11185 cards found
Decree of Annihilation

Decree of Annihilation {8}{R}{R}

Sorcery
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
Cycling {5}{R}{R}
When you cycle Decree of Annihilation, destroy all lands.
Decree of Justice

Decree of Justice {X}{X}{2}{W}{W}

Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2}{W}
When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Decree of Pain

Decree of Pain {6}{B}{B}

Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B}
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Decree of Savagery

Decree of Savagery {7}{G}{G}

Instant
Put four +1/+1 counters on each creature you control.
Cycling {4}{G}{G}
When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.
Decree of Silence

Decree of Silence {6}{U}{U}

Enchantment
Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling {4}{U}{U}
When you cycle Decree of Silence, you may counter target spell.
  • Scourge
Dedicated Dollmaker

Dedicated Dollmaker {1}{W}

Creature - Dwarf Artificer
When Dedicated Dollmaker enters, exile up to one other target nonland, nontoken permanent. Its controller creates a token that's a copy of it, except it's not legendary and it's an artifact in addition to its other types.
{1}{W}: Tokens you control gain indestructible until end of turn. Activate only once.
2/2
  • Alchemy: Wilds of Eldraine
Deekah, Fractal Theorist

Deekah, Fractal Theorist {4}{U}

Legendary Creature - Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.
{3}{U}: Target creature token can't be blocked this turn.
3/3
Deep Analysis

Deep Analysis {3}{U}

Sorcery
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life.
"The specimen seems to be broken."
Deep Forest Hermit

Deep Forest Hermit {3}{G}{G}

Creature - Elf Druid
Vanishing 3
When Deep Forest Hermit enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
1/1
Deep Gnome Terramancer

Deep Gnome Terramancer {1}{W}

Creature - Gnome Wizard
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
2/2
  • The List
  • Commander Legends: Battle for Baldur's Gate 607 658
Deep Spawn

Deep Spawn {5}{U}{U}{U}

Creature - Homarid
Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.
{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn.
6/6
Deep-Cavern Bat

Deep-Cavern Bat {1}{B}

Creature - Bat
Flying, lifelink
When Deep-Cavern Bat enters, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
1/1
  • Store Championships
  • The Lost Caverns of Ixalan 102 406
Deep-Sea Kraken

Deep-Sea Kraken {7}{U}{U}{U}

Creature - Kraken
Deep-Sea Kraken can't be blocked.
Suspend 9—{2}{U}
Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.
The rift remained open for days, sluicing ancient seawater. It closed only after the last great tentacle squirmed its way through.
6/6
Deep-Slumber Titan

Deep-Slumber Titan {2}{R}{R}

Creature - Giant Warrior
Deep-Slumber Titan enters tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.
Do not disturb.
7/7
  • Shadowmoor
Deepfathom Echo

Deepfathom Echo {2}{G}{U}

Creature - Merfolk Spirit
At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn.
4/4
  • The Lost Caverns of Ixalan Promos 228p 228s
  • The Lost Caverns of Ixalan 228 385
Deepfathom Skulker

Deepfathom Skulker {5}{U}

Creature - Eldrazi
Devoid
Whenever a creature you control deals combat damage to a player, you may draw a card.
{3}{C}: Target creature can't be blocked this turn.
4/4
Deepglow Skate

Deepglow Skate {4}{U}

Creature - Fish
When Deepglow Skate enters, double the number of each kind of counter on any number of target permanents.
Its graceful glide paints the ocean floor with strokes of luminescence.
3/3
Deeproot Champion

Deeproot Champion {1}{G}

Creature - Merfolk Shaman
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
"No good will come from what you seek. Turn back now or suffer an ignoble death far from your home."
1/1
Deeproot Elite

Deeproot Elite {1}{G}

Creature - Merfolk Warrior
Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.
"You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you."
1/1
Deeproot Historian

Deeproot Historian {3}{G}

Creature - Merfolk Druid
Merfolk and Druid cards in your graveyard have retrace.
"The language of the Komon Winaq has much in common with the tongue of our ancestors. Surely the two peoples once lived and worked in close harmony."
3/3
  • The Lost Caverns of Ixalan Commander 59 91
Deeproot Pilgrimage

Deeproot Pilgrimage {1}{U}

Enchantment
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
"These glyphs are more than trail markings! They tell a story as they go. But does it end in celebration or tragedy?"
  • The Lost Caverns of Ixalan Promos 52p 52s
  • The Lost Caverns of Ixalan 52 361
Deeproot Wayfinder

Deeproot Wayfinder {1}{G}

Creature - Merfolk Scout
Whenever Deeproot Wayfinder deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped.
Her warning raced through the roots and rivers of Ixalan: prepare for war.
2/3
  • March of the Machine Promos 184p 184s
  • March of the Machine 184 369
Deepwood Elder

Deepwood Elder {G}{G}

Creature - Dryad Spellshaper
{X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.
They'd guarded the Henge so long that they were as attuned to the powerstones as they were to the trees.
2/2
  • Mercadian Masques
Defender of the Order

Defender of the Order {3}{W}

Creature - Human Cleric
Morph {W}{W}
When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.
2/4
  • Legions
Defender of the Queue

Defender of the Queue {3}{W}

Creature - Centaur Soldier
Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.)
Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance.
3/3
  • Mystery Booster 2