23756 cards found
Aerie Auxiliary

Aerie Auxiliary {3}{W}

Creature - Bird Soldier
Flying
When this creature enters, support 2.
The hordechief's ground tactics were unsurpassed. If only he'd thought to watch the skies.
3/3
  • Modern Horizons 3
Aerie Bowmasters

Aerie Bowmasters {2}{G}{G}

Creature - Dog Archer
Reach
Megamorph {5}{G}
3/4
Aerie Mystics

Aerie Mystics {4}{W}

Creature - Bird Wizard
Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn.
They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.
3/3
Aerith Gainsborough

Aerith Gainsborough {2}{W}

Legendary Creature - Human Cleric
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
2/2
Aerith Rescue Mission

Aerith Rescue Mission {3}{W}

Sorcery
Choose one —
• Take the Elevator — Create three 1/1 colorless Hero creature tokens.
• Take 59 Flights of Stairs — Tap up to three target creatures. Put a stun counter on one of them.
  • Final Fantasy
Aerith, Last Ancient

Aerith, Last Ancient {2}{G}{W}

Legendary Creature - Human Cleric Druid
Lifelink
Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
"Right here, right now, I need to know I did everything I could."
3/5
  • Final Fantasy Commander 76 163
Aeromoeba

Aeromoeba {3}{U}

Creature - Elemental Beast
Flying
Discard a card: Switch this creature's power and toughness until end of turn.
Some clouds heed no wind.
2/4
Aeromunculus

Aeromunculus {1}{G}{U}

Creature - Homunculus Mutant
Flying
{2}{G}{U}: Adapt 1.
"The absence of binocular vision imposes certain challenges for a flying creature, which are overcome via echolocation."
—Simic research notes
2/3
  • Ravnica Allegiance
Aeronaut Admiral

Aeronaut Admiral {3}{W}

Creature - Human Pilot
Flying
Vehicles you control have flying.
The Consulate recruits its best pilots from the League of Aeronauts. Many go on to command entire fleets.
3/1
Aeronaut Cavalry

Aeronaut Cavalry {4}{W}

Creature - Human Soldier
Flying
When this creature enters, put a +1/+1 counter on another target Soldier you control.
"The ground is where wars are waged, but the air is where they are won."
—Harbin, vanguard aviator
3/4
  • The Brothers' War
Aeronaut Tinkerer

Aeronaut Tinkerer {2}{U}

Creature - Human Artificer
This creature has flying as long as you control an artifact.
"All tinkerers have their heads in the clouds. I don't intend to stop there."
2/3
Aeronaut's Wings

Aeronaut's Wings {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2}
Volunteers rarely questioned why the airborne battalion always seemed to be recruiting.
  • The Brothers' War
Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait {4}{G}{U}

Legendary Creature - Serpent
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
Favorite Cheer: The Wave
"Spreading school spirit one shipwreck at a time."
5/5
Aesthir Glider

Aesthir Glider {3}

Artifact Creature - Bird Construct
Flying
This creature can't block.
An ancient device recovered from a thawing glacier high in the Karplusan mountains.
2/1
Aether Channeler

Aether Channeler {2}{U}

Creature - Human Wizard
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
2/1
Aether Chaser

Aether Chaser {1}{R}

Creature - Human Artificer
First strike
When this creature enters, you get {E}{E}.
Whenever this creature attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
2/1
Aether Gale

Aether Gale {3}{U}{U}

Sorcery
Return six target nonland permanents to their owners' hands.
The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.
Aether Gust

Aether Gust {1}{U}

Instant
Choose target spell or permanent that's red or green. Its owner puts it on their choice of the top or bottom of their library.
The chill wind extinguishes flame, and frosts the leaf on the branch.
Aether Helix

Aether Helix {3}{G}{U}

Sorcery
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
Some Quandrix mages prefer to study at twilight, watching their experimental equations trace glowing trails against the encroaching darkness.
  • Strixhaven: School of Mages
Aether Herder

Aether Herder {3}{G}

Creature - Elf Artificer Druid
When this creature enters, you get {E}{E}.
Whenever this creature attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
3/3
  • Aether Revolt
Aether Hub

Aether Hub

Land
When this land enters, you get {E}.
{T}: Add {C}.
{T}, Pay {E}: Add one mana of any color.
It powers the dreams of Ghirapur.
Aether Inspector

Aether Inspector {3}{W}

Creature - Dwarf Artificer
Vigilance
When this creature enters, you get {E}{E}.
Whenever this creature attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
2/3
Aether Meltdown

Aether Meltdown {1}{U}

Enchantment - Aura
Flash
Enchant creature or Vehicle
When this Aura enters, you get {E}{E}.
Enchanted creature gets -4/-0.
Aether Mutation

Aether Mutation {3}{G}{U}

Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Aether Poisoner

Aether Poisoner {1}{B}

Creature - Human Artificer
Deathtouch
When this creature enters, you get {E}{E}.
Whenever this creature attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
1/1