29661 cards found
Elven Rite

Elven Rite {1}{G}

Sorcery
Distribute two +1/+1 counters among one or two target creatures.
As the bough stretches, so shall you grow. As the roots spread, so shall you thrive.
Endangered Armodon

Endangered Armodon {2}{G}{G}

Creature - Elephant
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
These are its last days. Its doom to be remembered only until the hunters hunger again.
4/5
Fanning the Flames

Fanning the Flames {X}{R}{R}

Sorcery
Buyback {3}
Fanning the Flames deals X damage to any target.
Flowstone Blade

Flowstone Blade {R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/-1 until end of turn.
"Remember the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight."
—Karn, silver golem
Flowstone Hellion

Flowstone Hellion {4}{R}

Creature - Hellion Beast
Haste
{0}: Flowstone Hellion gets +1/-1 until end of turn.
Volrath leaves no stone untrained.
3/3
Flowstone Mauler

Flowstone Mauler {4}{R}{R}

Creature - Beast
Trample
{R}: Flowstone Mauler gets +1/-1 until end of turn.
Once these horrifying creatures were perfected, there was no need for armodons.
4/5
Furnace Spirit

Furnace Spirit {2}{R}

Creature - Spirit
Haste
{R}: Furnace Spirit gets +1/+0 until end of turn.
If it can survive the Furnace, you don't want it near you.
1/1
  • Stronghold
Gliding Licid

Gliding Licid {2}{U}

Creature - Licid
{U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
Enchanted creature has flying.
2/2
  • Stronghold
Hammerhead Shark

Hammerhead Shark {1}{U}

Creature - Shark
Hammerhead Shark can't attack unless defending player controls an Island.
Cross the eyes of a hammerhead and you'll dot its teeth.
2/3
Heartstone

Heartstone {3}

Artifact
Activated abilities of creatures cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
"Finding a true heartstone is even harder than finding a true heart."
—Hanna
Heat of Battle

Heat of Battle {1}{R}

Enchantment
Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
"Takara, it's me!" shouted Starke. It was no use—she obeyed Volrath.
  • Stronghold
Hermit Druid

Hermit Druid {1}{G}

Creature - Human Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Seeking the company of plants ensures that your wits will go to seed.
1/1
Hesitation

Hesitation {1}{U}

Enchantment
When a player casts a spell, sacrifice Hesitation and counter that spell.
Gerrard hesitated, looking up at the enemy ship. The future hesitated with him, changed forever by the pause.
  • Stronghold
Hibernation Sliver

Hibernation Sliver {U}{B}

Creature - Sliver
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Mogglings have been known to play ball with hibernating slivers, completely unaware of their true nature.
2/2
Hidden Retreat

Hidden Retreat {2}{W}

Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
After an hour in the hidey-hole, Squee seriously pondered the advantages of danger over boredom.
  • Stronghold
Horn of Greed

Horn of Greed {3}

Artifact
Whenever a player plays a land, that player draws a card.
"Rath grows, and I am nourished."
—Volrath
Hornet Cannon

Hornet Cannon {4}

Artifact
{3}, {T}: Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.
Invasion Plans

Invasion Plans {2}{R}

Enchantment
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Gerrard studied the globe as Mirri kept watch. Suddenly, his eyes widened. "This is Dominaria!"
Jinxed Ring

Jinxed Ring {2}

Artifact
Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Ring.
Lab Rats

Lab Rats {B}

Sorcery
Buyback {4}
Create a 1/1 black Rat creature token.
Lancers en-Kor

Lancers en-Kor {3}{W}{W}

Creature - Kor Soldier
Trample
{0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
Nearly all sets of Kor twins are trained as lancers.
3/3
  • Stronghold
Leap

Leap {U}

Instant
Target creature gains flying until end of turn.
Draw a card.
Mirri leapt quickly and silently. The guard died likewise.
Lowland Basilisk

Lowland Basilisk {2}{G}

Creature - Basilisk
Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
Unlike their cousins, Rathi basilisks turn their victims into puddles of flowstone.
1/3
Mask of the Mimic

Mask of the Mimic {U}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
  • Stronghold
Mind Games

Mind Games {U}

Instant
Buyback {2}{U}
Tap target artifact, creature, or land.
  • Stronghold