29335 cards found
Shu General

Shu General {3}{W}

Creature - Human Soldier
Vigilance; horsemanship
2/2
Shu Grain Caravan

Shu Grain Caravan {2}{W}

Creature - Human Soldier
When Shu Grain Caravan enters the battlefield, you gain 2 life.
Keeping a million-man army fed was no easy task. Grain and rice caravans were the lifeblood of the empire.
2/2
  • Portal Three Kingdoms
Shu Soldier-Farmers

Shu Soldier-Farmers {4}{W}

Creature - Human Soldier
When Shu Soldier-Farmers enters the battlefield, you gain 4 life.
During Kongming's campaigns against the Wei, his Shu troops rotated from the battlefront to the fields every hundred days.
2/4
Shu Yun, the Silent Tempest

Shu Yun, the Silent Tempest {2}{U}

Legendary Creature - Human Monk
Prowess
Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn.
3/2
Shuko

Shuko {1}

Artifact - Equipment
Equipped creature gets +1/+0.
Equip {0}
"One scratch on a wall meant safe passage, two that the target had already been raided, and three warned of a trap."
—Weaponry of Kamigawa
  • Betrayers of Kamigawa
Shunt

Shunt {1}{R}{R}

Instant
Change the target of target spell with a single target.
"You might want to work on your aim."
Shuriken

Shuriken {1}

Artifact - Equipment
Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."
Equip {2}
Shyft

Shyft {4}{U}

Creature - Shapeshifter
At the beginning of your upkeep, you may have Shyft become the color or colors of your choice.
"Capturing this specimen was not easy. Study it well, that you someday might be as versatile."
—Gerda Äagesdotter, Archmage of the Unseen
4/2
Siani, Eye of the Storm

Siani, Eye of the Storm {3}{U}

Legendary Creature - Djinn Monk
Flying
Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying.
Partner
3/2
Sibilant Spirit

Sibilant Spirit {5}{U}

Creature - Spirit
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
"Relax. I'm sure it's just a snake hissing."
—Avram Garrisson, Leader of the Knights of Stromgald
5/6
Sibling Rivalry

Sibling Rivalry {3}{R}

Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token.
  • The Brothers' War
Sibsig Host

Sibsig Host {4}{B}

Creature - Zombie
When Sibsig Host enters the battlefield, each player mills three cards.
"They were your friends, your family, your clan. They want only to welcome you."
—Tasigur, the Golden Fang
2/6
  • Fate Reforged
Sibsig Icebreakers

Sibsig Icebreakers {2}{B}

Creature - Zombie
When Sibsig Icebreakers enters the battlefield, each player discards a card.
"I almost envy them. They can't get frostbite."
—Kirada, Silumgar enforcer
2/3
  • Dragons of Tarkir
Sibsig Muckdraggers

Sibsig Muckdraggers {8}{B}

Creature - Zombie
Delve
When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand.
3/6
  • Fate Reforged
Sibylline Soothsayer

Sibylline Soothsayer {2}{R}

Creature - Human Warlock
Temporal Foresight — When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.
3/2
  • Doctor Who 95 700
Sicarian Infiltrator

Sicarian Infiltrator {2}{U}

Artifact Creature - Human Soldier
Flash
Squad {2}
Benediction of the Omnissiah — When Sicarian Infiltrator enters the battlefield, draw a card.
1/2
  • Warhammer 40,000 Commander 25 25★
Sick and Tired

Sick and Tired {2}{B}

Instant
Two target creatures each get -1/-1 until end of turn.
The Phyrexians' only interest in organic life is discerning its weakness.
  • Urza's Legacy
Sicken

Sicken {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1.
Cycling {2}
Urza dared to attack Phyrexia. Slowly, it retaliated.
  • Urza's Saga
Sickening Dreams

Sickening Dreams {1}{B}

Sorcery
As an additional cost to cast this spell, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
The Patriarch dreams of vile plague.
Sickening Shoal

Sickening Shoal {X}{B}{B}

Instant - Arcane
You may exile a black card with mana value X from your hand rather than pay this spell's mana cost.
Target creature gets -X/-X until end of turn.
  • Betrayers of Kamigawa
Sickle Dancer

Sickle Dancer {2}{B}

Creature - Human Warrior
Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.
"I lead, destruction follows."
3/2
  • Battlebond
Sickle Ripper

Sickle Ripper {1}{B}

Creature - Elemental Warrior
Wither
His sickle was forged in the heat of another cinder's funeral pyre.
2/1
Sickleslicer

Sickleslicer {3}

Artifact - Equipment
Living weapon
Equipped creature gets +2/+2.
Equip {4}
Sidar Jabari

Sidar Jabari {3}{W}

Legendary Creature - Human Knight
Flanking
Whenever Sidar Jabari attacks, tap target creature defending player controls.
"Prophecy is whatever one makes of it, but destiny cannot be changed."
—Sidar Jabari
2/2
Sidar Jabari of Zhalfir

Sidar Jabari of Zhalfir {1}{W}{U}{B}

Legendary Creature - Human Knight
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card.
Flying, first strike
Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
4/3
  • March of the Machine Commander 5 97 138