1681 cards found
Carapace

Carapace {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2.
Sacrifice Carapace: Regenerate enchanted creature.
"Now that's a fashion statement."
—Devin, faerie noble
Related card: Apocalypse Chime
Caribou Range

Caribou Range {2}{W}{W}

Enchantment - Aura
Enchant land you control
Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token."
Sacrifice a Caribou token: You gain 1 life.
Carnivorous Plant

Carnivorous Plant {3}{G}

Creature - Plant Wall
Defender
"It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion."
—Vervamon the Elder
4/5
Carrion Ants

Carrion Ants {2}{B}{B}

Creature - Insect
{1}: Carrion Ants gets +1/+1 until end of turn.
"War is no picnic," my father liked to say. But the ants seemed to disagree.
0/1
Carrion Rats

Carrion Rats {B}

Creature - Rat
Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn.
"Just what I need—more competition."
—Cabal grave robber
2/1
Carrion Wall

Carrion Wall {1}{B}{B}

Creature - Wall
Defender
{1}{B}: Regenerate Carrion Wall.
A wall built from the bodies of the enemy will never lack building material in times of war.
3/2
Castle

Castle {3}{W}

Enchantment
Untapped creatures you control get +0/+2.
". . . Our castle's strength
Will laugh a siege to scorn."
—William Shakespeare,
Macbeth
Cat Warriors

Cat Warriors {1}{G}{G}

Creature - Cat Warrior
Forestwalk
These stealthy felines have survived so many battles that some believe they must possess many lives.
2/2
Catalog

Catalog {2}{U}

Instant
Draw two cards, then discard a card.
Though those who study are as many as the hairs on an ox, those who succeed are as rare as unicorns' horns.
—Chinese proverb
Catastrophe

Catastrophe {4}{W}{W}

Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Radiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care."
Cave People

Cave People {1}{R}{R}

Creature - Human
Whenever Cave People attacks, it gets +1/-2 until end of turn.
{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn.
1/4
Caves of Koilos

Caves of Koilos

Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
Celestial Dawn

Celestial Dawn {1}{W}{W}

Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Celestial Prism

Celestial Prism {3}

Artifact
{2}, {T}: Add one mana of any color.
Champion Lancer

Champion Lancer {4}{W}{W}

Creature - Human Knight
Prevent all damage that would be dealt to Champion Lancer by creatures.
The flash of his lance projects the pure radiance of his honor.
3/3
Champion's Victory

Champion's Victory {U}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.
  • Portal Three Kingdoms
Channel

Channel {G}{G}

Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Chaos Orb

Chaos Orb {2}

Artifact
{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
Chaoslace

Chaoslace {R}

Instant
Target spell or permanent becomes red.
Charcoal Diamond

Charcoal Diamond {2}

Artifact
Charcoal Diamond enters the battlefield tapped.
{T}: Add {B}.
Charging Paladin

Charging Paladin {2}{W}

Creature - Human Knight
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
A true warrior's thoughts are of victory, not death.
2/2
Chastise

Chastise {3}{W}

Instant
Destroy target attacking creature. You gain life equal to its power.
"Why do we pray to the Ancestor? Because She listens."
—Mystic elder
Chill

Chill {1}{U}

Enchantment
Red spells cost {2} more to cast.
"Temper, temper."
—Ertai, wizard adept
Chittering Rats

Chittering Rats {1}{B}{B}

Creature - Rat
When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.
Bottom feeders sometimes rise to the top.
2/2
Choke

Choke {2}{G}

Enchantment
Islands don't untap during their controllers' untap steps.
"One day we shall walk where once was water."
—Eladamri, Lord of Leaves