7735 cards found
Farrel's Mantle

Farrel's Mantle {2}{W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.
Farrel's Zealot

Farrel's Zealot {1}{W}{W}

Creature - Human
Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
Farrel and his followers became a formidable band of vigilantes, battling Icatians and followers of Tourach.
2/2
  • Masters Edition II
  • Fallen Empires 3a 3b 3c
Farseek

Farseek {1}{G}

Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."
Fast

Fast {2}{R}

Instant
Discard a card, then draw two cards.
Card has other part: Furious
Fastbond

Fastbond {G}

Enchantment
You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
Fatal Push

Fatal Push {B}

Instant
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
Fated Conflagration

Fated Conflagration {1}{R}{R}{R}

Instant
Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2.
Fated Intervention

Fated Intervention {2}{G}{G}{G}

Instant
Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2.
Fateful Absence

Fateful Absence {1}{W}

Instant
Destroy target creature or planeswalker. Its controller investigates.
Fateful Handoff

Fateful Handoff {3}{B}

Sorcery
Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.
  • Magic Online Promos
  • The Brothers' War Promos 94p 94s
  • The Brothers' War 94 325
Fateful Showdown

Fateful Showdown {2}{R}{R}

Instant
Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
Fates' Reversal (Alchemy)

Fates' Reversal (Alchemy) {B}

Sorcery
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon.
A doom denied—or, perhaps, delayed.
Related cards: Dungeon of the Mad Mage Fates' Reversal Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Fathom Mage

Fathom Mage {2}{G}{U}

Creature - Human Wizard
Evolve
Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
1/1
Fauna Shaman

Fauna Shaman {1}{G}

Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2/2
Favored Enemy

Favored Enemy {G}

Enchantment
As Favored Enemy enters, note the most prevalent creature type in an opponent's library.
When Favored Enemy enters, target creature you control fights up to one target creature you don't control.
Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control.
  • Alchemy Horizons: Baldur's Gate
Favored Hoplite

Favored Hoplite {W}

Creature - Human Soldier
Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
1/2
Fear

Fear {B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has fear.
Fear My Authority

Fear My Authority

Ongoing Scheme
Creatures you control get +2/+2 and have fear.
At the beginning of your upkeep, abandon this scheme unless you discard a card or pay 3 life.
  • Duskmourn: House of Horror Commander
Fearless Fledgling

Fearless Fledgling {1}{W}

Creature - Griffin
Landfall — Whenever a land you control enters, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.
1/1
Fearless Halberdier

Fearless Halberdier {2}{R}

Creature - Human Warrior
3/2
Fearsome Whelp

Fearsome Whelp {1}{R}

Creature - Dragon
Flying
At the beginning of your end step, each Dragon card in your hand perpetually gains "This spell costs {1} less to cast."
1/1
  • Alchemy: Innistrad
Feast or Famine

Feast or Famine {3}{B}

Instant
Choose one —
• Create a 2/2 black Zombie creature token.
• Destroy target nonartifact, nonblack creature. It can't be regenerated.
"We are not yet free of Lim-Dûl's terrors."
—Halvor Arensson, Kjeldoran priest
Fecundity

Fecundity {2}{G}

Enchantment
Whenever a creature dies, that creature's controller may draw a card.
Life is eternal. A lifetime is ephemeral.
Feed

Feed {3}{G}

Sorcery
Aftermath
Draw a card for each creature you control with power 3 or greater.
Card has other part: Mouth
Feed the Machine

Feed the Machine

Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.
"Even you have a purpose. Your blood will oil the gears."
  • Archenemy Schemes