1125 cards found
Dragonfly Pilot

Dragonfly Pilot {W}

Creature - Fox Pilot
When Dragonfly Pilot enters the battlefield, conjure a card named Dragonfly Suit into your hand.
Dragonfly Pilot crews Vehicles as though its power were 2 greater.
1/1
Related card: Dragonfly Suit
  • Alchemy: Kamigawa
Dreamshackle Geist (Alchemy)

Dreamshackle Geist (Alchemy) {1}{U}{U}

Creature - Spirit
Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step.
3/2
Related card: Dreamshackle Geist
  • Innistrad: Crimson Vow
Drench the Soil in Their Blood

Drench the Soil in Their Blood

Scheme
When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
"Are they dead yet? No? Then my previous order stands."
  • DCI Promos
Drover of the Swine

Drover of the Swine {2}{W}{B}{G}

Creature - Human Warlock
When Drover of the Swine enters the battlefield, choose one —
• Conjure a card of your choice from the Three Pigs spellbook onto the battlefield.
• Return up to three target Boar creature cards with different names from your graveyard to the battlefield.
5/5
Related cards: First Little Pig Second Little Pig Third Little Pig
  • Alchemy: Wilds of Eldraine
Druid Class (Alchemy)

Druid Class (Alchemy) {1}{G}

Enchantment - Class
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{2}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Related card: Druid Class
  • Adventures in the Forgotten Realms
Druidic Ritual (Alchemy)

Druidic Ritual (Alchemy) {2}{G}

Sorcery
You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.
Related card: Druidic Ritual
  • Alchemy Horizons: Baldur's Gate
Dueling Coach (Alchemy)

Dueling Coach (Alchemy) {3}{W}

Creature - Human Monk
When Dueling Coach enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
2/2
Related card: Dueling Coach
  • Strixhaven: School of Mages
Dunbarrow Revivalist

Dunbarrow Revivalist {1}{B}

Creature - Human Warlock
Bargain
When Dunbarrow Revivalist enters the battlefield, you get a one-time boon with "When one or more creatures enter the battlefield under your control, create a Wicked Role token attached to one of them." Then if Dunbarrow Revivalist was bargained, return a creature card from your graveyard to your hand.
3/1
  • Alchemy: Wilds of Eldraine
Dungeon Descent (Alchemy)

Dungeon Descent (Alchemy)

Land
{T}: Add {C}.
{1}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.
Related cards: Dungeon Descent Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Dungeon of the Mad Mage

Dungeon of the Mad Mage

Dungeon
Yawning Portal — You gain 1 life. (Leads to: Dungeon Level)
Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns)
Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level)
Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level)
Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard)
Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines)
Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines)
Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair)
Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
Related cards: Acererak the Archlich Acererak the Archlich (Alchemy) Bar the Gate Barrowin of Clan Undurr Caves of Chaos Adventurer Clattering Skeletons Cloister Gargoyle Cloister Gargoyle (Alchemy) Delver's Torch Displacer Beast Dungeon Crawler Dungeon Delver Dungeon Descent Dungeon Descent (Alchemy) Dungeon Map Eccentric Apprentice Ellywick Tumblestrum Ellywick Tumblestrum (Alchemy) Fates' Reversal Fates' Reversal (Alchemy) Fifty Feet of Rope Find the Path Find the Path (Alchemy) Fly Gloom Stalker Hama Pashar, Ruin Seeker Immovable Rod Imoen, Mystic Trickster Intrepid Outlander Keen-Eared Sentry Kick in the Door Loot Dispute Midnight Pathlighter Nadaar, Selfless Paladin Planar Ally Precipitous Drop Precipitous Drop (Alchemy) Radiant Solar Ranger's Hawk Ravenloft Adventurer Rilsa Rael, Kingpin Safana, Calimport Cutthroat Sarevok's Tome Secret Door Sefris of the Hidden Ways Shortcut Seeker Thorough Investigation Tomb of Horrors Adventurer Triumphant Adventurer Triumphant Adventurer (Alchemy) Undermountain Adventurer Varis, Silverymoon Ranger Veteran Dungeoneer Wandering Troubadour White Plume Adventurer You Find a Cursed Idol Yuan-Ti Fang-Blade Yuan-Ti Malison Zalto, Fire Giant Duke Zombie Ogre
  • Adventures in the Forgotten Realms Tokens
Dusk's Landing

