29335 cards found
Naga Vitalist

Naga Vitalist {1}{G}

Creature - Naga Druid
{T}: Add one mana of any type that a land you control could produce.
"The lands of the God-Pharaoh are suffused with his breath."
1/2
Moldgraf Millipede

Moldgraf Millipede {4}{G}

Creature - Insect Horror
When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard.
Between stitchers, cultists, and scavengers, corpses are in high demand.
2/2
Related card: Hinterland Chef
Hunter's Edge

Hunter's Edge {3}{G}

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
The hunt ends. Lunch begins.
Hunger of the Howlpack

Hunger of the Howlpack {G}

Instant
Put a +1/+1 counter on target creature.
Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
"Werewolves are an unholy mix of a predator's instinct and a human's hatred."
—Alena, trapper of Kessig
Howlgeist

Howlgeist {5}{G}

Creature - Spirit Wolf
Creatures with power less than Howlgeist's power can't block it.
Undying
4/2
Howl of the Hunt

Howl of the Hunt {2}{G}

Enchantment - Aura
Flash
Enchant creature
When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.
Enchanted creature gets +2/+2 and has vigilance.
Flourishing Hunter

Flourishing Hunter {4}{G}{G}

Creature - Wolf Spirit
When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.
"I would welcome her into my pack with honor."
—Arlinn Kord
6/6
Ferocious Pup

Ferocious Pup {2}{G}

Creature - Wolf
When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.
The strongest pack has the fiercest pups.
0/1
Related card: Garruk, Wrath of the Wilds
Feed the Pack

Feed the Pack {5}{G}

Enchantment
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
Drowsing Tyrannodon

Drowsing Tyrannodon {1}{G}

Creature - Dinosaur
Defender
As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.
What the rangers thought were warning growls turned out to be nothing but monstrous snoring.
3/3
Declare Dominance

Declare Dominance {3}{G}{G}

Sorcery
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
"If you think yourself a chief, then prove your might."
—Gar-Tun, Mistvalley silverback
Creeperhulk

Creeperhulk {3}{G}{G}

Creature - Plant Elemental
Trample
{1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
"I saw the devastation when the juggernauts crashed the walls of An Karras. Then I got to thinking."
—Janji, sylvan druid
5/5
Brood Monitor

Brood Monitor {4}{G}{G}

Creature - Eldrazi Drone
Devoid
When Brood Monitor enters the battlefield, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
The tenderness of a mother. The pity of a mantis.
3/3
Bounding Wolf

Bounding Wolf {2}{G}

Creature - Wolf
Flash
Reach
With their usual prey scared off by werewolves, the wolves of the Ulvenwald adopted inventive new hunting techniques.
3/2
Blisterpod

Blisterpod {G}

Creature - Eldrazi Drone
Devoid
When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
A blisterpod's corpse is a scion's cradle.
1/1
Wildfire Elemental

Wildfire Elemental {2}{R}{R}

Creature - Elemental
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
"Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?"
—Chandra Nalaar
3/3
Warcry Phoenix

Warcry Phoenix {3}{R}

Creature - Phoenix
Flying, haste
Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.
War begins with one red ember.
2/2
Viashino Pyromancer

Viashino Pyromancer {1}{R}

Creature - Viashino Wizard
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
"I trained with the Ghitu, and I respect the fire as they do."
2/1
Trove of Temptation

Trove of Temptation {3}{R}

Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.
At the beginning of your end step, create a Treasure token.
Storm Fleet Pyromancer

Storm Fleet Pyromancer {4}{R}

Creature - Human Pirate Wizard
Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.
"She's quick and fearless, and she's never missed a shot. That almost makes up for all the scorch marks she leaves behind."
—Captain Lannery Storm
3/2
Smoldering Efreet

Smoldering Efreet {1}{R}

Creature - Efreet Monk
When Smoldering Efreet dies, it deals 2 damage to you.
The efreet are drawn to the Kaisham Wanderers, a loosely organized Jeskai school where trickery is employed to challenge the status quo and upend the belief systems of others.
2/2
Shredded Sails

Shredded Sails {1}{R}

Instant
Choose one —
• Destroy target artifact.
• Shredded Sails deals 4 damage to target creature with flying.
Cycling {2}
Seize the Storm

Seize the Storm {4}{R}

Sorcery
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback {6}{R}
Sarkhan's Whelp

Sarkhan's Whelp {2}{R}

Creature - Dragon
Flying
Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.
2/2
Rooting Moloch

Rooting Moloch {4}{R}

Creature - Lizard
When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.
Cycling {2}
Their feeding habits leave them with gizzards full of tumbled gems.
4/4