29661 cards found
Skirsdag Flayer

Skirsdag Flayer {1}{B}

Creature - Human Cleric
{3}{B}, {T}, Sacrifice a Human: Destroy target creature.
Certain initiates into the Skirsdag cult take a vow of blindness, pledging obedience to none but demonkind.
1/1
  • Dark Ascension
Somberwald Dryad

Somberwald Dryad {1}{G}

Creature - Dryad
Forestwalk
The Somberwald is her domain, and she has yet to hear an acceptable excuse for trespassing.
2/2
  • Dark Ascension
Soul Seizer
Ghastly Haunting

Soul Seizer {3}{U}{U}

Creature - Spirit
Flying
When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
1/3
Card has other part: Ghastly Haunting
  • Dark Ascension
Spiteful Shadows

Spiteful Shadows {1}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature is dealt damage, it deals that much damage to its controller.
"Let us remind these human cattle why they fear the shadows of this world."
—Aldreg, Skirsdag cultist
  • Dark Ascension
Stormbound Geist

Stormbound Geist {1}{U}{U}

Creature - Spirit
Flying
Stormbound Geist can block only creatures with flying.
Undying
2/2
  • Dark Ascension
Sudden Disappearance

Sudden Disappearance {5}{W}

Sorcery
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
  • Dark Ascension
Talons of Falkenrath

Talons of Falkenrath {1}{R}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn."
  • Dark Ascension
Tracker's Instincts

Tracker's Instincts {1}{G}

Sorcery
Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
Flashback {2}{U}
  • Dark Ascension
Ulvenwald Bear

Ulvenwald Bear {2}{G}

Creature - Bear
Morbid — When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.
Out chasing bears
—Kessig expression meaning "died in the woods"
2/2
  • Dark Ascension
Undying Evil

Undying Evil {B}

Instant
Target creature gains undying until end of turn.
"Is it true the evil that people do follows them into death? Let's find out."
—Liliana Vess
  • Dark Ascension
Unhallowed Cathar
Loyal Cathar

Unhallowed Cathar

Creature - Zombie Soldier
(Color indicator: Unhallowed Cathar is black)
Unhallowed Cathar can't block.
"Just fight without fear. Your soul is protected by the hand of Avacyn and will never submit to evil."
—Thalia, to Constable Visil
2/1
Card has other part: Loyal Cathar
  • Dark Ascension
Vengeful Vampire

Vengeful Vampire {4}{B}{B}

Creature - Vampire
Flying
Undying
He wields the full power of wrath unfettered by the sympathies of a soul.
3/2
  • Dark Ascension
Village Survivors

Village Survivors {4}{G}

Creature - Human
Vigilance
Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.
As their villages fell to werewolves, fleeing refugees discovered they too had remarkable survival instincts.
4/5
  • Dark Ascension
Warden of the Wall

Warden of the Wall {3}

Artifact
Warden of the Wall enters the battlefield tapped.
{T}: Add {C}.
As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.
  • Dark Ascension
Werewolf Ransacker
Afflicted Deserter

Werewolf Ransacker

Creature - Werewolf
(Color indicator: Werewolf Ransacker is red)
Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.
5/4
Card has other part: Afflicted Deserter
  • Dark Ascension
Wolfbitten Captive
Krallenhorde Killer

Wolfbitten Captive {G}

Creature - Human Werewolf
{1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
1/1
Card has other part: Krallenhorde Killer
  • Dark Ascension
Wolfhunter's Quiver

Wolfhunter's Quiver {1}

Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to any target" and "{T}: This creature deals 3 damage to target Werewolf creature."
Equip {5}
"Steel in the heart, silver in the bow."
—Wolfhunter's creed
  • Dark Ascension
Wrack with Madness

Wrack with Madness {3}{R}

Sorcery
Target creature deals damage to itself equal to its power.
The skathul, spirits consumed by revenge, fester and seethe while looking for weak minds to assault.
  • Dark Ascension
Myr Superion

Myr Superion {2}

Artifact Creature - Myr
Spend only mana produced by creatures to cast this spell.
Two kinds of myr survive: the powerful and those that stay close by them.
5/6
Xiahou Dun, the One-Eyed

Xiahou Dun, the One-Eyed {2}{B}{B}

Legendary Creature - Human Soldier
Horsemanship
Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate only during your turn, before attackers are declared.
3/2
Ludevic's Abomination
Ludevic's Test Subject

Ludevic's Abomination

Creature - Lizard Horror
(Color indicator: Ludevic's Abomination is blue)
Trample
After several frustrating experiments, the visionary Ludevic realized he needed to create a monster that fed on torch-wielding mobs.
13/13
Card has other part: Ludevic's Test Subject
Ludevic's Test Subject
Ludevic's Abomination

Ludevic's Test Subject {1}{U}

Creature - Lizard Egg
Defender
{1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
0/3
Card has other part: Ludevic's Abomination
Yule Ooze

Yule Ooze {2}{R}{G}

Creature - Ooze
At the beginning of your upkeep, destroy another nonland permanent chosen at random, then put a number of +1/+1 counters on Yule Ooze equal to that permanent's converted mana cost.
{R}{G}, Eat some food: Regenerate Yule Ooze.
It loves having family for dinner.
1/1
  • Happy Holidays
Ebon Stronghold

Ebon Stronghold

Land
Ebon Stronghold enters the battlefield tapped.
{T}: Add {B}.
{T}, Sacrifice Ebon Stronghold: Add {B}{B}.
Hidden Horror

Hidden Horror {1}{B}{B}

Creature - Horror
When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
If the presence of evil were obvious, it wouldn't be nearly as dangerous.
4/4