25876 cards found
Telekinetic Sliver

Telekinetic Sliver {2}{U}{U}

Creature - Sliver
All Slivers have "{T}: Tap target permanent."
"Slivers are guided only by simple instinct. Advance the hive, and you will be welcomed. Impede the hive, and you will face unrelenting opposition."
—Freyalise
2/2
Telemin Performance

Telemin Performance {3}{U}{U}

Sorcery
Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control.
  • Conflux
Telepathic Spies

Telepathic Spies {2}{U}

Creature - Human Wizard
When Telepathic Spies enters the battlefield, look at target opponent's hand.
Most spies sneak into enemy camps. These spies sneak into enemy minds.
2/2
Telepathy

Telepathy {U}

Enchantment
Your opponents play with their hands revealed.
"The most disappointing thing about learning telepathy is finding out how boring people really are."
—Teferi, fourth-level student
Teleportal

Teleportal {U}{R}

Sorcery
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.
Overload {3}{U}{R}
Teleportation Circle

Teleportation Circle {3}{W}

Enchantment
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
"Hold on to your lunch!"
—Bartleby, gnome wizard
Related card: Faithful Disciple
Telethopter

Telethopter {4}

Artifact Creature - Thopter
Tap an untapped creature you control: Telethopter gains flying until end of turn.
After losing several of the devices to midair collisions, Greven forbade moggs from operating telethopters.
3/1
Teller of Tales

Teller of Tales {3}{U}{U}

Creature - Spirit
Flying
Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
Words never uttered by mortals flowed incessantly from its many mouths.
3/3
  • Champions of Kamigawa
Telling Time

Telling Time {1}{U}

Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Mastery is achieved when "telling time" becomes "telling time what to do."
Tember City

Tember City

Plane - Kinshala
Whenever a player taps a land for mana, Tember City deals 1 damage to that player.
Whenever chaos ensues, each other player sacrifices a nonland permanent.
Temmet, Vizier of Naktamun

Temmet, Vizier of Naktamun {W}{U}

Legendary Creature - Human Cleric
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.
Embalm {3}{W}{U}
2/2
Tempered Sliver

Tempered Sliver {2}{G}

Creature - Sliver
Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
The question isn't whether slivers will adapt to a world's perils but whether the world's perils will adapt to slivers.
2/2
Tempered Steel

Tempered Steel {1}{W}{W}

Enchantment
Artifact creatures you control get +2/+2.
"Death shall prevail as long as our will falls to rust. May necessity anneal our resolve."
—Ghalma the Shaper
Related card: Ghalma the Shaper
Tempered Veteran

Tempered Veteran {1}{W}

Creature - Human Knight
{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it.
{4}{W}{W}, {T}: Put a +1/+1 counter on target creature.
"I've been carrying a sword since before you were born. I wouldn't give up my oath for all the peace and comfort in the world."
1/2
Tempered in Solitude

Tempered in Solitude {1}{R}

Enchantment
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Many master samurai make pilgrimages deep into the Sokenzan Mountains, where they train and meditate in silence, hoping to commune with a lava kami.
Related card: Imperial Blademaster
  • Kamigawa: Neon Dynasty
Tempest Caller

Tempest Caller {2}{U}{U}

Creature - Merfolk Wizard
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
"I am the storm."
2/3
  • Ixalan
Tempest Djinn

Tempest Djinn {U}{U}{U}

Creature - Djinn
Flying
Tempest Djinn gets +1/+0 for each basic Island you control.
The first to arrive on Dominaria from their distant home, the marids are the oldest tribe of djinn and the most respected by storm and sea.
0/4
Tempest Hart

Tempest Hart {3}{G}

Creature - Elemental Elk
Trample
Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on Tempest Hart.
3/4
Card has other part: Scan the Clouds
  • Wilds of Eldraine
Tempest Owl

Tempest Owl {1}{U}

Creature - Bird
Kicker {4}{U}
Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
1/2
  • Zendikar
Tempest of Light

Tempest of Light {2}{W}

Instant
Destroy all enchantments.
"Let everything return to its true nature, so that destiny may take its course."
Temple Acolyte

Temple Acolyte {1}{W}

Creature - Human Cleric
When Temple Acolyte enters the battlefield, you gain 3 life.
Young, yes. Inexperienced, yes. Weak? Don't count on it.
1/3
Temple Altisaur

Temple Altisaur {4}{W}

Creature - Dinosaur
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
"Kinjalli sculpted humans from clay, but the dinosaurs were carved from unyielding stone."
—Itzama the Crested
3/4
Temple Bell

Temple Bell {3}

Artifact
{T}: Each player draws a card.
Enlightenment is not gained by striking the bell or hearing its toll. It's found in the silence that follows.
Temple Garden

Temple Garden

Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
"Where the roots reach, there the temple rises."
—Niszka, Selesnya evangel
Temple Thief

Temple Thief {1}{B}

Creature - Human Rogue
Temple Thief can't be blocked by enchanted creatures or enchantment creatures.
"I don't know if the gods watch over their temples, but I figure it's best to be stealthy just in case."
2/2
  • Theros Beyond Death