26046 cards found
Tectonic Edge

Tectonic Edge

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
"We move because the earth does."
—Bruse Tarl, Goma Fada nomad
Tectonic Fiend

Tectonic Fiend {4}{R}{R}

Creature - Elemental
Echo {4}{R}{R}
Tectonic Fiend attacks each combat if able.
The barbarians of Pardia are long dead, but its mountains still smolder with rage.
7/7
  • Time Spiral
Tectonic Giant

Tectonic Giant {2}{R}{R}

Creature - Elemental Giant
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —
• Tectonic Giant deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
3/4
Tectonic Hazard

Tectonic Hazard {R}

Sorcery
Tectonic Hazard deals 1 damage to each opponent and each creature they control.
"The ground is on fire, the ceiling's made of spears, and I think a mushroom tried to curse me. Don't tell me not to panic!"
—Jino Grag, Brazen Coalition scout
  • The Lost Caverns of Ixalan
Tectonic Hellion

Tectonic Hellion {5}{R}{R}

Creature - Hellion
Haste
Whenever Tectonic Hellion attacks, each player who controls the most lands sacrifices two lands.
Hellions measure their meals in mountains.
8/5
  • Commander 2019
Tectonic Instability

Tectonic Instability {2}{R}

Enchantment
Whenever a land enters the battlefield, tap all lands its controller controls.
"Think of the problems we'll face if you uproot entire continents," said Urza.
"I have," replied Teferi, "but the alternative is worse."
  • Invasion
Tectonic Reformation

Tectonic Reformation {1}{R}

Enchantment
Each land card in your hand has cycling {R}.
Cycling {2}
Alone in the charred desolation of her kingdom, she regretted many things—most of all not acting sooner.
Tectonic Rift

Tectonic Rift {3}{R}

Sorcery
Destroy target land. Creatures without flying can't block this turn.
"You will kneel before me, even if I have to split the earth under your feet!"
—Ash Kronor, Keldon warlord
Tecutlan, the Searing Rift
Brass's Tunnel-Grinder

Tecutlan, the Searing Rift

Legendary Land - Cave
{T}: Add {R}.
Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value.
Card has other part: Brass's Tunnel-Grinder
Teeka's Dragon

Teeka's Dragon {9}

Artifact Creature - Dragon
Flying; trample; rampage 4
5/5
  • Mirage
Teetering Peaks

Teetering Peaks

Land
Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
{T}: Add {R}.
Teeterpeak Ambusher

Teeterpeak Ambusher {1}{R}

Creature - Goblin Warrior
{2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn.
Goblins from the Makindi Trenches of Ondu make surprisingly skilled climbing guides due to their habit of scaling the cliffs to drop onto unsuspecting foes.
1/3
  • Zendikar Rising
Teething Wurmlet

Teething Wurmlet {G}

Creature - Wurm
Teething Wurmlet has deathtouch as long as you control three or more artifacts.
Whenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet.
1/1
Teferi Akosa of Zhalfir
Invasion of New Phyrexia

Teferi Akosa of Zhalfir

Legendary Planeswalker - Teferi
(Color indicator: Teferi Akosa of Zhalfir is white and blue)
[+1]: Draw two cards. Then discard two cards unless you discard a creature card.
[–2]: You get an emblem with "Knights you control get +1/+0 and have ward {1}."
[–3]: Tap any number of untapped creatures you control. When you do, shuffle target nonland permanent an opponent controls with mana value X or less into its owner's library, where X is the number of creatures tapped this way.
Loyalty:
4
Card has other part: Invasion of New Phyrexia
Teferi's Ageless Insight

Teferi's Ageless Insight {2}{U}{U}

Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
"Fine, you know more than me. But do you have to be such a show-off about it?"
—Chandra Nalaar, to Teferi
Teferi's Care

Teferi's Care {2}{W}

Enchantment
{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.
"If I do nothing else, I will protect my people."
—Teferi
  • Invasion
Teferi's Curse

Teferi's Curse {1}{U}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent has phasing.
"Stepping through time is like riding a camel. It may get you where you want to go, but the ride is rarely pleasant."
—Teferi
  • Mirage
Teferi's Drake

Teferi's Drake {2}{U}

Creature - Drake
Flying
Phasing
"We threw dried fruit to the drakes that rode the air, streaming along the Weatherlight's side as we sailed amidst the clouds."
—Sisay, Captain of the Weatherlight
3/2
  • Mirage
Teferi's Honor Guard

Teferi's Honor Guard {2}{W}

Creature - Human Knight
Flanking
{U}{U}: Teferi's Honor Guard phases out.
"They may seem ceremonial, but their swords are still sharp."
—Kipkemboi, Kukemssa pirate
2/2
  • Visions
Teferi's Imp

Teferi's Imp {2}{U}

Creature - Imp
Flying
Phasing
Whenever Teferi's Imp phases out, discard a card.
Whenever Teferi's Imp phases in, draw a card.
Made you look.
1/1
  • Mirage
Teferi's Isle

Teferi's Isle

Legendary Land
Phasing
Teferi's Isle enters the battlefield tapped.
{T}: Add {U}{U}.
The three wizards knew only that this isle held a great mystery—and that patience alone would solve it.
  • Mirage
Teferi's Moat

Teferi's Moat {3}{W}{U}

Enchantment
As Teferi's Moat enters the battlefield, choose a color.
Creatures of the chosen color without flying can't attack you.
"Isolation is not the answer."
—Urza, to Teferi
Teferi's Protection

Teferi's Protection {2}{W}

Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out.
Exile Teferi's Protection.
Teferi's Protege

Teferi's Protege {2}{U}

Creature - Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
Teferi's legacy lives on in Tolaria through the study of time magic and a tradition of irrepressible mischief.
2/3
Teferi's Puzzle Box

Teferi's Puzzle Box {4}

Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.