3012 cards found
Sita Varma, Masked Racer

Sita Varma, Masked Racer {G}{U}

Legendary Creature - Human Rogue
Exhaust{X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn.
2/3
Sixth Stage of Magic Design

Sixth Stage of Magic Design {1}{W}{W}

Enchantment
All creatures are legendary.
Creatures with a black or silver expansion symbol get +1/+1.
Creatures without a black or silver expansion symbol get +2/+2.
  • Unknown Event
Sizzling Soloist (Alchemy)

Sizzling Soloist (Alchemy) {3}{R}

Creature - Human Citizen
Alliance — Whenever another creature enters under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
4/2
Related card: Sizzling Soloist
  • Streets of New Capenna
Skanos, Black Dragon Vassal

Skanos, Black Dragon Vassal {4}{B}{G}

Legendary Creature - Dragon Ranger
Menace
Whenever Skanos, Black Dragon Vassal attacks, another target attacking creature gains menace and gets +X/+0 until end of turn, where X is Skanos's power.
5/5
Related cards: Skanos, Blue Dragon Vassal Skanos, Dragon Vassal Skanos, Green Dragon Vassal Skanos, Red Dragon Vassal Skanos, White Dragon Vassal
  • Alchemy Horizons: Baldur's Gate
Skanos, Blue Dragon Vassal

Skanos, Blue Dragon Vassal {4}{G}{U}

Legendary Creature - Dragon Ranger
Flying
Whenever Skanos, Blue Dragon Vassal attacks, another target attacking creature gains flying and gets +X/+0 until end of turn, where X is Skanos's power.
4/4
Related cards: Skanos, Black Dragon Vassal Skanos, Dragon Vassal Skanos, Green Dragon Vassal Skanos, Red Dragon Vassal Skanos, White Dragon Vassal
  • Alchemy Horizons: Baldur's Gate
Skanos, Dragon Vassal

Skanos, Dragon Vassal {4}{G}

Legendary Creature - Dragon Ranger
Specialize {4}
Whenever Skanos, Dragon Vassal attacks, another target attacking creature gets +X/+0 until end of turn, where X is Skanos's power.
4/4
Related cards: Skanos, Black Dragon Vassal Skanos, Blue Dragon Vassal Skanos, Green Dragon Vassal Skanos, Red Dragon Vassal Skanos, White Dragon Vassal
  • Alchemy Horizons: Baldur's Gate
Skanos, Green Dragon Vassal

Skanos, Green Dragon Vassal {4}{G}{G}

Legendary Creature - Dragon Ranger
Vigilance
Whenever Skanos, Green Dragon Vassal attacks, untap another target attacking creature. It gets +X/+0 until end of turn, where X is Skanos's power.
6/6
Related cards: Skanos, Black Dragon Vassal Skanos, Blue Dragon Vassal Skanos, Dragon Vassal Skanos, Red Dragon Vassal Skanos, White Dragon Vassal
  • Alchemy Horizons: Baldur's Gate
Skanos, Red Dragon Vassal

Skanos, Red Dragon Vassal {4}{R}{G}

Legendary Creature - Dragon Ranger
First strike
Whenever Skanos, Red Dragon Vassal attacks, another target attacking creature gains first strike and gets +X/+0 until end of turn, where X is Skanos's power.
5/5
Related cards: Skanos, Black Dragon Vassal Skanos, Blue Dragon Vassal Skanos, Dragon Vassal Skanos, Green Dragon Vassal Skanos, White Dragon Vassal
  • Alchemy Horizons: Baldur's Gate
Skanos, White Dragon Vassal

Skanos, White Dragon Vassal {4}{G}{W}

Legendary Creature - Dragon Ranger
Lifelink
Whenever Skanos, White Dragon Vassal attacks, another target attacking creature gains lifelink and gets +X/+0 until end of turn, where X is Skanos's power.
4/4
Related cards: Skanos, Black Dragon Vassal Skanos, Blue Dragon Vassal Skanos, Dragon Vassal Skanos, Green Dragon Vassal Skanos, Red Dragon Vassal
  • Alchemy Horizons: Baldur's Gate
Skemfar Avenger (Alchemy)

