29234 cards found
Shimatsu the Bloodcloaked

Shimatsu the Bloodcloaked {3}{R}

Legendary Creature - Demon Spirit
As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it.
Their dominion over dark and destructive forces twisted the oni into beings of pure malevolence.
0/0
  • Champions of Kamigawa
Shimian Night Stalker

Shimian Night Stalker {3}{B}{B}

Creature - Nightstalker
{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.
"'Tis now the very witching time of night,/ When churchyards yawn and hell itself breathes out/ Contagion to this world."
—William Shakespeare, Hamlet
4/4
Shimian Specter

Shimian Specter {2}{B}{B}

Creature - Specter
Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
2/2
Shimmer

Shimmer {2}{U}{U}

Enchantment
As Shimmer enters the battlefield, choose a land type.
Each land of the chosen type has phasing.
To buy unseen land, pay in unseen coin.
—Suq'Ata maxim
  • Mirage
Shimmer Dragon

Shimmer Dragon {4}{U}{U}

Creature - Dragon
Flying
As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.
The indigo dragon gladly traded a bit of its hoard for everlasting moonlight.
5/6
Shimmer Myr

Shimmer Myr {3}

Artifact Creature - Myr
Flash
You may cast artifact spells as though they had flash.
It evades Phyrexians by hiding in the spaces between seconds.
2/2
Shimmer of Possibility

Shimmer of Possibility {1}{U}

Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
"There's something peculiar about the rain today."
—Janoc, Tin Street tinker
  • Ravnica Allegiance
Shimmerdrift Vale

Shimmerdrift Vale

Snow Land
Shimmerdrift Vale enters the battlefield tapped.
As Shimmerdrift Vale enters the battlefield, choose a color.
{T}: Add one mana of the chosen color.
Reflections from the wind-sculpted snow gleam with every color of the rainbow.
Shimmering Barrier

Shimmering Barrier {1}{W}

Creature - Wall
Defender
First strike
Cycling {2}
1/3
  • Urza's Saga
Shimmering Efreet

Shimmering Efreet {2}{U}

Creature - Efreet
Flying
Phasing
Whenever Shimmering Efreet phases in, target creature phases out.
Life or death: which is the illusion?"
—Naimah, Femeref philosopher
2/2
  • Visions
Shimmering Glasskite

Shimmering Glasskite {3}{U}

Creature - Spirit
Flying
Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
A child's whisper could crack its shell, but not even an oni's scream could penetrate it.
2/3
  • Betrayers of Kamigawa
Shimmering Grotto

Shimmering Grotto

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Untold riches await those who forsake the bustling world to search the secret, silent places.
Shimmering Mirage

Shimmering Mirage {1}{U}

Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
"Oh, is that all you need? Why didn't you just say so?"
—Reef shaman
  • Apocalypse
Shimmering Wings

Shimmering Wings {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
{U}: Return Shimmering Wings to its owner's hand.
Shimmerscale Drake

Shimmerscale Drake {4}{U}

Creature - Drake
Flying
Cycling {2}
They are drawn by the brilliant blue glint of the mineral lazotep from the mines below.
3/4
Shimmerwing Chimera

Shimmerwing Chimera {3}{U}

Enchantment Creature - Chimera
Flying
At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.
It swims upon the winds and soars through the waves.
3/2
  • Theros Beyond Death
Shinechaser

Shinechaser {1}{W}{U}

Creature - Faerie
Flying, vigilance
Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.
1/1
  • Throne of Eldraine
Shinen of Fear's Chill

Shinen of Fear's Chill {4}{B}

Creature - Spirit
Shinen of Fear's Chill can't block.
Channel{1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn.
3/2
  • Saviors of Kamigawa
Shinen of Flight's Wings

Shinen of Flight's Wings {4}{U}

Creature - Spirit
Flying
Channel{U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.
3/3
  • Saviors of Kamigawa
Shinen of Fury's Fire

Shinen of Fury's Fire {2}{R}

Creature - Spirit
Haste
Channel{R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
2/1
  • Saviors of Kamigawa
Shinen of Life's Roar

Shinen of Life's Roar {1}{G}

Creature - Spirit
All creatures able to block Shinen of Life's Roar do so.
Channel{2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
1/2
Shinen of Stars' Light

Shinen of Stars' Light {2}{W}

Creature - Spirit
First strike
Channel{1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
2/1
  • Saviors of Kamigawa
Shineshadow Snarl

Shineshadow Snarl

Land
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
{T}: Add {W} or {B}.
A flickering beacon of righteous corruption.
Shinewend

Shinewend {1}{W}

Creature - Elemental
Flying
Shinewend enters the battlefield with a +1/+1 counter on it.
{1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
0/0
  • Morningtide
Shining Aerosaur

Shining Aerosaur {4}{W}

Creature - Dinosaur
Flying
"The invaders cloak themselves in the shadows of dusk. Aerosaurs hide in the brilliance of the noonday sun."
—Caparocti Sunborn
3/4