30303 cards found
Belbe, Corrupted Observer

Belbe, Corrupted Observer {B}{G}

Legendary Creature - Phyrexian Zombie Elf
At the beginning of each postcombat main phase, the active player adds {C}{C} for each of your opponents who lost life this turn.
"Those who wish to become evincar must first cast off the shackles of compassion."
2/2
Beledros Witherbloom

Beledros Witherbloom {5}{B}{G}

Legendary Creature - Elder Dragon
Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
4/4
Belenon War Anthem
Invasion of Belenon

Belenon War Anthem

Enchantment
(Color indicator: Belenon War Anthem is white)
Creatures you control get +1/+1.
"Just as a flute turns breath into music, we are the vessel through which the Sacred Winds produce glorious justice."
Card has other part: Invasion of Belenon
  • March of the Machine
Belfry Spirit

Belfry Spirit {3}{W}{W}

Creature - Spirit
Flying
Haunt
When Belfry Spirit enters or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
1/1
Believe

Believe {4}{G}

Sorcery
Aftermath
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
Card has other part: Reason
Believe in the Cleave

Believe in the Cleave {3}{R}

Instant
Believe in the Cleave costs {1} less to cast for each attacking creature you control.
Target creature gets +1/+1 and gains double strike and trample until end of turn.
  • Unknown Event
Belisarius Cawl

Belisarius Cawl {2}{W}{U}

Legendary Artifact Creature - Human
Ultima Founding{T}, Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.
Master of Machines{T}, Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/4
  • Warhammer 40,000 Commander 106 106★
Bell Borca, Spectral Sergeant

Bell Borca, Spectral Sergeant {2}{R}{W}

Legendary Creature - Spirit Soldier
Note the mana value of each card as it's put into exile.
Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn.
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
*/5
Belle of the Brawl

Belle of the Brawl {2}{B}

Creature - Human Knight
Menace
Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.
Locthwain knights take pride in being the last ones standing in a fight or on a dance floor.
3/2
  • Throne of Eldraine
Belligerent Brontodon

Belligerent Brontodon {5}{G}{W}

Creature - Dinosaur
Each creature you control assigns combat damage equal to its toughness rather than its power.
Predators try to separate the young, old, or injured from the rest of the herd. The alternative is crushing defeat.
4/6
Belligerent Guest

Belligerent Guest {2}{R}

Creature - Vampire
Trample
Whenever Belligerent Guest deals combat damage to a player, create a Blood token.
3/2
Belligerent Hatchling

Belligerent Hatchling {3}{R/W}

Creature - Elemental
First strike
Belligerent Hatchling enters with four -1/-1 counters on it.
Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
6/6
  • Eventide
Belligerent Regisaur
Invasion of Ixalan

Belligerent Regisaur

Creature - Dinosaur
(Color indicator: Belligerent Regisaur is green)
Trample
Whenever you cast a spell, Belligerent Regisaur gains indestructible until end of turn.
"Careful. Its vision is based on fear, and it can smell movement . . . or something like that."
—Gregor, amateur zoologist
4/3
Card has other part: Invasion of Ixalan
Belligerent Sliver

Belligerent Sliver {2}{R}

Creature - Sliver
Sliver creatures you control have menace.
"The slivers became adept at provoking a fear response in other species."
—Hastric, Thunian scout
2/2
Belligerent Whiptail

Belligerent Whiptail {3}{R}

Creature - Wurm
Landfall — Whenever a land you control enters, Belligerent Whiptail gains first strike until end of turn.
"Whiptails can sense a traveler's footsteps from a great distance. Measuring that distance has been . . . difficult."
—Jalun, Affa sentry
4/2
  • Battle for Zendikar
Belligerent Yearling

Belligerent Yearling {1}{R}

Creature - Dinosaur
Trample
Whenever another Dinosaur you control enters, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.
One day it will be as terrifying as it thinks it is.
3/2
  • The Lost Caverns of Ixalan 133 320
Belligerent of the Ball

Belligerent of the Ball {2}{R}

Creature - Ogre Warrior
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn.
3/3
  • Wilds of Eldraine
Bello, Bard of the Brambles

Bello, Bard of the Brambles {1}{R}{G}

Legendary Creature - Raccoon Bard
During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."
3/3
  • Bloomburrow Commander 1 101
Bellowing Aegisaur

Bellowing Aegisaur {5}{W}

Creature - Dinosaur
Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
Its roaring challenge is punctuated by the slam of its tail on the earth, rousing the herds of the plains.
3/5
Bellowing Bruiser

Bellowing Bruiser {4}{R}

Creature - Ogre
Haste
You can't give an ogre the runaround.
4/4
Card has other part: Beat a Path
  • Wilds of Eldraine
Bellowing Crier

Bellowing Crier {1}{U}

Creature - Frog Advisor
When Bellowing Crier enters, draw a card, then discard a card.
Glarb's court can always be found repeating his disastrous visions, even when they're unwelcome.
2/1
  • Bloomburrow
Bellowing Elk

Bellowing Elk {3}{G}

Creature - Elk
As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible.
"Their two-tone vocalization contains a whistle and a roar. Both mean get away."
—Vivien Reid
4/2
  • Modern Horizons
Bellowing Fiend

Bellowing Fiend {4}{B}

Creature - Spirit
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
3/3
Bellowing Mauler

Bellowing Mauler {4}{B}

Creature - Ogre Warrior
At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature of their choice.
He's pretty sure he can't get charged with murder if he calls it "organic demolition."
4/6
Bellowing Saddlebrute

Bellowing Saddlebrute {3}{B}

Creature - Orc Warrior
Raid — When Bellowing Saddlebrute enters, you lose 4 life unless you attacked this turn.
4/5
  • Khans of Tarkir