Dusk's Landing {B}

Sorcery
Draw a card. If an opponent lost life this turn and you gained life this turn, seek two Vampire cards instead.
  • Alchemy: Ixalan
Dwarfhold Champion (Alchemy)

Dwarfhold Champion (Alchemy) {1}{W}

Creature - Dwarf Warrior
Ward {1}
As long as Dwarfhold Champion is equipped, it gets +0/+2.
3/1
Related card: Dwarfhold Champion
  • Adventures in the Forgotten Realms
Earthquake Dragon (Alchemy)

Earthquake Dragon (Alchemy) {14}{G}

Creature - Elemental Dragon
This spell costs {X} less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon.
Flying, trample
{2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
10/10
Related card: Earthquake Dragon
  • Alchemy Horizons: Baldur's Gate
Edge of Malacol

Edge of Malacol

Plane - Belenon
If a creature you control would untap during your untap step, put two +1/+1 counters on it instead.
Whenever chaos ensues, untap each creature you control.
Effluence Devourer

Effluence Devourer {B}{R}{G}

Creature - Crocodile
Blitz {B}{R}{G}
Whenever you sacrifice Effluence Devourer or another creature, it perpetually gains "{2}, Exile this card from your graveyard: Create an X/X green Ooze creature token, where X is this card's power. Activate only as a sorcery."
4/3
  • Alchemy: New Capenna
Eiganjo Exemplar (Alchemy)

Eiganjo Exemplar (Alchemy) {W}

Enchantment Creature - Human Samurai
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
1/1
Related card: Eiganjo Exemplar
  • Kamigawa: Neon Dynasty
Eight-and-a-Half-Tails Avatar

Eight-and-a-Half-Tails Avatar

Vanguard
{1}: Until end of turn, target permanent you control gains protection from a color chosen at random from colors it doesn't have protection from.
Hand size bonus: +2
Life bonus: -3
  • Magic Online Avatars
Eladamri

Eladamri

Vanguard
{0}: The next 1 damage that would be dealt to target creature you control is dealt to you instead.
Proud, shrewd, and charismatic, Eladamri has a commitment to his people that is absolute. The guerilla war he wages against Volrath has convinced him that the only way to liberate the Skyshroud elves is to lead all Rath's refugees to freedom. So be it.
Hand size bonus: -1
Life bonus: +15
  • Vanguard Series
Eladamri, Lord of Leaves Avatar

Eladamri, Lord of Leaves Avatar

Vanguard
At the beginning of each player's precombat main phase, that player adds {G}{G}.
Hand size bonus: -1
Life bonus: +2
  • Magic Online Avatars
Elderfang Ritualist (Alchemy)

Elderfang Ritualist (Alchemy) {1}{B}

Creature - Elf Cleric
When Elderfang Ritualist dies, you may exile it. If you do, return another target Elf or Tyvar card from your graveyard to your hand.
3/1
Related card: Elderfang Ritualist
  • Kaldheim
Elderleaf Mentor (Alchemy)

Elderleaf Mentor (Alchemy) {2}{G}

Creature - Elf Warrior
When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.
2/2
Related card: Elderleaf Mentor
  • Kaldheim
Electrostatic Blast

Electrostatic Blast {1}{R}

Instant
Electrostatic Blast deals 2 damage to any target. When you cast your next instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn.
  • Alchemy: Innistrad
Ellywick Tumblestrum (Alchemy)

Ellywick Tumblestrum (Alchemy) {2}{G}{G}

Legendary Planeswalker - Ellywick
[+1]: Venture into the dungeon.
[–2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
[–6]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Loyalty:
4
Related cards: Dungeon of the Mad Mage Ellywick Tumblestrum Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Eloren Wilds

Eloren Wilds

Plane - Shandalar
Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced.
Whenever chaos ensues, target player can't cast spells until a player planeswalks.
Elven Bow (Alchemy)

Elven Bow (Alchemy) {G}

Artifact - Equipment
When Elven Bow enters the battlefield, you may pay {1}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.
Equipped creature gets +1/+2 and has reach.
Equip {3}
Related card: Elven Bow
  • Kaldheim