29661 cards found
Betrayal at the Vault

Betrayal at the Vault {4}{G}{G}

Instant
Target creature you control deals damage equal to its power to each of two other target creatures.
The vault cracked open, and the unlikely alliance met the likeliest of ends, as greed, rage, and self-interest won out over any shred of loyalty.
  • Outlaws of Thunder Junction
Bristlepack Sentry

Bristlepack Sentry {1}{G}

Creature - Plant Wolf
Defender
As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender.
As she defends them in their youth, they shall someday defend her in her old age.
3/3
  • Outlaws of Thunder Junction
Bristly Bill, Spine Sower

Bristly Bill, Spine Sower {1}{G}

Legendary Creature - Plant Druid
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
{3}{G}{G}: Double the number of +1/+1 counters on each creature you control.
"Wake up, little ones. There's a new day ahead."
2/2
  • Outlaws of Thunder Junction 157 338
Cactarantula

Cactarantula {4}{G}{G}

Creature - Plant Spider
This spell costs {1} less to cast if you control a Desert.
Reach
Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card.
6/5
  • Outlaws of Thunder Junction
Colossal Rattlewurm

Colossal Rattlewurm {2}{G}{G}

Creature - Wurm
Colossal Rattlewurm has flash as long as you control a Desert.
Trample
{1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
6/5
  • Outlaws of Thunder Junction 159 339
Dance of the Tumbleweeds

Dance of the Tumbleweeds {1}{G}

Sorcery
Spree
+ {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
+ {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.
  • Outlaws of Thunder Junction
Drover Grizzly

Drover Grizzly {2}{G}

Creature - Bear Mount
Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn.
Saddle 1
4/2
  • Outlaws of Thunder Junction
Freestrider Commando

Freestrider Commando {2}{G}

Creature - Centaur Mercenary
Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it.
Plot {3}{G}
3/3
  • Outlaws of Thunder Junction
Freestrider Lookout

Freestrider Lookout {2}{G}

Creature - Human Rogue
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.
3/3
  • Outlaws of Thunder Junction 163 340
Full Steam Ahead

Full Steam Ahead {3}{G}{G}

Sorcery
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
The runaway train tore through the manicured streets of Prosperity, its new conductors reveling in the sheer destruction.
  • Outlaws of Thunder Junction
Giant Beaver

Giant Beaver {3}{G}

Creature - Beaver Mount
Vigilance
Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn.
Saddle 3
4/4
  • Outlaws of Thunder Junction
Gold Rush

Gold Rush {1}{G}

Instant
Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.
"Don't believe anyone who tells you to bite it. If it's the real thing, you'll know."
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Goldvein Hydra

Goldvein Hydra {X}{G}

Creature - Hydra
Vigilance, trample, haste
Goldvein Hydra enters the battlefield with X +1/+1 counters on it.
When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.
The key is to slay it before it sprouts so many heads that your fear outpaces your greed.
0/0
  • Outlaws of Thunder Junction 167 341
Hardbristle Bandit

Hardbristle Bandit {1}{G}

Creature - Plant Rogue
{T}: Add one mana of any color.
Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn.
Visitors to the town of Hardbristle found the locals to be quite prickly.
1/1
  • Outlaws of Thunder Junction
Intrepid Stablemaster

Intrepid Stablemaster {1}{G}

Creature - Human Scout
Reach
{T}: Add {G}.
{T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
"Never get too cocky. Remember you stay upright only by your mount's good graces."
2/2
  • Outlaws of Thunder Junction
Map the Frontier

Map the Frontier {3}{G}

Sorcery
Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
Pioneers with a distaste for crowds and cities are welcomed by the Outcasters, who celebrate solitude and find endless wonder in the natural world.
  • Outlaws of Thunder Junction
Ornery Tumblewagg

Ornery Tumblewagg {2}{G}

Creature - Brushwagg Mount
At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature.
Saddle 2
2/2
  • Outlaws of Thunder Junction 171 342
Outcaster Greenblade

Outcaster Greenblade {2}{G}

Creature - Human Mercenary
When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.
Outcaster Greenblade gets +1/+1 for each Desert you control.
In the shade of his sword, the desert blooms.
1/2
  • Outlaws of Thunder Junction
Outcaster Trailblazer

Outcaster Trailblazer {2}{G}

Creature - Human Druid
When Outcaster Trailblazer enters the battlefield, add one mana of any color.
Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card.
Plot {2}{G}
4/2
  • Outlaws of Thunder Junction 173 343
Patient Naturalist

Patient Naturalist {2}{G}

Creature - Human Scout
When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token.
The Atiin delight in delving into the unique wonders of each world they visit.
2/3
  • Outlaws of Thunder Junction
Railway Brawler

Railway Brawler {3}{G}{G}

Creature - Rhino Warrior
Reach, trample
Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
Plot {3}{G}
5/5
  • Outlaws of Thunder Junction 175 344
Rambling Possum

Rambling Possum {2}{G}

Creature - Possum Mount
Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand.
Saddle 1
3/3
  • Outlaws of Thunder Junction
Raucous Entertainer

Raucous Entertainer {1}{G}

Creature - Plant Bard
{1}, {T}: Put a +1/+1 counter on each creature you control that entered the battlefield this turn.
It's not hard to know the right song for the occasion when most occasions are saloon brawls.
2/2
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Reach for the Sky

Reach for the Sky {3}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +3/+2 and has reach.
When Reach for the Sky is put into a graveyard from the battlefield, draw a card.
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Rise of the Varmints

Rise of the Varmints {3}{G}

Sorcery
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot {2}{G}
  • Outlaws of Thunder Junction