25476 cards found
Adventurer Beguiler

Adventurer Beguiler {4}{U}

Creature - Human Warlock
When Adventurer Beguiler enters the battlefield, choose target creature card on an adventure. That card is now on an adventure for you. (You can cast it from exile and your opponent can't.)
4/5
  • Unknown Event
Adventurer's Airship

Adventurer's Airship {3}

Artifact - Vehicle
Flying
Whenever this Vehicle attacks, draw a card, then discard a card.
Crew 2
3/2
  • Final Fantasy
Adventurer's Inn

Adventurer's Inn

Land - Town
When this land enters, you gain 2 life.
{T}: Add {C}.
"Welcome! We have rooms for 200 gil a night. Would you like to stay and rest your body and mind?"
—Innkeep
  • Final Fantasy
Adventuring Gear

Adventuring Gear {1}

Artifact - Equipment
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip {1}
An explorer's essentials in a wild world.
Adventurous Impulse

Adventurous Impulse {G}

Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
An adventure without a companion is hardly an adventure at all.
Adverse Conditions

Adverse Conditions {3}{U}

Instant
Devoid
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
  • Battle for Zendikar
Advocate of the Beast

Advocate of the Beast {2}{G}

Creature - Elf Shaman
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
"I am neither their drover nor their leader. To these majestic beasts, I am simply their herdmate and nothing more."
2/3
Related card: Marauding Maulhorn
Adéwalé, Breaker of Chains

Adéwalé, Breaker of Chains {1}{U}{B}

Legendary Creature - Human Assassin Pirate
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
4/1
Aegar, the Freezing Flame

Aegar, the Freezing Flame {1}{U}{R}

Legendary Creature - Giant Wizard
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
3/3
Aegis Angel

Aegis Angel {4}{W}{W}

Creature - Angel
Flying
When this creature enters, another target permanent gains indestructible for as long as you control this creature.
5/5
Aegis Automaton

Aegis Automaton {2}

Artifact Creature - Construct
{4}{W}: Return another target creature you control to its owner's hand.
The streets of Ghirapur have become dangerous. It's good to have a dependable companion.
0/3
  • Aether Revolt
Aegis Sculptor

Aegis Sculptor {3}{U}

Creature - Bird Wizard
Flying
Ward {2}
At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature.
2/3
  • Tarkir: Dragonstorm
Aegis Turtle

Aegis Turtle {U}

Creature - Turtle
On Ikoria, even the gentlest creatures are constantly evolving, outpacing tooth and claw with mighty natural armor.
0/5
Aegis of the Heavens

Aegis of the Heavens {1}{W}

Instant
Target creature gets +1/+7 until end of turn.
Inner strength is never seen until it makes all the difference.
Aegis of the Legion

Aegis of the Legion {R}{W}

Artifact - Equipment
Equipped creature gets +1/+1 and has mentor.
Whenever equipped creature mentors a creature, put a shield counter on that creature.
Equip {3}
  • Ravnica: Clue Edition
Aeon Chronicler

Aeon Chronicler {3}{U}{U}

Creature - Avatar
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X—{X}{3}{U}. X can't be 0.
Whenever a time counter is removed from this card while it's exiled, draw a card.
*/*
Aeon Engine

Aeon Engine {5}

Artifact
This artifact enters tapped.
{T}, Exile this artifact: Reverse the game's turn order.
"Paradox? Eh, we'll worry about that yesterday."
—Edorin, the Timesmith
  • Commander 2019
Aerial Assault

Aerial Assault {2}{W}

Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
"Oh, you must be mistaken. Hawks are solitary hunters, you see."
—Bunder Diedreck, ornithologist
Aerial Boost

Aerial Boost {1}{W}

Instant
Convoke
Target creature gets +2/+2 and gains flying until end of turn.
"Ha! You missed!"
  • March of the Machine
Aerial Engineer

Aerial Engineer {2}{W}{U}

Creature - Human Artificer
As long as you control an artifact, this creature gets +2/+0 and has flying.
The best of their trade know every bolt of their rigs, stem to stern.
2/4
  • Core Set 2019
Aerial Extortionist

Aerial Extortionist {3}{W}{W}

Creature - Bird Soldier
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
4/3
Aerial Guide

Aerial Guide {2}{U}

Creature - Drake
Flying
Whenever this creature attacks, another target attacking creature gains flying until end of turn.
"Kefnet taught us to turn obstacles into advantages."
—Neponem, vizier of Kefnet
2/2
Aerial Modification

Aerial Modification {4}{W}

Enchantment - Aura
Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.
Aerial Predation

Aerial Predation {2}{G}

Instant
Destroy target creature with flying. You gain 2 life.
In the towering trees of the Samok Stand and the predators that guard them, the might of the Ravnican wild has returned.
Aerial Responder

Aerial Responder {1}{W}{W}

Creature - Dwarf Soldier
Flying, vigilance, lifelink
Dwarves have an instinct for repair, an inherent understanding of how systems work, and a reputation for fearlessness. They're perfect candidates for the Fair's emergency response team.
2/3