29661 cards found
Maelstrom Muse

Maelstrom Muse {1}{U}{U/R}{R}

Creature - Djinn Wizard
Flying
Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves.
She's an inspiration to everyone, even herself.
2/4
Related card: Maelstrom Muse (Alchemy)
  • Strixhaven: School of Mages
Maelstrom Muse (Alchemy)

Maelstrom Muse (Alchemy) {U}{U/R}{R}

Creature - Djinn Wizard
Flying
Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves.
2/4
Related card: Maelstrom Muse
  • Strixhaven: School of Mages
Mage Duel

Mage Duel {2}{G}

Sorcery
This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn.
Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control.
"Remember the rules. No spells to the face!"
  • Strixhaven: School of Mages
Mage Hunter

Mage Hunter {3}{B}

Creature - Horror
Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life.
One of the Oriq's most powerful tools is the mage hunter, a vile monstrosity created to seek out and snuff out the arcane.
3/4
  • Strixhaven: School of Mages
Mage Hunters' Onslaught

Mage Hunters' Onslaught {2}{B}{B}

Sorcery
Destroy target creature or planeswalker.
Whenever a creature blocks this turn, its controller loses 1 life.
Extus stood before his alma mater for a moment, remembering first his studies, then his vengeance. At his command, the mage hunters unfolded.
  • Strixhaven: School of Mages
Magma Opus

Magma Opus {6}{U}{R}

Instant
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.
{U/R}{U/R}, Discard Magma Opus: Create a Treasure token.
Make Your Mark

Make Your Mark {R/W}

Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
Those who do learn from history may still choose to repeat it.
  • Strixhaven: School of Mages
Manifestation Sage

Manifestation Sage {G/U}{G/U}{G/U}{G/U}

Creature - Human Wizard
When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.
The first thing a Quandrix mage learns is the laws of metaphysics. The second thing is how to break them.
2/2
Marshland Bloodcaster

Marshland Bloodcaster {4}{B}

Creature - Vampire Warlock
Flying
{1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
Blood magic is more artery than science.
3/5
Mascot Exhibition

Mascot Exhibition {7}

Sorcery - Lesson
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
"Don't just win the game. Win the crowd."
—Moriana, Mage Tower coach
Mascot Interception

Mascot Interception {3}{R}

Sorcery
This spell costs {3} less to cast if it targets a creature token.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Far from the trappings of royalty, Rowan and Will found inspiration from the most popular sport on campus, Mage Tower.
  • Strixhaven: School of Mages
Master Symmetrist

Master Symmetrist {2}{G}{G}

Creature - Rhino Druid
Reach
Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.
Tondo lost his very first duel and has spent his entire life trying to get even.
4/4
Related card: Loose in the Park
  • Strixhaven: School of Mages
Mavinda, Students' Advocate

Mavinda, Students' Advocate {2}{W}

Legendary Creature - Bird Advisor
Flying
{0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn.
2/3
Mentor's Guidance

Mentor's Guidance {2}{U}

Sorcery
When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.
Scry 1, then draw a card.
Kasmina had encouraged the twins to apply. Strixhaven would test not only their magical potential, but also their character.
Related card: Mentor's Guidance (Alchemy)
  • Strixhaven: School of Mages
Mentor's Guidance (Alchemy)

Mentor's Guidance (Alchemy) {1}{U}

Sorcery
When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.
Scry 1, then draw a card.
Kasmina had encouraged the twins to apply. Strixhaven would test not only their magical potential, but also their character.
Related card: Mentor's Guidance
  • Strixhaven: School of Mages
Mercurial Transformation

Mercurial Transformation {1}{U}

Sorcery - Lesson
Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
"For sun's sake, I just want a crab!"
  • Strixhaven: School of Mages
Moldering Karok

Moldering Karok {2}{B}{G}

Creature - Zombie Crocodile
Trample, lifelink
Necroluminescence is common among the undead creatures of Sedgemoor, giving the midnight swamp an eerie glow. It's comforting—from a distance.
3/3
  • Strixhaven: School of Mages
Monologue Tax

Monologue Tax {2}{W}

Enchantment
Whenever an opponent casts their second spell each turn, you create a Treasure token.
"Your unsolicited words enrich us all. Please, continue."
—Yold, professor of cryptorelicology
Mortality Spear

Mortality Spear {2}{B}{G}

Instant
This spell costs {2} less to cast if you gained life this turn.
Destroy target nonland permanent.
"Death is my life's work."
Multiple Choice

Multiple Choice {X}{U}

Sorcery
If X is 1, scry 1, then draw a card.
If X is 2, you may choose a player. They return a creature they control to its owner's hand.
If X is 3, create a 4/4 blue and red Elemental creature token.
If X is 4 or more, do all of the above.
Muse Vortex

Muse Vortex {X}{U}{U}

Sorcery
Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order.
Nassari, Dean of Expression
Uvilda, Dean of Perfection

Nassari, Dean of Expression {3}{R}{R}

Legendary Creature - Efreet Shaman
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression.
4/4
Card has other part: Uvilda, Dean of Perfection
Necroblossom Snarl

Necroblossom Snarl

Land
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.
{T}: Add {B} or {G}.
A hungry lair of flourishing rot.
Necrotic Fumes

Necrotic Fumes {1}{B}{B}

Sorcery - Lesson
As an additional cost to cast this spell, exile a creature you control.
Exile target creature or planeswalker.
When live specimens aren't readily available, Witherbloom mages make creative use of ragged spirits clinging to long-dead bodies.
  • Strixhaven: School of Mages
Needlethorn Drake

Needlethorn Drake {G}{U}

Creature - Drake
Flying, deathtouch
As they learn to fly, young drakes have a tendency to accidentally impale trees, cliffs, and unsuspecting students.
1/1
  • Strixhaven: School of Mages