547 cards found
Grown from the Stump

Grown from the Stump

Sorcery
Place exactly two cards named Hydra Head onto the battlefield from the Hydra's graveyard. If you can't, reveal cards from the top of the Hydra's library until you reveal a Head card. Put that card onto the battlefield and the rest into the Hydra's graveyard.
  • Face the Hydra
Growth Spurt

Growth Spurt {1}{G}

Instant
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
MORE TO LOVE: Friendly, nature-loving, Bunyonesque SEM seeks SEF looking for a huge commitment. . . . seeks atog prince
  • Unglued
Grusilda, Monster Masher

Grusilda, Monster Masher {3}{B}{R}

Legendary Creature - Zombie Villain
Combined, enchanted, and equipped creatures you control have menace.
{3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)
4/4
  • Unstable
Guest List

Guest List

Artifact - Contraption
Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.
  • Unstable
Gus

Gus {2}{G}

Creature - Gus
Gus enters the battlefield with a +1/+1 counter on it for each Magic game you have lost to one of your opponents since you last won a game against them.
"Now I lay me down to sleep—
What are *you* starin' at?"
2/2
  • Unglued
Half-Kitten, Half-

Half-Kitten, Half-

Creature - Cat
(Color indicator: Half-Kitten, Half- is white)
Whenever you're dealt damage,
Augment {2}{W} ({2}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1/+2
  • Unstable
Half-Orc, Half-

Half-Orc, Half-

Creature - Orc Warrior
(Color indicator: Half-Orc, Half- is red)
Trample
At the beginning of each end step, if an opponent was dealt damage this turn,
Augment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3/+1
  • Unstable
Half-Shark, Half-

Half-Shark, Half-

Creature - Fish
(Color indicator: Half-Shark, Half- is blue)
At the beginning of your upkeep,
Augment {5}{U} ({5}{U}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3/+3
  • Unstable
Half-Squirrel, Half-

Half-Squirrel, Half-

Creature - Squirrel
(Color indicator: Half-Squirrel, Half- is green)
Whenever a nontoken creature enters the battlefield,
Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
-1/-0
  • Unstable
Hammer Helper

Hammer Helper {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.
"Need a hammer? Gotta get your fix? I know a guy."
  • Unstable
Hammer Jammer

Hammer Jammer {3}{R}

Creature - Goblin Warrior
As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result.
Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.
0/0
  • Unstable
Hammerfest Boomtacular

Hammerfest Boomtacular {3}{R}{R}

Enchantment
Whenever you cast a spell with a Goblin Explosioneers watermark, Hammerfest Boomtacular deals 2 damage to any target.
It's less "music" and more "straightforward hearing damage."
  • Unstable
Handcuffs

Handcuffs {3}{B}{B}

Enchantment
As Handcuffs enters the battlefield, choose a player.
When the chosen player's hands aren't touching each other, sacrifice Handcuffs and that player sacrifices three permanents.
"That was fun! Now me."
—Gwendlyn Di Corci
  • Unglued
Handy Dandy Clone Machine

Handy Dandy Clone Machine {3}

Artifact
{2}, {T}: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.
Early testing failed because the clones were all thumbs.
  • Unstable
Hangman

Hangman {B}

Creature - Human Villain
As Hangman enters the battlefield, secretly note a word with six to eight letters.
{1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.
When a player guesses the noted word or all of its letters, sacrifice Hangman.
1/1
  • Unstable
Hard Hat Area

Hard Hat Area

Artifact - Contraption
Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
  • Unstable
Hazmat Suit (Used)

Hazmat Suit (Used) {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace.
Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
  • Unstable
Head Banger

Head Banger

Artifact - Contraption
Whenever you crank Head Banger, target creature must be blocked this turn if able.
  • Unstable
Head to Head

Head to Head {W}

Instant
You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
  • Unhinged
Hoisted Hireling

Hoisted Hireling {2}{B}

Creature - Zombie
Hoisted Hireling has flying as long as it's being held above the battlefield.
Zarv no longer trusted the kitten posters telling him to "hang in there."
2/1
  • Unstable
Hot Fix

Hot Fix {4}{W}{U}

Sorcery
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle your library.
It's not a carpet moth, it's a feature.
  • Unstable
Humming-

Humming-

Creature - Bird
(Color indicator: Humming- is white)
Flying
Whenever you attack with two or more creatures,
Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2/+3
  • Unstable
Hungry Hungry Heifer

Hungry Hungry Heifer {2}{G}

Creature - Cow
At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice Hungry Hungry Heifer.
Mooo.
3/3
  • Unglued
Hurloon Wrangler

Hurloon Wrangler {2}{R}

Creature - Minotaur
Denimwalk (This creature can't be blocked as long as defending player is wearing denim.)
"Nothing comes between me and my Didgeridoos™."
2/2
  • Unglued
Hydra's Impenetrable Hide

Hydra's Impenetrable Hide

Sorcery
Each head gains indestructible until the end of the Hydra's next turn.
  • Face the Hydra