29661 cards found
Drover Grizzly

Drover Grizzly {2}{G}

Creature - Bear Mount
Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn.
Saddle 1
4/2
  • Outlaws of Thunder Junction
Drover of the Mighty

Drover of the Mighty {1}{G}

Creature - Human Druid
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
{T}: Add one mana of any color.
"I do not lead. They do not follow. We walk together."
1/1
Drowsing Tyrannodon

Drowsing Tyrannodon {1}{G}

Creature - Dinosaur
Defender
As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.
What the rangers thought were warning growls turned out to be nothing but monstrous snoring.
3/3
Drudge Beetle

Drudge Beetle {1}{G}

Creature - Insect
Scavenge {5}{G}
The Street Swarm is the labor class that drives the Golgari's endless cycle of life and death.
2/2
Druid Class

Druid Class {1}{G}

Enchantment - Class
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{4}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Related card: Druid Class (Alchemy)
  • Adventures in the Forgotten Realms
Druid Class (Alchemy)

Druid Class (Alchemy) {1}{G}

Enchantment - Class
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{2}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Related card: Druid Class
  • Adventures in the Forgotten Realms
Druid Lyrist

Druid Lyrist {G}

Creature - Human Druid
{G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment.
The druids and the forest are in perfect harmony. They sing the same songs.
1/1
  • Odyssey
Druid of Horns

Druid of Horns {3}{G}

Creature - Human Druid
Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.
No welcome for those who trespass. Only fang and horn and claw.
2/3
  • Core Set 2019
Druid of Purification

Druid of Purification {3}{G}

Creature - Human Druid
When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
"Return to the earth and the wind."
2/3
  • Forgotten Realms Commander 39 308
Druid of the Anima

Druid of the Anima {1}{G}

Creature - Elf Druid
{T}: Add {R}, {G}, or {W}.
Although the Anima herself remains at the Sacellum, her druids roam Naya, collecting mana bonds with every location in the world.
1/1
  • Shards of Alara
Druid of the Cowl

Druid of the Cowl {1}{G}

Creature - Elf Druid
{T}: Add {G}.
"The wild tangle of the Cowl provides sanctuary to life that watched the first buildings rise."
1/3
Druid of the Emerald Grove

Druid of the Emerald Grove {3}{G}

Creature - Dwarf Druid
When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.
9 or less | Put those cards into your hand, then shuffle.
10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.
20+ | Put those cards onto the battlefield tapped, then shuffle.
2/2
Druid of the Sacred Beaker

Druid of the Sacred Beaker {2}{G}

Creature - Deer Bird Ape Druid
{T}: Add {G} for each Crossbreed Labs watermark among permanents you control.
Others try to be the best in their class. She strives to be the best in her phylum.
2/2
  • Unstable
Druid's Call

Druid's Call {1}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Suffer the little creatures, for they may yet rise up and beat you senseless.
Druid's Deliverance

Druid's Deliverance {1}{G}

Instant
Prevent all combat damage that would be dealt to you this turn. Populate.
"So many oppose us, but we are the reed that bends without breaking."
Druid's Familiar

Druid's Familiar {3}{G}

Creature - Bear
Soulbond
As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.
2/2
  • Avacyn Restored
Druidic Ritual

Druidic Ritual {2}{G}

Sorcery
You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand.
Bone, root, and seed—the past, the present, and future in one handful of earth.
Related card: Druidic Ritual (Alchemy)
Druidic Ritual (Alchemy)

Druidic Ritual (Alchemy) {2}{G}

Sorcery
You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.
Related card: Druidic Ritual
  • Alchemy Horizons: Baldur's Gate
Druids' Repository

Druids' Repository {1}{G}{G}

Enchantment
Whenever a creature you control attacks, put a charge counter on Druids' Repository.
Remove a charge counter from Druids' Repository: Add one mana of any color.
  • Avacyn Restored
Drumhunter

Drumhunter {3}{G}

Creature - Human Druid Warrior
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
{T}: Add {C}.
"I feel the vine-rhythm as my friends drive the beast to me. I will not miss my mark."
2/2
Dryad Arbor

Dryad Arbor

Land Creature - Forest Dryad
(Color indicator: Dryad Arbor is green)
({T}: Add {G}.)
"Touch no tree, break no branch, and speak only the question you wish answered."
—Von Yomm, elder druid, to her initiates
1/1
Dryad Greenseeker

Dryad Greenseeker {1}{G}

Creature - Dryad
{T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"The land already knows its destiny. I simply ask it to share the tale with me."
1/3
Dryad Sophisticate

Dryad Sophisticate {1}{G}

Creature - Dryad
Nonbasic landwalk
From Tin Street to the Outcast Mansions, she walks unbidden and unbound, her graceful silence never shaken by the riot of city life around her.
2/1
  • Guildpact
Dryad of the Ilysian Grove

Dryad of the Ilysian Grove {2}{G}

Enchantment Creature - Nymph Dryad
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
"Vine-wreathed, he nurtures life among the dead."
—Psemilla, Meletian poet
2/4
Dryad's Caress

Dryad's Caress {4}{G}{G}

Instant
You gain 1 life for each creature on the battlefield. If {W} was spent to cast this spell, untap all creatures you control.
"I awoke to the face of beauty, my body fully healed. In that moment I knew my destiny was the Conclave's to shape."
—Rogad, Selesnya initiate
  • Ravnica: City of Guilds