4956 cards found
Kami of Tattered Shoji

Kami of Tattered Shoji {4}{W}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.
It remembered all the shadows lantern-cast upon its paper wings, and sometimes those silhouettes played across its shape again, acting out silent tragedies.
2/5
  • Betrayers of Kamigawa
Kami of Twisted Reflection

Kami of Twisted Reflection {1}{U}{U}

Creature - Spirit
Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.
Its form reflected humanity as it stood during the Kami War: disjointed, confused, and incomplete.
2/2
  • Champions of Kamigawa
Kami of the Honored Dead

Kami of the Honored Dead {5}{W}{W}

Creature - Spirit
Flying
Whenever Kami of the Honored Dead is dealt damage, you gain that much life.
Soulshift 6
3/5
  • Betrayers of Kamigawa
Kami of the Hunt

Kami of the Hunt {2}{G}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
"Don't worry, Jiro. The kami would never attack us this close to home . . . . Jiro?"
—Hoto, temple guardian, last words
2/2
  • Champions of Kamigawa
Kami of the Painted Road

Kami of the Painted Road {4}{W}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.
In ancient times, precepts of kami law were inscribed onto bridges as a gesture of respect. During the war, humans regarded them as warnings of where not to travel.
3/3
  • Champions of Kamigawa
Kami of the Palace Fields

Kami of the Palace Fields {5}{W}

Creature - Spirit
Flying, first strike
Soulshift 5
3/2
  • Champions of Kamigawa
Kami of the Tended Garden

Kami of the Tended Garden {3}{G}

Creature - Spirit
At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}.
Soulshift 3
4/4
  • Saviors of Kamigawa
Kami of the Waning Moon

Kami of the Waning Moon {2}{B}

Creature - Spirit
Flying
Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn.
"For a moment, Reito's defenders regrouped. Then wailing kami reappeared to send them scattering like flocks of frightened birds."
—Great Battles of Kamigawa
1/1
  • Champions of Kamigawa
Karn

Karn

Vanguard
Each noncreature artifact you control is an artifact creature with power and toughness each equal to its mana value.
Both part of the Legacy and an individual in his own right, the silver golem Karn is haunted by a single, terrible incident: while serving to protect the young Gerrard, Karn accidentally took the life of another. Wakened from years spent as a statue, the golem has vowed to never kill again as he rejoins Gerrard.
Hand size bonus: +1
Life bonus: +6
  • Vanguard Series
Karn's Touch

Karn's Touch {U}{U}

Instant
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
  • Mercadian Masques
Karona, False God Avatar

Karona, False God Avatar

Vanguard
At the beginning of your upkeep, exchange control of a permanent you control chosen at random and a permanent target opponent controls chosen at random.
Hand size bonus: -1
Life bonus: +8
  • Magic Online Avatars
Karoo Meerkat

Karoo Meerkat {1}{G}

Creature - Mongoose
Protection from blue
"Be like the meerkat, my daughters: ever vigilant, true to your own, and wary of strangers."
—Nabil Alamat, Suq'Ata merchant
2/1
  • Mirage
Karplusan Wolverine

Karplusan Wolverine {R}

Snow Creature - Wolverine Beast
Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to any target.
"They're not easily trained. Fortunately, they already know how to kill."
—Lovisa Coldeyes, Balduvian chieftain
1/1
  • Coldsnap
Karplusan Yeti

Karplusan Yeti {3}{R}{R}

Creature - Yeti
{T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.
3/3
Kashi-Tribe Elite

Kashi-Tribe Elite {1}{G}{G}

Creature - Snake Warrior
Legendary Snakes you control have shroud.
Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
2/3
  • Saviors of Kamigawa
Kashi-Tribe Reaver

Kashi-Tribe Reaver {3}{G}

Creature - Snake Warrior
Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
{1}{G}: Regenerate Kashi-Tribe Reaver.
3/2
  • Champions of Kamigawa
Kashi-Tribe Warriors

Kashi-Tribe Warriors {3}{G}{G}

Creature - Snake Warrior
Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
The orochi and the monks had always had an unspoken agreement: live and let live. But when the kami began raging, some warrior youths began questioning that agreement.
2/4
  • Champions of Kamigawa
Kasimir the Lone Wolf

Kasimir the Lone Wolf {4}{W}{U}

Legendary Creature - Human Warrior
Popular indeed is the tale of how Kasimir was once a Holy man who renounced his order to take up the sword. But this tale is no more likely than any other.
5/3
  • Legends
Katabatic Winds

Katabatic Winds {2}{G}

Enchantment
Phasing
Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated.
Wind will win, whatever we wish.
  • Visions
Kavu Aggressor

Kavu Aggressor {2}{R}

Creature - Kavu
Kicker {4}
Kavu Aggressor can't block.
If Kavu Aggressor was kicked, it enters with a +1/+1 counter on it.
3/2
  • Invasion
Kavu Chameleon

Kavu Chameleon {3}{G}{G}

Creature - Kavu
This spell can't be countered.
{G}: Kavu Chameleon becomes the color of your choice until end of turn.
"They weren't part of my plan, but Gaea insisted."
—Urza
4/4
Kavu Glider

Kavu Glider {2}{R}

Creature - Kavu
{W}: Kavu Glider gets +0/+1 until end of turn.
{U}: Kavu Glider gains flying until end of turn.
2/1
  • Apocalypse
Kavu Howler

Kavu Howler {4}{G}{G}

Creature - Kavu
When Kavu Howler enters, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
4/5
  • Apocalypse
Kavu Lair

Kavu Lair {2}{G}

Enchantment
Whenever a creature with power 4 or greater enters, its controller draws a card.
As a dark rain of Phyrexians fell from the sky, fountains of kavu erupted from the ground.
  • Invasion
Kavu Mauler

Kavu Mauler {4}{G}{G}

Creature - Kavu
Trample
Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
To the kavu, all Phyrexians are merely crunchy snacks.
4/4
  • Apocalypse