27714 cards found
Spell Suck

Spell Suck {2}{U}{U}

Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
S-U-C-K
  • Unstable
Spell Swindle

Spell Swindle {3}{U}{U}

Instant
Counter target spell. Create X Treasure tokens, where X is that spell's mana value.
Spell Syphon

Spell Syphon {1}{U}

Instant
Counter target spell unless its controller pays {1} for each blue permanent you control.
Warrik Brutehexer felt betrayed that his aura favored the depths of the Wanderbrine River over its rightful place, hovering around him.
  • Shadowmoor
Spellbane Centaur

Spellbane Centaur {2}{G}

Creature - Centaur
Creatures you control can't be the targets of blue spells or abilities from blue sources.
"No mage's deception can harm those who keep nature balanced."
3/2
  • Odyssey
Spellbinder

Spellbinder {3}

Artifact - Equipment
Imprint — When Spellbinder enters the battlefield, you may exile an instant card from your hand.
Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equip {4}
  • Darksteel
Spellbinding Soprano

Spellbinding Soprano {1}{R}

Creature - Human Bard
Whenever Spellbinding Soprano attacks, instant and sorcery spells you cast this turn cost {1} less to cast.
Encore {3}{R}
2/2
Spellbook

Spellbook {0}

Artifact
You have no maximum hand size.
"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again."
—Karn, silver golem
Spellbook Vendor

Spellbook Vendor {1}{W}

Creature - Human Peasant
Vigilance
At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control.
2/2
  • Wilds of Eldraine 31 327
  • Wilds of Eldraine Promos 31p 31s
Spellbound Dragon

Spellbound Dragon {3}{U}{R}

Creature - Dragon
Flying
Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's mana value.
A king in Jund, a serf in Esper.
3/5
Spellbreaker Behemoth

Spellbreaker Behemoth {1}{R}{G}{G}

Creature - Beast
This spell can't be countered.
Creature spells you control with power 5 or greater can't be countered.
"Some think its immunity to countermagic evolved because of the constant mage attacks on Naya. I think it just ate a bunch of wizards."
—Broka, drumhunter
5/5
Spellchain Scatter

Spellchain Scatter {R}

Instant
Kicker {U}
When you cast your next instant or sorcery spell this turn, conjure a duplicate of that spell into your hand. If this spell wasn't kicked, discard the duplicate at the beginning of your next end step.
  • Alchemy: Dominaria
Spelldrain Assassin

Spelldrain Assassin {U}{B}{R}

Creature - Vampire Assassin
When Spelldrain Assassin enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2.
3/3
  • Alchemy: New Capenna
Spelleater Wolverine

Spelleater Wolverine {2}{R}

Creature - Wolverine
Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard.
"The monster that scares me the most isn't the biggest."
—Taelya, Lavabrink pyromage
3/2
  • Ikoria: Lair of Behemoths
Spellgorger Barbarian

Spellgorger Barbarian {3}{R}

Creature - Human Nightmare Barbarian
When Spellgorger Barbarian enters the battlefield, discard a card at random.
When Spellgorger Barbarian leaves the battlefield, draw a card.
The epidemic insanity had a lasting effect on certain barbarians—but no one noticed.
3/1
  • Judgment
Spellgorger Weird

Spellgorger Weird {2}{R}

Creature - Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war.
2/2
Spellheart Chimera

Spellheart Chimera {1}{U}{R}

Creature - Chimera
Flying, trample
Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
Thaumaturges remain silent around chimeras, lest their words conjure even stranger beasts.
*/3
Spelling Bee

Spelling Bee {2}{G}

Creature - Alien Insect
Flying, deathtouch
Whenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.
Just be thankful it wasn't grammar scorpions.
1/1
  • Unfinity 155 441
Spelljack

Spelljack {3}{U}{U}{U}

Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled.
  • Judgment
Spellkeeper Weird

Spellkeeper Weird {2}{U}

Creature - Weird
{2}, {T}, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.
They worked well as a team, but they knew it couldn't last forever.
1/4
  • War of the Spark
Spellmorph Raise Dead

Spellmorph Raise Dead {B}

Instant
Return target creature card from your graveyard to your hand.
Spellmorph {B} (You may cast this card face down as a 2/2 creature for {3}. Cast it any time for its spellmorph cost.)
Spellpyre Phoenix

Spellpyre Phoenix {3}{R}{R}

Creature - Phoenix
Flying
When Spellpyre Phoenix enters the battlefield, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand.
At the beginning of each end step, if you cycled two or more cards this turn, return Spellpyre Phoenix from your graveyard to your hand.
4/2
  • Commander 2020
Spellseeker

Spellseeker {2}{U}

Creature - Human Wizard
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Mages and warriors recruited from across Kylem display their skills at Valor's Reach.
1/1
Spellshift

Spellshift {3}{U}

Instant
Counter target instant or sorcery spell. Its controller reveals cards from the top of their library until they reveal an instant or sorcery card. That player may cast that card without paying its mana cost. Then the player shuffles.
  • Planar Chaos
Spellshock

Spellshock {2}{R}

Enchantment
Whenever a player casts a spell, Spellshock deals 2 damage to that player.
A snap of fingers, a snap of teeth.
Spellskite

Spellskite {2}

Artifact Creature - Phyrexian Horror
{U/P}: Change a target of target spell or ability to Spellskite.
"Let's show Vorinclex that progress doesn't always need teeth or claws."
—Malcator, Executor of Synthesis
0/4