29335 cards found
Runeforge Champion

Runeforge Champion {2}{W}

Creature - Dwarf Warrior
When Runeforge Champion enters the battlefield, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle.
You may pay {1} rather than pay the mana cost for Rune spells you cast.
2/3
Ruthless Winnower

Ruthless Winnower {3}{B}{B}

Creature - Elf Rogue
At the beginning of each player's upkeep, that player sacrifices a non-Elf creature.
"I count the usurpers with my dagger, one death blow at a time."
4/4
  • Kaldheim Commander
Sage of the Beyond

Sage of the Beyond {5}{U}{U}

Creature - Spirit Giant
Flying
Spells you cast from anywhere other than your hand cost {2} less to cast.
Foretell {4}{U}
5/5
  • Kaldheim Commander
Sarulf's Packmate

Sarulf's Packmate {3}{G}

Creature - Wolf
When Sarulf's Packmate enters the battlefield, draw a card.
Foretell {1}{G}
3/3
  • Kaldheim
Sarulf, Realm Eater

Sarulf, Realm Eater {1}{B}{G}

Legendary Creature - Wolf
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.
At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
3/3
Saw It Coming

Saw It Coming {1}{U}{U}

Instant
Counter target spell.
Foretell {1}{U}
"How predictable."
Scorn Effigy

Scorn Effigy {3}

Artifact Creature - Scarecrow
Foretell {0}
It remembers every wound it has seen or suffered—and nothing else.
2/3
  • Kaldheim
Sculptor of Winter

Sculptor of Winter {1}{G}

Snow Creature - Elf Rogue
{T}: Untap target snow land.
"I and my kin remember the old ways. The frost whispers to me in a language too ancient for the Skoti usurpers to comprehend."
2/2
  • Kaldheim
Search for Glory

Search for Glory {2}{W}

Snow Sorcery
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell.
Seize the Spoils

Seize the Spoils {2}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token.
"Grab what you want and burn the rest. Leave nothing behind."
Serpent's Soul-Jar

Serpent's Soul-Jar {2}{B}

Artifact
Whenever an Elf you control dies, exile it.
{T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar.
The coils spiral like time itself, carrying spirits back around from death to reawakening.
  • Kaldheim Commander
Shackles of Treachery

Shackles of Treachery {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
In that instant, Toralf felt only the power of the storm and the need to destroy.
  • Kaldheim
Shepherd of the Cosmos

Shepherd of the Cosmos {4}{W}{W}

Creature - Angel Warrior
Flying
When Shepherd of the Cosmos enters the battlefield, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
Foretell {3}{W}
3/3
  • Kaldheim
Shimmerdrift Vale

Shimmerdrift Vale

Snow Land
Shimmerdrift Vale enters the battlefield tapped.
As Shimmerdrift Vale enters the battlefield, choose a color.
{T}: Add one mana of the chosen color.
Reflections from the wind-sculpted snow gleam with every color of the rainbow.
Showdown of the Skalds

Showdown of the Skalds {2}{R}{W}

Enchantment - Saga
I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.
II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
Sigrid, God-Favored

Sigrid, God-Favored {1}{W}{W}

Legendary Creature - Human Warrior
Flash
First strike, protection from God creatures
When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Never alone, never afraid.
2/2
Skemfar Avenger

Skemfar Avenger {1}{B}

Creature - Elf Berserker
Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.
Stripped of their divinity, the elves of Skemfar channeled their rage and sorrow into bloody brutality.
3/1
Related card: Skemfar Avenger (Alchemy)
Skemfar Avenger (Alchemy)

Skemfar Avenger (Alchemy) {1}{B}

Creature - Elf Berserker
Whenever another Elf or Berserker you control dies, you draw a card and you lose 1 life.
3/1
Related card: Skemfar Avenger
  • Kaldheim
Skemfar Elderhall

Skemfar Elderhall

Land
Skemfar Elderhall enters the battlefield tapped.
{T}: Add {G}.
{2}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Related card: Skemfar Elderhall (Alchemy)
  • Kaldheim
Skemfar Elderhall (Alchemy)

Skemfar Elderhall (Alchemy)

Land
Skemfar Elderhall enters the battlefield tapped.
{T}: Add {G}.
{1}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Related card: Skemfar Elderhall
  • Kaldheim
Skemfar Shadowsage

Skemfar Shadowsage {3}{B}

Creature - Elf Cleric
When Skemfar Shadowsage enters the battlefield, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
2/5
Skull Raid

Skull Raid {3}{B}

Sorcery
Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference.
Foretell {1}{B}
  • Kaldheim
Smashing Success

Smashing Success {3}{R}

Instant
Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token.
"Who said there's no profit in destruction?"
—Magda, brazen outlaw
  • Kaldheim
Snakeskin Veil

Snakeskin Veil {G}

Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
"Does a serpent roar and chase its prey? No. A serpent waits silently for oblivious prey to draw near."
Snowfield Sinkhole

Snowfield Sinkhole

Snow Land - Plains Swamp
({T}: Add {W} or {B}.)
Snowfield Sinkhole enters the battlefield tapped.
"Young Vitima bellowed to the Cosmos, daring the gods to punish her hubris! Well, she got their attention, as you can see."
—Iskene, Kannah storyteller