29661 cards found
Acidic Sliver

Acidic Sliver {B}{R}

Creature - Sliver
All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to any target."
The first sliver burst against the cave wall, and others piled in behind to deepen the new tunnel.
2/2
Amok

Amok {1}{R}

Enchantment
{1}, Discard a card at random: Put a +1/+1 counter on target creature.
Crovax's rage was horrifying. Within moments only blood and shreds of flesh remained of the shapeshifter.
  • Stronghold
Awakening

Awakening {2}{G}{G}

Enchantment
At the beginning of each upkeep, untap all creatures and lands.
"There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge!"
—Eladamri, Lord of Leaves
Bottomless Pit

Bottomless Pit {1}{B}{B}

Enchantment
At the beginning of each player's upkeep, that player discards a card at random.
"I'm sure it came with the place. I don't think you build one on purpose."
—Gerrard
Brush with Death

Brush with Death {2}{B}

Sorcery
Buyback {2}{B}{B}
Target opponent loses 2 life. You gain 2 life.
  • Stronghold
Bullwhip

Bullwhip {4}

Artifact
{2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
"Pain is a crude way to enforce obedience, but it is cheap and plentiful."
—Volrath
  • Stronghold
Burgeoning

Burgeoning {G}

Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
"The plants said, 'We will fight the stone with root and stem and seed. We are patient. We will win.'"
—Skyshroud myth of the forest
Calming Licid

Calming Licid {2}{W}

Creature - Licid
{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.
Enchanted creature can't attack.
2/2
Cannibalize

Cannibalize {1}{B}

Sorcery
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
"Mine."
Carnassid

Carnassid {4}{G}{G}

Creature - Beast
Trample
{1}{G}: Regenerate Carnassid.
The hunter would never forget the time or place where he first met the carnassid, for they buried him there.
5/4
Change of Heart

Change of Heart {W}

Instant
Buyback {3}
Target creature can't attack this turn.
  • Stronghold
Cloud Spirit

Cloud Spirit {2}{U}

Creature - Spirit
Flying
Cloud Spirit can block only creatures with flying.
Clouds are the soil, dreams are the crop.
—Kor saying
3/1
Constant Mists

Constant Mists {1}{G}

Instant
Buyback—Sacrifice a land.
Prevent all combat damage that would be dealt this turn.
Contemplation

Contemplation {1}{W}{W}

Enchantment
Whenever you cast a spell, you gain 1 life.
"How fascinating it is to watch the machinations of one's own mind play themselves out."
—Volrath
  • Stronghold
Contempt

Contempt {1}{U}

Enchantment - Aura
Enchant creature
When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.
"Predictable little man. In all these years you taught me so much yet learned so little."
—Volrath, to Starke
  • Stronghold
Convulsing Licid

Convulsing Licid {2}{R}

Creature - Licid
{R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.
Enchanted creature can't block.
2/2
  • Stronghold
Corrupting Licid

Corrupting Licid {2}{B}

Creature - Licid
{B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.
Enchanted creature has fear.
2/2
  • Stronghold
Craven Giant

Craven Giant {2}{R}

Creature - Giant
Craven Giant can't block.
What is high as a mountain and low as a snake?
—Dal riddle
4/1
Crossbow Ambush

Crossbow Ambush {G}

Instant
Creatures you control gain reach until end of turn.
There is no drake that flies faster than a crossbow bolt.
—Vec saying
  • Stronghold
Crovax the Cursed

Crovax the Cursed {2}{B}{B}

Legendary Creature - Vampire Noble
Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
{B}: Crovax gains flying until end of turn.
0/0
Crystalline Sliver

Crystalline Sliver {W}{U}

Creature - Sliver
All Slivers have shroud.
Bred as living shields, these slivers have proven unruly—they know they cannot be caught.
2/2
Dauthi Trapper

Dauthi Trapper {2}{B}

Creature - Dauthi Minion
{T}: Target creature gains shadow until end of turn.
Merfolk tell their young of Dandân, humans of Rag Man. Dal tell tales of the Dauthi, and they are far worse.
1/1
  • Stronghold
Death Stroke

Death Stroke {B}{B}

Sorcery
Destroy target tapped creature.
For a sharp second, Selenia froze, and Crovax's blade found home. As the angel shattered like glass, Crovax felt his mind collapse—the curse had been fulfilled.
Dream Halls

Dream Halls {3}{U}{U}

Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Within without.
Dungeon Shade

Dungeon Shade {3}{B}

Creature - Shade Spirit
Flying
{B}: Dungeon Shade gets +1/+1 until end of turn.
A sickness stirs in its eyes, a nightmare born in darkened wails.
1/1