4243 cards found
Marketwatch Phantom

Marketwatch Phantom {1}{W}

Creature - Spirit Detective
Whenever another creature you control with power 2 or less enters, Marketwatch Phantom gains flying until end of turn.
"It's amazing how efficient a detective you can be when you're not slowed down by things like self-preservation or walls."
2/2
  • Murders at Karlov Manor
Markov Dreadknight

Markov Dreadknight {3}{B}{B}

Creature - Vampire Knight
Flying
{2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight.
The destruction of Markov Manor made the surviving members of the bloodline more dangerous.
3/3
Markov Waltzer

Markov Waltzer {2}{R}{W}

Creature - Vampire
Flying, haste
At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.
"I'll lead."
1/3
Marrow Bats

Marrow Bats {4}{B}

Creature - Bat Skeleton
Flying
Pay 4 life: Regenerate Marrow Bats.
"No matter how far we push into Stensia, undeath will always remain in these lands."
—Terhold, archmage of Drunau
4/1
Marsh Flitter

Marsh Flitter {3}{B}

Creature - Faerie Rogue
Flying
When Marsh Flitter enters, create two 1/1 black Goblin Rogue creature tokens.
Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.
1/1
Marshland Bloodcaster

Marshland Bloodcaster {4}{B}

Creature - Vampire Warlock
Flying
{1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
Blood magic is more artery than science.
3/5
Martyr of Ashes

Martyr of Ashes {R}

Creature - Human Shaman
{2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.
She turns ash into flame and burns enemies to ash.
1/1
  • Coldsnap
Mascot Exhibition

Mascot Exhibition {7}

Sorcery - Lesson
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
"Don't just win the game. Win the crowd."
—Moriana, Mage Tower coach
Mask of Griselbrand

Mask of Griselbrand {1}{B}{B}

Legendary Artifact - Equipment
Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip {3}
The legacy of evil lives on.
Master of Predicaments

Master of Predicaments {3}{U}{U}

Creature - Sphinx
Flying
Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
Designed by David Sirlin
4/4
  • Magic 2015
Master of Winds

Master of Winds {2}{U}{U}

Creature - Sphinx Wizard
Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
1/4
Related card: Master of Winds (Alchemy)
Master of Winds (Alchemy)

Master of Winds (Alchemy) {2}{U}{U}

Creature - Sphinx Wizard
Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
1/5
Related card: Master of Winds
  • Zendikar Rising
Master of the Feast

Master of the Feast {1}{B}{B}

Enchantment Creature - Demon
Flying
At the beginning of your upkeep, each opponent draws a card.
Any pleasure, when taken to excess, becomes torment. It's a formula that demons have perfected.
5/5
  • Journey into Nyx
Matsu-Tribe Birdstalker

Matsu-Tribe Birdstalker {2}{G}{G}

Creature - Snake Warrior Archer
Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
{G}: Matsu-Tribe Birdstalker gains reach until end of turn.
2/2
  • Saviors of Kamigawa
Matsu-Tribe Sniper

Matsu-Tribe Sniper {1}{G}

Creature - Snake Warrior Archer
{T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
1/1
  • Betrayers of Kamigawa
Maul of the Skyclaves

Maul of the Skyclaves {2}{W}

Artifact - Equipment
When Maul of the Skyclaves enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip {2}{W}{W}
Mausoleum Guard

Mausoleum Guard {3}{W}

Creature - Human Scout
When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.
"Ghoulcallers trying to get in, geists trying to get out . . . . This duty is never dull."
2/2
Mausoleum Harpy

Mausoleum Harpy {4}{B}

Creature - Harpy
Flying
Ascend
Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.
3/3
  • Rivals of Ixalan
Mausoleum Wanderer

Mausoleum Wanderer {U}

Creature - Spirit
Flying
Whenever another Spirit you control enters, Mausoleum Wanderer gets +1/+1 until end of turn.
Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power.
1/1
Maverick Thopterist

Maverick Thopterist {3}{U}{R}

Creature - Human Artificer
Improvise
When Maverick Thopterist enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
2/2
Mavinda, Students' Advocate

Mavinda, Students' Advocate {2}{W}

Legendary Creature - Bird Advisor
Flying
{0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn.
2/3
Mawcor

Mawcor {3}{U}{U}

Creature - Beast
Flying
{T}: Mawcor deals 1 damage to any target.
Neither head holds a brain—that's located somewhere in the chest—but four eyes aim much better than two.
3/3
Maximize Altitude

Maximize Altitude {U}

Sorcery
Target creature gets +1/+1 and gains flying until end of turn.
Jump-start
Maze Glider

Maze Glider {5}{U}

Creature - Elemental
Flying
Multicolored creatures you control have flying.
The pattern of the Implicit Maze extends in more than two dimensions.
3/5
  • Dragon's Maze
Mazirek, Kraul Death Priest

Mazirek, Kraul Death Priest {3}{B}{G}

Legendary Creature - Insect Shaman
Flying
Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
2/2