31561 cards found
Spectral Gateguards

Spectral Gateguards {4}{W}

Creature - Spirit Soldier
Soulbond
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
2/5
Spectral Snatcher

Spectral Snatcher {4}{B}{B}

Creature - Spirit
Ward—Discard a card.
Swampcycling {2}
6/5
  • Duskmourn: House of Horror
Spellbound Dragon

Spellbound Dragon {3}{U}{R}

Creature - Dragon
Flying
Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's mana value.
A king in Jund, a serf in Esper.
3/5
Spellbreaker Behemoth

Spellbreaker Behemoth {1}{R}{G}{G}

Creature - Beast
This spell can't be countered.
Creature spells you control with power 5 or greater can't be countered.
"Some think its immunity to countermagic evolved because of the constant mage attacks on Naya. I think it just ate a bunch of wizards."
—Broka, drumhunter
5/5
Sphinx Ambassador

Sphinx Ambassador {5}{U}{U}

Creature - Sphinx
Flying
Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
5/5
  • Magic 2010
Sphinx of Clear Skies

Sphinx of Clear Skies {3}{U}{U}

Creature - Sphinx
Flying, ward {2}
Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
5/5
Sphinx of Enlightenment

Sphinx of Enlightenment {4}{U}{U}

Creature - Sphinx
Flying
When Sphinx of Enlightenment enters, target opponent draws a card and you draw three cards.
"I would be a fool if I taught you everything I know."
5/5
Sphinx of Jwar Isle

Sphinx of Jwar Isle {4}{U}{U}

Creature - Sphinx
Flying
Shroud
You may look at the top card of your library any time.
"Even if the sphinxes do know the location of every relic, getting one to talk is harder than just searching yourself."
—Sachir, Akoum Expeditionary House
5/5
Sphinx of Lost Truths

Sphinx of Lost Truths {3}{U}{U}

Creature - Sphinx
Kicker {1}{U}
Flying
When Sphinx of Lost Truths enters, draw three cards. Then if it wasn't kicked, discard three cards.
3/5
  • Zendikar
Sphinx of the Final Word

Sphinx of the Final Word {5}{U}{U}

Creature - Sphinx
This spell can't be countered.
Flying
Hexproof
Instant and sorcery spells you control can't be countered.
5/5
Sphinx of the Guildpact

Sphinx of the Guildpact {7}

Artifact Creature - Sphinx
Sphinx of the Guildpact is all colors.
Flying
Hexproof from monocolored
5/5
Sphinx of the Revelation

Sphinx of the Revelation {3}{W}{U}

Artifact Creature - Sphinx
Flying, lifelink
Whenever you gain life, you get that many {E}.
{W}{U}{U}, {T}, Pay X {E}: Draw X cards.
Crafted from absolute law. Enforcer of absolute order.
4/5
  • Modern Horizons 3 Commander 75 127
Spined Tyrranax

Spined Tyrranax {4}{G}

Creature - Dinosaur Beast
At the beginning of combat on your turn, you may pay {2}{G}. When you do, put a +1/+1 counter on target creature. That creature gains trample until end of turn.
"Drive the beasts into the enemy ranks, then stay back and let them do the work."
—Koth
5/5
  • Foundations Jumpstart
Spire Serpent

Spire Serpent {4}{U}

Creature - Serpent
Defender
Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.
A mirror to draw its eye, a rod to rouse its rage, and a sword to break its bonds.
3/5
Spirit of the Hearth

Spirit of the Hearth {4}{W}{W}

Creature - Cat Spirit
Flying
You have hexproof.
Thieves know that a snarl in the night means, "Rob another house."
4/5
Spirit of the Night

Spirit of the Night {6}{B}{B}{B}

Legendary Creature - Demon Spirit
Flying, trample, haste, protection from black
Spirit of the Night has first strike as long as it's attacking.
6/5
Related card: Urborg Panther
Spitting Spider

Spitting Spider {3}{G}{G}

Creature - Spider
Reach
Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
3/5
Sporecap Spider

Sporecap Spider {2}{G}

Creature - Spider
Reach
After years of taunts and aerial assaults from Rankle's minions, the witches of Maraleaf Forest acquired new familiars.
1/5
Related card: Ishkanah, Broodmother
Spotter Thopter

Spotter Thopter {8}

Artifact Creature - Thopter
Prototype {3}{U} — 2/3
Flying
When Spotter Thopter enters, scry X, where X is its power.
4/5
  • The Brothers' War
Spring-Leaf Avenger

Spring-Leaf Avenger {3}{G}{G}

Creature - Insect Ninja
Ninjutsu {3}{G}
Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand.
6/5
Stagecoach Security

Stagecoach Security {4}{W}

Creature - Human Soldier
When Stagecoach Security enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot {3}{W}
4/5
  • Outlaws of Thunder Junction
Stalking Vampire
Screeching Bat

Stalking Vampire

Creature - Vampire
(Color indicator: Stalking Vampire is black)
At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire.
Each form she takes is an exploration of the senses.
5/5
Card has other part: Screeching Bat
  • Innistrad
Stalking Vengeance

Stalking Vengeance {5}{R}{R}

Creature - Avatar
Haste
Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
Something roams the killing places, sniffing the guilt of the slayers, stalking them on iron paws.
5/5
Stampeding Elk Herd

Stampeding Elk Herd {3}{G}{G}

Creature - Elk
Formidable — Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
The Atarka use them not just for food, but also to clear away snow, trees, and enemy forces.
5/5
Starseer Mentor

Starseer Mentor {3}{W}{B}

Creature - Bat Warlock
Flying, vigilance
At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
"Each star is given a name befitting its grandeur. This one is called Aurax, the Night-Eater. That one is called Blinky."
3/5
  • Bloomburrow