1}
Creatures that attacked during their controller's last turn can't attack.
  • Ice Age
Hand of Justice

Hand of Justice {5}{W}

Creature - Avatar
{T}, Tap three untapped white creatures you control: Destroy target creature.
"The Hand of Justice will come to cleanse the world if we are true."
—Oliver Farrel
2/6
Harbinger of Night

Harbinger of Night {2}{B}{B}

Creature - Spirit
At the beginning of your upkeep, put a -1/-1 counter on each creature.
Embrace the Harbinger
—Suq'Ata expression meaning "abandon hope"
2/3
  • Mirage
Hatred

Hatred {3}{B}{B}

Instant
As an additional cost to cast this spell, pay X life.
Target creature gets +X/+0 until end of turn.
"I will flay the skin from your flesh and the flesh from your bones and scrape your bones dry. And still you will not have suffered enough."
—Greven il-Vec, to Gerrard
Haunting Wind

Haunting Wind {3}{B}

Enchantment
Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.
These devices lured so many spirits that sometimes entire battlefields would become haunted at once.
Related card: Golgothian Sylex
  • Antiquities
Hazduhr the Abbot

Hazduhr the Abbot {3}{W}{W}

Legendary Creature - Human Cleric
{X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.
"Soon, Serra will return and choose the Abbot's successor, else we are lost."
—Gulsen, Abbey Matron
2/5
Related card: Apocalypse Chime
  • Homelands
Hazezon Tamar

Hazezon Tamar {4}{R}{G}{W}

Legendary Creature - Human Warrior
When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.
When Hazezon leaves the battlefield, exile all Sand Warriors.
2/4
Heart Wolf

Heart Wolf {3}{R}

Creature - Wolf
First strike
{T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.
2/2
Related card: Apocalypse Chime
  • Homelands
Heart of Bogardan

Heart of Bogardan {2}{R}{R}

Enchantment
Cumulative upkeep {2}
When a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on Heart of Bogardan minus 2.
  • Weatherlight
Heart of Yavimaya

Heart of Yavimaya

Land
If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {G}.
{T}: Target creature gets +1/+1 until end of turn.
Heat Stroke

Heat Stroke {2}{R}

Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.
"Stroke of heat or stroke of blade. Choose your fate, traitor."
—Maraxus of Keld, to Starke
  • Weatherlight
Hellfire

Hellfire {2}{B}{B}{B}

Sorcery
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.
"High on a throne of royal state . . . insatiate to pursue vain war with heav'n."
—John Milton, Paradise Lost
Helm of Obedience

Helm of Obedience {4}

Artifact
{X}, {T}: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice Helm of Obedience and put one of them onto the battlefield under your control. X can't be 0.
Herald of Serra

Herald of Serra {2}{W}{W}

Creature - Angel
Flying, vigilance
Echo {2}{W}{W}
3/4
  • Urza's Saga
Hidden Path

Hidden Path {2}{G}{G}{G}{G}

Enchantment
Green creatures have forestwalk.
"Where moments before we were lost beyond hope, the strange, floating lights showed us the way and restored our morale."
—Vervamon the Elder
  • The Dark
Hivis of the Scale

Hivis of the Scale {3}{R}{R}

Legendary Creature - Viashino Shaman
You may choose not to untap Hivis of the Scale during your untap step.
{T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.
3/4
  • Mirage
Homarid Shaman

Homarid Shaman {2}{U}{U}

Creature - Homarid Shaman
{U}: Tap target green creature.
"The ground grew swampy; hooves and claws sank into the marshy earth. Snarls of rage and bleats of despair echoed through the trees as the waters grew higher and higher."
—Kyliki of Havenwood, "Havenwood Remembered"
2/1
  • Fallen Empires
Hot Springs

Hot Springs {1}{G}

Enchantment - Aura
Enchant land you control
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
Warmth is life; heat is peace.
  • Ice Age
Humility

Humility {2}{W}{W}

Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
"One cannot cleanse the wounds of failure."
—Karn, silver golem
Icatian Lieutenant

Icatian Lieutenant {W}{W}

Creature - Human Soldier
{1}{W}: Target Soldier creature gets +1/+0 until end of turn.
To become an officer, an Icatian Soldier had to pass a series of tests. These evaluated not only fighting and leadership skills, but also integrity, honor, and moral strength.
1/2
Icatian Skirmishers

Icatian Skirmishers {3}{W}

Creature - Human Soldier
First strike; banding
Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.
Skirmishers engaged raiders before they could reach the towns. Although these units typically suffered huge losses, they never lacked volunteers.
1/1
  • Fallen Empires
Ice Cauldron

Ice Cauldron {4}

Artifact
{X}, {T}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron.
{T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.
Ifh-Bíff Efreet

Ifh-Bíff Efreet {2}{G}{G}

Creature - Efreet
Flying
{G}: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.
3/3
Related card: City in a Bottle