Skemfar Avenger (Alchemy) {1}{B}

Creature - Elf Berserker
Whenever another Elf or Berserker you control dies, you draw a card and you lose 1 life.
3/1
Related card: Skemfar Avenger
  • Kaldheim
Skemfar Elderhall (Alchemy)

Skemfar Elderhall (Alchemy)

Land
Skemfar Elderhall enters tapped.
{T}: Add {G}.
{1}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Related card: Skemfar Elderhall
  • Kaldheim
Skull Saucer

Skull Saucer {4}{B}{B}

Creature - Zombie Head
Flying
When Skull Saucer enters, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.
No body is ready for this kind of power.
4/1
Skull Skaab (Alchemy)

Skull Skaab (Alchemy) {U}{B}

Creature - Zombie
Exploit
Whenever a creature you control exploits a creature, create a 2/2 black Zombie creature token.
2/2
Related card: Skull Skaab
  • Innistrad: Crimson Vow
Skullpiercer Gnat

Skullpiercer Gnat {G}{U}

Creature - Phyrexian Insect
Flying
Toxic 1
Whenever Skullpiercer Gnat deals combat damage to a player, a random nonland card in that player's hand perpetually gains "When you cast this spell, you get a poison counter."
1/1
  • Alchemy: Phyrexia
Sky Deck

Sky Deck

Plane - Chicago
Whenever you planeswalk here, at the beginning of your upkeep, or whenever chaos ensues, put a glass counter on up to one target nonland permanent.
When you planeswalk away from here, destroy all permanents with glass counters on them.
  • Unknown Event
Skybreen

Skybreen

Plane - Kaldheim
Players play with the top card of their libraries revealed.
Spells that share a card type with the top card of a library can't be cast.
Whenever chaos ensues, target player loses life equal to the number of cards in their hand.
Skyclave Shadowcat (Alchemy)

Skyclave Shadowcat (Alchemy) {2}{B}

Creature - Cat Horror
{B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
3/3
Related card: Skyclave Shadowcat
  • Zendikar Rising
Skyline Savior

Skyline Savior {1}{W}{W}

Creature - Angel
Flying
When Skyline Savior enters, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types.
3/4
  • Alchemy: New Capenna
Skyshroud Ambush

Skyshroud Ambush {1}{G}

Instant
Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card.
  • Jumpstart: Historic Horizons
Skywriter Djinn

Skywriter Djinn {3}{U}

Creature - Djinn
Flying
Domain — When Skywriter Djinn enters, conjure a random card from Skywriter Djinn's spellbook into your hand. Then if you have fewer cards in hand than the number of basic land types among lands you control, repeat this process.
3/4
Related cards: Befuddle Bury in Books Choking Tethers Contentious Plan Flood of Recollection Ghostform Hampering Snare Hard Evidence Keep Safe Majestic Metamorphosis See the Truth Startle Stifle Suit Up Teferi's Time Twist
  • Alchemy: Dominaria
Slayer's Bounty

Slayer's Bounty {W}

Legendary Artifact - Clue
When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand.
Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook.
{2}, Sacrifice Slayer's Bounty: Draw a card.
Related cards: Bound in Gold Bounty Agent Bring to Trial Collar the Culprit Compulsory Rest Expel Fairgrounds Warden Glass Casket Iron Verdict Luminous Bonds Outflank Raise the Alarm Reprobation Seal Away Summary Judgment
  • Alchemy: Innistrad
Slaying Mantis

Slaying Mantis {5}{G}{G}

Creature - Insect Wrestler
Just a second (As long as this spell is on the stack, players can't move permanents.)
Slaying Mantis enters by being thrown from a distance of at least three feet.
When Slaying Mantis enters, it fights each creature an opponent controls that it touched as it entered.
6/6
Sleight of Mind

Sleight of Mind {U}

Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.
Sleuth Instructor

Sleuth Instructor {1}{W}

Creature - Elephant Detective
Disguise {1}{W}
Whenever Sleuth Instructor or another permanent you control is turned face up, seek a non-Elephant creature card with mana value 3 or less and cloak it. This ability triggers only once.
3/2
  • Alchemy: Murders at Karlov Manor
Slimy Aquarium

Slimy Aquarium {3}{U}

Enchantment - Room
When you unlock this door, manifest dread, then put a +1/+1 counter on that creature.
Card has other part: Underwater Tunnel
  • Duskmourn: House of Horror