23917 cards found
Unholy Indenture

Unholy Indenture {2}{B}

Enchantment - Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.
"Don't think of it as selling your soul. It's more like you're bequeathing it to me."
—Vilis, Broker of Blood
  • Core Set 2020
Unholy Officiant

Unholy Officiant {W}

Creature - Vampire Cleric
Vigilance
{4}{W}: Put a +1/+1 counter on Unholy Officiant.
"Is this twisted ceremony simply a mockery of the human rite, or has Olivia fallen for her own charade?"
—Sorin Markov
1/2
Unholy Strength

Unholy Strength {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
"Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart."
—Codex of the Constellari
Unicycle

Unicycle {2}

Artifact - Equipment Vehicle
First strike, haste
Equipped creature has first strike and haste.
Equip {1}
Crew 1
3/1
Unicycling Automaton

Unicycling Automaton {3}

Creature - Construct
Hand Backup 1 (When this creature enters the battlefield, you may reveal a creature card from your hand. When it eventually comes into play, if you cast it from your hand, it enters with a +1/+1 counter. It also gains the following ability in your hand until end of turn.)
Basic Landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
3/2
  • Unknown Event
Unidentified Hovership

Unidentified Hovership {1}{W}{W}

Artifact - Vehicle
Flying
When Unidentified Hovership enters, exile up to one target creature with toughness 5 or less.
When Unidentified Hovership leaves the battlefield, the exiled card's owner manifests dread.
Crew 1
2/2
  • Duskmourn: House of Horror 37 305
Unifying Theory

Unifying Theory {1}{U}

Enchantment
Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card.
Scribbles of a lunatic and formulas of a genius are often indistinguishable.
  • Odyssey
Unimpeded Trespasser
Uninvited Geist

Unimpeded Trespasser

Creature - Spirit
(Color indicator: Unimpeded Trespasser is blue)
Unimpeded Trespasser can't be blocked.
Knocking was simply a formality.
3/3
Card has other part: Uninvited Geist
  • Shadows over Innistrad
Uninvited Geist
Unimpeded Trespasser

Uninvited Geist {2}{U}

Creature - Spirit
Skulk
When Uninvited Geist deals combat damage to a player, transform it.
A slow knock at midnight is best left unanswered.
2/2
Card has other part: Unimpeded Trespasser
  • Shadows over Innistrad
Unique Charmed Pants

Unique Charmed Pants

Stickers
{TK}{TK}{T}: Add one mana of any color.
{TK}{TK}{TK} — Whenever this creature attacks, if it's not a Brushwagg, it gets +X/+0 until end of turn, where X is the number of supertypes, card types, and subtypes it has.
{TK}{TK} — 5/1
{TK}{TK}{TK}{TK} — 4/8
  • Unfinity Sticker Sheets
Universal Automaton

Universal Automaton {1}

Artifact Creature - Shapeshifter
Changeling
"Within minutes, the strange device was indistinguishable from the other upon my workbench."
—Tocasia, journal entry
1/1
Universal Solvent

Universal Solvent {1}

Artifact
{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.
"A few drops of this, and the trickiest problems simply melt away."
—Thamaz, Weldfast inventor
Unknown Event Shores

Unknown Event Shores

Land
When building your deck, choose white, blue, black, red, or green (Circle it to indicate your selection.)
{T}: Add one mana of the chosen color.
{1}, {T}: Add 1 mana of any color.
  • Unknown Event
Unknown Shores

Unknown Shores

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
"Callaphe gazed on the coastline,
certain her destiny called her
here, where the mist-shrouded rocks sang,
promising glories undreamed of."
—The Callapheia
Unlicensed Hearse

Unlicensed Hearse {2}

Artifact - Vehicle
{T}: Exile up to two target cards from a single graveyard.
Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.
Crew 2
*/*
Unlikely Alliance

Unlikely Alliance {1}{W}

Enchantment
{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
"Strange alliances are alliances still, and provide the same protection."
—King Darien of Kjeldor
  • Alliances
Unliving Psychopath

Unliving Psychopath {2}{B}{B}

Creature - Zombie Assassin
{B}: Unliving Psychopath gets +1/-1 until end of turn.
{B}, {T}: Destroy target creature with power less than Unliving Psychopath's power.
"The victim bears the marks of the 'Ktozok Impaler'. . . but he was executed years ago!"
—Gorev Hadszak, Wojek investigator
0/4
  • Dissension
Unlucky Witness

Unlucky Witness {R}

Creature - Human Citizen
When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
The guard took a midnight shift to earn a promotion. Unfortunately, so did the assassin.
1/1
  • Streets of New Capenna
Unnatural Growth

Unnatural Growth {1}{G}{G}{G}{G}

Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
With the cycles of day and night unspooled, the twisted sway of the moon only grew. And grew.
Unnatural Hunger

Unnatural Hunger {3}{B}{B}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage equal to that creature's power to that player unless they sacrifice another creature.
  • Mercadian Masques
Unnatural Selection

Unnatural Selection {1}{U}

Enchantment
{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
What nature makes, magic can modify.
Unpredictable Cyclone

Unpredictable Cyclone {3}{R}{R}

Enchantment
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.
Cycling {2}
Unquenchable Fury

Unquenchable Fury {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."
When Unquenchable Fury is put into your graveyard from the battlefield, return it to your hand.
  • Neon Dynasty Commander 23 63
Unquenchable Thirst

Unquenchable Thirst {1}{U}

Enchantment - Aura
Enchant creature
When Unquenchable Thirst enters, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Unquestioned Authority

Unquestioned Authority {2}{W}

Enchantment - Aura
Enchant creature
When Unquestioned Authority enters, draw a card.
Enchanted creature has protection from creatures.
"Only the Ancestor should be revered."
—Mystic heretic