29661 cards found
Rampage of the Valkyries

Rampage of the Valkyries {3}{W}{B}

Enchantment
When Rampage of the Valkyries enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance.
Whenever an Angel you control dies, each other player sacrifices a creature.
"This is a foul place. Cleanse it."
  • Kaldheim
Ranar the Ever-Watchful

Ranar the Ever-Watchful {2}{W}{U}

Legendary Creature - Spirit Warrior
Flying, vigilance
The first card you foretell each turn costs {0} to foretell.
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
2/3
  • Kaldheim Commander
Raven Wings

Raven Wings {2}

Artifact - Equipment
Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types.
Equip {2}
"There are some places even our ships cannot travel. I would know their secrets too."
—Inga Rune-Eyes
  • Kaldheim
Ravenform

Ravenform {2}{U}

Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell {U}
Ravenous Lindwurm

Ravenous Lindwurm {4}{G}{G}

Creature - Wurm
When Ravenous Lindwurm enters the battlefield, you gain 4 life.
"I'm no coward, but I'd sooner tangle with a rampaging Torga troll than a hungry lindwurm!"
—Yegar, Beskir warrior
6/6
  • Kaldheim
Realmwalker

Realmwalker {2}{G}

Creature - Shapeshifter
Changeling
As Realmwalker enters the battlefield, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
2/3
Reckless Crew

Reckless Crew {3}{R}

Sorcery
Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.
"Boat's burning! Row faster!"
Reflections of Littjara

Reflections of Littjara {4}{U}

Enchantment
As Reflections of Littjara enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell.
The masks float downstream toward the Mirrorlake, where faces arise to wear them.
Reidane, God of the Worthy
Valkmira, Protector's Shield

Reidane, God of the Worthy {2}{W}

Legendary Creature - God
Flying, vigilance
Snow lands your opponents control enter the battlefield tapped.
Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast.
2/3
Card has other part: Valkmira, Protector's Shield
Renegade Reaper

Renegade Reaper {2}{B}

Creature - Angel Berserker
Flying
When Renegade Reaper enters the battlefield, mill four cards. If at least one Angel card is milled this way, you gain 4 life.
2/3
  • Kaldheim
Replicating Ring

Replicating Ring {3}

Snow Artifact
{T}: Add one mana of any color.
At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "{T}: Add one mana of any color."
Related cards: Break Expectations Replicate
Resplendent Marshal

Resplendent Marshal {1}{W}{W}

Creature - Angel Warrior
Flying
When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
3/3
Related card: Celestial Vault
Return Upon the Tide

Return Upon the Tide {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.
Foretell {3}{B}
Related card: Return Upon the Tide (Alchemy)
  • Kaldheim
Return Upon the Tide (Alchemy)

Return Upon the Tide (Alchemy) {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Elf, create three 1/1 green Elf Warrior creature tokens.
Foretell {3}{B}
Related card: Return Upon the Tide
  • Kaldheim
Righteous Valkyrie

Righteous Valkyrie {2}{W}

Creature - Angel Cleric
Flying
Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
2/4
Related card: Celestial Vault
Rise of the Dread Marn

Rise of the Dread Marn {2}{B}

Instant
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.
Foretell {B}
Rootless Yew

Rootless Yew {3}{G}{G}

Creature - Treefolk
When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.
"We are bound to wander this forest forever. Sometimes I think it wanders with us."
—Ogni, Kannah scout
5/4
  • Kaldheim
Roots of Wisdom

Roots of Wisdom {1}{G}

Sorcery
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card.
Though imprisoned in Jaspera trees, the elvish gods known as the Einir still whisper through the ages.
Run Ashore

Run Ashore {4}{U}{U}

Instant
Choose one or both —
• The owner of target nonland permanent puts it on the top or bottom of their library.
• Return target nonland permanent to its owner's hand.
"Which one of you slug-brained milksops forgot to make an offering to Cosima?"
—Jolkur, navigator
  • Kaldheim
Rune of Flight

Rune of Flight {1}{U}

Enchantment - Aura Rune
Enchant permanent
When Rune of Flight enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has flying.
As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
  • Kaldheim
Rune of Might

Rune of Might {1}{G}

Enchantment - Aura Rune
Enchant permanent
When Rune of Might enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
  • Kaldheim
Rune of Mortality

Rune of Mortality {1}{B}

Enchantment - Aura Rune
Enchant permanent
When Rune of Mortality enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has deathtouch.
As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."
  • Kaldheim
Rune of Speed

Rune of Speed {1}{R}

Enchantment - Aura Rune
Enchant permanent
When Rune of Speed enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+0 and has haste.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
  • Kaldheim
Rune of Sustenance

Rune of Sustenance {1}{W}

Enchantment - Aura Rune
Enchant permanent
When Rune of Sustenance enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has lifelink.
As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
  • Kaldheim
Runed Crown

Runed Crown {3}

Artifact - Equipment
When Runed Crown enters the battlefield, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle.
Equipped creature gets +1/+1.
Equip {2}
  • Kaldheim