29604 cards found
Selfless Spirit

Selfless Spirit {1}{W}

Creature - Spirit Cleric
Flying
Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
"There is always more to give."
2/1
Selfless Squire

Selfless Squire {3}{W}

Creature - Human Soldier
Flash
When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
1/1
Selhoff Entomber

Selhoff Entomber {1}{U}

Creature - Zombie
{T}, Discard a creature card: Draw a card.
It knows one fundamental truth: bodies belong in graves.
1/3
Selhoff Occultist

Selhoff Occultist {2}{U}

Creature - Human Rogue
Whenever Selhoff Occultist or another creature dies, target player mills a card.
"The mist whispers to those who know it to be more than a mundane fog."
2/3
Selkie Hedge-Mage

Selkie Hedge-Mage {2}{G/U}

Creature - Merfolk Wizard
When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.
2/2
Sell-Sword Brute

Sell-Sword Brute {1}{R}

Creature - Human Mercenary
When Sell-Sword Brute dies, it deals 2 damage to you.
"Killing is easy. Just wrap your hand around the haft, and wrap your enemy around the blade."
2/2
  • Ravnica: City of Guilds
Seller of Songbirds

Seller of Songbirds {2}{W}

Creature - Human
When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.
"Lady Wren is the one merchant in Keyhole Downs who isn't running a scam."
—Mirela, Azorius hussar
1/2
Selvala's Charge

Selvala's Charge {4}{G}

Sorcery
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.
Selvala's arrival never goes unnoticed.
  • Conspiracy
Selvala's Enforcer

Selvala's Enforcer {3}{G}

Creature - Elf Warrior
Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.
2/2
  • Conspiracy
Selvala's Stampede

Selvala's Stampede {4}{G}{G}

Sorcery
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Selvala, Eager Trailblazer

Selvala, Eager Trailblazer {2}{G}{W}

Legendary Creature - Elf Scout
Vigilance
Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
{T}: Choose a color. Add one mana of that color for each different power among creatures you control.
4/5
  • Outlaws of Thunder Junction 231 363
Selvala, Explorer Returned

Selvala, Explorer Returned {1}{G}{W}

Legendary Creature - Elf Scout
Parley{T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
"The Lowlands refuse to suffer at the whims of the High City."
2/4
Selvala, Heart of the Wilds

Selvala, Heart of the Wilds {1}{G}{G}

Legendary Creature - Elf Scout
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
2/3
Semblance Anvil

Semblance Anvil {3}

Artifact
Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.
Spells you cast that share a card type with the exiled card cost {2} less to cast.
Forged from what it forges.
  • The Brothers' War Retro Artifacts 52 115 115z
  • Scars of Mirrodin
Semblance Scanner

Semblance Scanner {2}{U}

Artifact Creature - Equipment Shapeshifter
Whenever Semblance Scanner or equipped creature deals combat damage to a player, if it's not a token, conjure a duplicate of it into your hand.
Reconfigure {1}
3/2
  • Alchemy: Kamigawa
Semester's End

Semester's End {3}{W}

Instant
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Sen Triplets

Sen Triplets {2}{W}{U}{B}

Legendary Artifact Creature - Human Wizard
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.
They are the masters of your mind.
3/3
Senate Courier

Senate Courier {2}{U}

Creature - Bird
Flying
{1}{W}: Senate Courier gains vigilance until end of turn.
"This Dovin Baan came from nowhere. Watch him. Read his letters. He is more than he appears."
—Lazav
1/4
  • Ravnica Allegiance
Senate Griffin

Senate Griffin {2}{W/U}{W/U}

Creature - Griffin
Flying
When Senate Griffin enters the battlefield, scry 1.
"The Senate griffins overhead used to make people think of order and safety. Not anymore."
—Lavinia
3/2
  • Ravnica Allegiance
Senate Guildmage

Senate Guildmage {W}{U}

Creature - Human Wizard
{W}, {T}: You gain 2 life.
{U}, {T}: Draw a card, then discard a card.
2/2
  • Ravnica Allegiance
Senator Peacock

Senator Peacock {3}{U}{U}

Legendary Creature - Human Advisor
Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card."
Whenever you sacrifice a Clue, target creature can't be blocked this turn.
3/4
  • Ravnica: Clue Edition
Send to Sleep

Send to Sleep {1}{U}

Instant
Tap up to two target creatures.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
Sengir Autocrat

Sengir Autocrat {3}{B}

Creature - Human
When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
"The penalty for idleness is death. The penalty for disputing the penalty is death."
2/2
Related card: Apocalypse Chime
Sengir Bats

Sengir Bats {1}{B}{B}

Creature - Bat
Flying
Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.
"They are the eyes of the Baron, and they know your fears."
—Ihsan's Shade
1/2
Related card: Apocalypse Chime
  • Homelands 57a 57b
Sengir Connoisseur

Sengir Connoisseur {3}{B}{B}

Creature - Vampire
Flying
Whenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn.
"We cannot afford to let the Phyrexians win. They taste terrible."
3/3
  • Dominaria United