29661 cards found
Hive Mind

Hive Mind {5}{U}

Enchantment
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
"All consciousness is one, separated only by a thin veil of the physical."
—Jace Beleren
  • Magic 2010
Chain of Silence

Chain of Silence {1}{W}

Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
  • Onslaught
Sea's Claim

Sea's Claim {U}

Enchantment - Aura
Enchant land
Enchanted land is an Island.
"Who's the crazy one now!?"
—Torgle, mountaintop boatmaker
Fortified Rampart

Fortified Rampart {1}{W}

Creature - Wall
Defender
The refuge's defenses allow new recruits to see lesser Eldrazi up close, steeling their stomachs for what's to come.
0/6
  • Battle for Zendikar
Takeno's Cavalry

Takeno's Cavalry {3}{W}

Creature - Human Samurai Archer
Bushido 1
{T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
At night he perfected his aim, shooting spiderwebs by starlight.
1/1
  • Betrayers of Kamigawa
Black Market Connections

Black Market Connections {2}{B}

Enchantment
At the beginning of your precombat main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life.
Kokusho, the Evening Star

Kokusho, the Evening Star {4}{B}{B}

Legendary Creature - Dragon Spirit
Flying
When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.
5/5
Noose Constrictor

Noose Constrictor {1}{G}

Creature - Snake
Reach
Discard a card: Noose Constrictor gets +1/+1 until end of turn.
"More rope may not be necessary."
—Kep, Lunarch inquisitor
2/2
Dirgur Nemesis

Dirgur Nemesis {5}{U}

Creature - Serpent
Defender
Megamorph {6}{U}
6/5
Port Razer

Port Razer {3}{R}{R}

Creature - Orc Pirate
Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.
Port Razer can't attack a player it has already attacked this turn.
"We're taking back what's ours. And a little bit of what's yours."
4/4
Gutter Grime

Gutter Grime {4}{G}

Enchantment
Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
Blightbeetle

Blightbeetle {1}{B}

Creature - Insect
Protection from green
Creatures your opponents control can't have +1/+1 counters put on them.
Leaf and soul alike wither at its touch.
1/1
  • Core Set 2020
Annie Joins Up

Annie Joins Up {1}{R}{G}{W}

Legendary Enchantment
When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
One last job, then she could retire in peace.
  • Outlaws of Thunder Junction 191 347
Thornscape Familiar

Thornscape Familiar {1}{G}

Creature - Insect
Red spells and white spells you cast cost {1} less to cast.
Blessed with many options, Thornscape masters favor scarabs as familiars.
2/1
  • Planeshift
Swooping Lookout

Swooping Lookout {W}

Artifact Creature - Phyrexian Construct
Flying, vigilance
"It's hard to tell with this glare, but those must be the skyhunter reinforcements! They have arrived at last!"
—Prahan, Mirran rebel
1/2
  • Phyrexia: All Will Be One
Voracious Hatchling

Voracious Hatchling {3}{W/B}

Creature - Elemental
Lifelink
Voracious Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.
Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.
6/6
  • Eventide
Revive

Revive {1}{G}

Sorcery
Return target green card from your graveyard to your hand.
Even what is lost beyond recall returns when coaxed by a dryad's hand.
Herbology Instructor
Malady Invoker

Herbology Instructor {1}{G}

Creature - Treefolk Druid
When Herbology Instructor enters the battlefield, you gain 3 life.
{6}{B/P}: Transform Herbology Instructor. Activate only as a sorcery.
"As you see, these flowers . . . can have either restorative or poisonous . . . what is that?"
1/3
Card has other part: Malady Invoker
  • March of the Machine
Battle of Hoover Dam

Battle of Hoover Dam {3}{W}

Enchantment
As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.
• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
Katabatic Winds

Katabatic Winds {2}{G}

Enchantment
Phasing
Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated.
Wind will win, whatever we wish.
  • Visions
Angelic Benediction

Angelic Benediction {3}{W}

Enchantment
Exalted
Whenever a creature you control attacks alone, you may tap target creature.
"Only the bravest are worthy of our blessing."
Talara's Bane

Talara's Bane {1}{B}

Sorcery
Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
"Your thoughts betray you."
—Illulia of Nighthearth
  • Eventide
Refibrillator

Refibrillator

Artifact - Contraption
Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.
  • Unstable
Freyalise, Llanowar's Fury

Freyalise, Llanowar's Fury {3}{G}{G}

Legendary Planeswalker - Freyalise
[+2]: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}."
[–2]: Destroy target artifact or enchantment.
[–6]: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.
Loyalty:
3
Prime Speaker Zegana

Prime Speaker Zegana {2}{G}{G}{U}{U}

Legendary Creature - Merfolk Wizard
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
1/1