445 cards found
Hollowhenge Spirit

Hollowhenge Spirit {3}{W}

Creature - Spirit
Flash
Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.
Some spirits mourn. Others terrorize.
2/2
Homicidal Brute
Civilized Scholar

Homicidal Brute

Creature - Human Mutant
(Color indicator: Homicidal Brute is red)
At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.
For a moment his basest desires run free, unshackled by reason or conscience.
5/1
Card has other part: Civilized Scholar
  • Innistrad
Howlpack Alpha
Mayor of Avabruck

Howlpack Alpha

Creature - Werewolf
(Color indicator: Howlpack Alpha is green)
Each other creature you control that's a Werewolf or a Wolf gets +1/+1.
At the beginning of your end step, create a 2/2 green Wolf creature token.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
3/3
Card has other part: Mayor of Avabruck
Howlpack of Estwald
Villagers of Estwald

Howlpack of Estwald

Creature - Werewolf
(Color indicator: Howlpack of Estwald is green)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
Estwald's citizens don't dislike outsiders—they taste just fine.
4/6
Card has other part: Villagers of Estwald
  • Innistrad
Hunger of the Howlpack

Hunger of the Howlpack {G}

Instant
Put a +1/+1 counter on target creature.
Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
"Werewolves are an unholy mix of a predator's instinct and a human's hatred."
—Alena, trapper of Kessig
Huntmaster of the Fells
Ravager of the Fells

Huntmaster of the Fells {2}{R}{G}

Creature - Human Werewolf
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
2/2
Card has other part: Ravager of the Fells
Hysterical Blindness

Hysterical Blindness {2}{U}

Instant
Creatures your opponents control get -4/-0 until end of turn.
"The panic is amusing, but the real fun comes when the spell passes and the villagers start looking for a scapegoat."
—Ludevic, necro-alchemist
  • Innistrad
Immerwolf

Immerwolf {1}{R}{G}

Creature - Wolf
Intimidate
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
2/2
Increasing Ambition

Increasing Ambition {4}{B}

Sorcery
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback {7}{B}
Increasing Confusion

Increasing Confusion {X}{U}

Sorcery
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.
Flashback {X}{U}
  • Dark Ascension
Increasing Devotion

Increasing Devotion {3}{W}{W}

Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback {7}{W}{W}
Increasing Savagery

Increasing Savagery {2}{G}{G}

Sorcery
Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead.
Flashback {5}{G}{G}
Increasing Vengeance

Increasing Vengeance {R}{R}

Instant
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback {3}{R}{R}
Infernal Plunge

Infernal Plunge {R}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Add {R}{R}{R}.
"Oh mighty Griselbrand, Scourge of the Heedless World, gladly I consume myself for thee!"
  • Innistrad
Inquisitor's Flail

Inquisitor's Flail {2}

Artifact - Equipment
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip {2}
  • Innistrad
Insectile Aberration
Delver of Secrets

Insectile Aberration

Creature - Human Insect
(Color indicator: Insectile Aberration is blue)
Flying
"Unfortunately, all my test animals have died or escaped, so I shall be the final subject. I feel no fear. This is a momentous night."
—Laboratory notes, final entry
3/2
Card has other part: Delver of Secrets
Instigator Gang
Wildblood Pack

Instigator Gang {3}{R}

Creature - Human Werewolf
Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
2/3
Card has other part: Wildblood Pack
  • Innistrad
Intangible Virtue

Intangible Virtue {1}{W}

Enchantment
Creature tokens you control get +1/+1 and have vigilance.
In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.
Into the Maw of Hell

Into the Maw of Hell {4}{R}{R}

Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
Few entrances lead to where demons and devils lurk. Unfortunately, they occasionally open new ones.
  • Innistrad
Invisible Stalker

Invisible Stalker {1}{U}

Creature - Human Rogue
Hexproof
Invisible Stalker can't be blocked.
"All that concerns me is the vampires' sense of smell and those freezing Nephalian nights."
1/1
Ironfang
Village Ironsmith

Ironfang

Creature - Werewolf
(Color indicator: Ironfang is red)
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
Each morning, he repairs the front door.
3/1
Card has other part: Village Ironsmith
  • Innistrad
Island

Island

Basic Land - Island
({T}: Add {U}.)
Isolated Chapel

Isolated Chapel

Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Not every church is a place of faith.
Jar of Eyeballs

Jar of Eyeballs {3}

Artifact
Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.
{3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
Kessig Cagebreakers

Kessig Cagebreakers {4}{G}

Creature - Human Rogue
Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
"They put bars on these noble beasts and then wonder why werewolves target our towns."
3/4