4956 cards found
Kavu Monarch

Kavu Monarch {2}{R}{R}

Creature - Kavu
Kavu creatures have trample.
Whenever another Kavu enters, put a +1/+1 counter on Kavu Monarch.
Kavu emerged all across Dominaria, but the first and the strongest came from Yavimaya.
3/3
  • Invasion
Kavu Recluse

Kavu Recluse {2}{R}

Creature - Kavu
{T}: Target land becomes a Forest until end of turn.
Few ever see this particular breed of kavu, which hides in forests of its own making.
2/2
  • Planeshift
Kavu Runner

Kavu Runner {3}{R}

Creature - Kavu
Kavu Runner has haste as long as no opponent controls a white or blue creature.
3/3
  • Invasion
Kavu Scout

Kavu Scout {2}{R}

Creature - Kavu Scout
Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control.
The kavu evolved for centuries deep inside Dominaria, and some can draw from its strength.
0/2
  • Invasion
Kavu Titan

Kavu Titan {1}{G}

Creature - Kavu
Kicker {2}{G}
If Kavu Titan was kicked, it enters with three +1/+1 counters on it and with trample.
2/2
  • Invasion
Keen-Eyed Archers

Keen-Eyed Archers {2}{W}

Creature - Elf Archer
Reach
"If it has wings, shoot it. If it doesn't, shoot it anyway."
2/2
  • Portal
Keeper of Kookus

Keeper of Kookus {R}

Creature - Goblin
{R}: Keeper of Kookus gains protection from red until end of turn.
Wanted: Thick-skinned goblin for guarding mean ol' Kookus. Must like fires. Must heal quickly.
1/1
Related card: Kookus
  • Visions
Keeper of Tresserhorn

Keeper of Tresserhorn {5}{B}

Creature - Avatar
Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
6/6
  • Alliances
Keeper of the Beasts

Keeper of the Beasts {G}{G}

Creature - Human Wizard
{G}, {T}: Choose target opponent who controls more creatures than you do as you activate this ability. Create a 2/2 green Beast creature token.
1/2
  • Exodus
Keeper of the Flame

Keeper of the Flame {R}{R}

Creature - Human Wizard
{R}, {T}: Choose target opponent who has more life than you do as you activate this ability. Keeper of the Flame deals 2 damage to that player.
1/2
  • Exodus
Keeper of the Light

Keeper of the Light {W}{W}

Creature - Human Wizard
{W}, {T}: Choose target opponent who has more life than you do as you activate this ability. You gain 3 life.
1/2
  • Exodus
Keeper of the Mind

Keeper of the Mind {U}{U}

Creature - Human Wizard
{U}, {T}: Choose target opponent who has at least two more cards in hand than you do as you activate this ability. Draw a card.
1/2
  • Exodus
Keeper of the Sacred Word

Keeper of the Sacred Word {2}{G}

Creature - Human Druid
As Keeper of the Sacred Word enters, choose a word.
Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.
This is not a subliminal message.
2/3
Keepers of the Faith

Keepers of the Faith {1}{W}{W}

Creature - Human Cleric
And then the Archangel Anthius spoke to them, saying, "Fear shall be vanquished by the Sword of Faith."
2/3
Keldon Arsonist

Keldon Arsonist {2}{R}

Creature - Human Soldier
{1}, Sacrifice two lands: Destroy target land.
"Fields can be replanted. Settlements can be rebuilt. Burn it all."
—Latulla, Keldon overseer
1/1
  • Prophecy
Keldon Battlewagon

Keldon Battlewagon {5}

Artifact Creature - Juggernaut
Trample
Keldon Battlewagon can't block.
When Keldon Battlewagon attacks, sacrifice it at end of combat.
Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
0/3
  • Prophecy
Keldon Berserker

Keldon Berserker {3}{R}

Creature - Human Soldier Berserker
Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
They fight beyond thought, beyond fear, and beyond mercy.
2/3
  • Prophecy
Keldon Firebombers

Keldon Firebombers {3}{R}{R}

Creature - Human Soldier
When Keldon Firebombers enters, each player sacrifices all lands they control except for three.
"If there isn't enough of Jamuraa left to stand on, I will still claim it for Keld."
—Latulla, Keldon overseer
3/3
  • Prophecy
Keldon Mantle

Keldon Mantle {1}{R}

Enchantment - Aura
Enchant creature
{B}: Regenerate enchanted creature.
{R}: Enchanted creature gets +1/+0 until end of turn.
{G}: Enchanted creature gains trample until end of turn.
  • Planeshift
Keldon Twilight

Keldon Twilight {1}{B}{R}

Enchantment
At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature they controlled since the beginning of the turn.
  • Planeshift
Kelsinko Ranger

Kelsinko Ranger {W}

Creature - Human Ranger
{1}{W}: Target green creature gains first strike until end of turn.
"Rangers not trained by the Elves just aren't the same."
—Lucilde Fiksdotter, Leader of the Order of the White Shield
1/1
  • Ice Age
Kemuri-Onna

Kemuri-Onna {4}{B}

Creature - Spirit
When Kemuri-Onna enters, target player discards a card.
Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.
3/3
  • Saviors of Kamigawa
Kentaro, the Smiling Cat

Kentaro, the Smiling Cat {1}{W}

Legendary Creature - Human Samurai
Bushido 1
You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.
"The bonds of bushido will draw the dishonored back someday, and I will be there waiting."
2/1
  • Betrayers of Kamigawa
Kenzo the Hardhearted

Kenzo the Hardhearted

Legendary Creature - Human Samurai
(Kenzo the Hardhearted keeps color and mana cost of Bushi Tenderfoot when flipped)
Double strike; bushido 2
3/4
Card has other part: Bushi Tenderfoot
  • Champions of Kamigawa
Kiku's Shadow

Kiku's Shadow {B}{B}

Sorcery
Target creature deals damage to itself equal to its power.
"Me? No, I'm not going to kill you. I won't even lay a finger on you. I promise."
—Kiku, Night's Flower
  • Saviors of Kamigawa