29693 cards found
Cyclopean Mummy

Cyclopean Mummy {1}{B}

Creature - Zombie
When Cyclopean Mummy dies, exile it.
The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths.
2/1
Cyclops Tyrant

Cyclops Tyrant {5}{R}

Creature - Cyclops
Intimidate
Cyclops Tyrant can't block creatures with power 2 or less.
A single eye, blinded by rage.
3/4
  • Magic 2014
Cyclops of One-Eyed Pass

Cyclops of One-Eyed Pass {2}{R}{R}

Creature - Cyclops
The Champion armed herself to face the cyclops, heedless of her companions' despair. "How will you defeat it with only one spear?" asked young Althemone. The Champion raised her weapon. "It has but one eye."
—The Theriad
5/2
  • Born of the Gods
Cylian Elf

Cylian Elf {1}{G}

Creature - Elf Scout
From her sunsail tent high above the forest floor, an elf harkener can hear the footfalls of a single creature through the cacophony of Naya's jungle sounds.
2/2
  • Shards of Alara
Cystbearer

Cystbearer {2}{G}

Creature - Phyrexian Beast
Infect
Phyrexia strives to simulate natural life, but it can't resist improving on the design.
2/3
  • Scars of Mirrodin
Cytospawn Shambler

Cytospawn Shambler {6}{G}

Creature - Elemental Mutant
Graft 6
{G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
0/0
  • Dissension
D'Avenant Archer

D'Avenant Archer {2}{W}

Creature - Human Soldier Archer
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse.
1/2
D'Avenant Healer

D'Avenant Healer {1}{W}{W}

Creature - Human Cleric Archer
{T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature.
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
"One arrow keenly fired might prevent more battlefield wounds than I could treat."
1/2
  • Time Spiral
D'Avenant Trapper

D'Avenant Trapper {2}{W}

Creature - Human Archer
Whenever you cast a historic spell, tap target creature an opponent controls.
"Go swiftly, clever arrow, and teach
The philosophy of stillness."
—D'Avenant verse
3/2
  • Dominaria
Daggerback Basilisk

Daggerback Basilisk {2}{G}

Creature - Basilisk
Deathtouch
Its ventricles weep venom, and it consumes only poison.
2/2
Daggerdrome Imp

Daggerdrome Imp {1}{B}

Creature - Imp
Flying
Lifelink
One of the many reasons why open-air markets close at dusk.
1/1
Daggersail Aeronaut

Daggersail Aeronaut {3}{R}

Creature - Goblin
As long as it's your turn, Daggersail Aeronaut has flying.
"Coming down is the best part!"
3/2
  • Core Set 2020
Dakmor Bat

Dakmor Bat {1}{B}

Creature - Bat
Flying
The bat thrives on what underestimates it.
1/1
  • Portal Second Age
Dakmor Scorpion

Dakmor Scorpion {1}{B}

Creature - Scorpion
A scorpion this big you won't find curled up in your boot. Maybe around your boot, but not in it.
2/1
Dalek Intensive Care

Dalek Intensive Care

Plane - The Dalek Asylum
When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.
Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.
  • Doctor Who
Dance of Flame

Dance of Flame

Enchantment
Whenever a Reveler attacks, Dance of Flame deals 1 damage to each player.
  • Defeat a God
Dance of Panic

Dance of Panic

Enchantment
As long as five or more Revelers are on the battlefield, all Revelers have haste and attack each turn if able.
  • Defeat a God
Dance of the Tumbleweeds

Dance of the Tumbleweeds {1}{G}

Sorcery
Spree
+ {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
+ {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.
  • Outlaws of Thunder Junction
Dance, Pathetic Marionette

Dance, Pathetic Marionette

Scheme
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
  • Archenemy Schemes
Dangerous Wager

Dangerous Wager {1}{R}

Instant
Discard your hand, then draw two cards.
"C'mon friend, take a turn tossing the knucklebones. What've you got to lose?"
—Tobias, trader of Erdwal
  • Avacyn Restored
Dapper Shieldmate

Dapper Shieldmate {3}{W}

Creature - Human Soldier
Dapper Shieldmate enters the battlefield with a shield counter on it.
As long as it's your turn, Dapper Shieldmate gets +2/+0.
Descended from Old Capenna's paladins, the Brokers are masters of defensive combat.
2/2
  • Streets of New Capenna
Daring Demolition

Daring Demolition {2}{B}{B}

Sorcery
Destroy target creature or Vehicle.
Living so close to death gives the aetherborn an unusual perspective on risk.
Daring Discovery

Daring Discovery {4}{R}

Sorcery
Up to three target creatures can't block this turn.
Discover 4.
  • The Lost Caverns of Ixalan
Daring Escape

Daring Escape {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
As the Adversary's forces descended upon the gala, Elspeth whispered to Giada, "I can get you out of here, but we have to go now."
  • Streets of New Capenna
Daring Leap

Daring Leap {1}{W}{U}

Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
Most warriors think in only two dimensions. Agnate and his metathran brethren were trained to battle in three.
  • Planeshift