28908 cards found
Shimmerdrift Vale

Shimmerdrift Vale

Snow Land
Shimmerdrift Vale enters the battlefield tapped.
As Shimmerdrift Vale enters the battlefield, choose a color.
{T}: Add one mana of the chosen color.
Reflections from the wind-sculpted snow gleam with every color of the rainbow.
Shimmering Barrier

Shimmering Barrier {1}{W}

Creature - Wall
Defender
First strike
Cycling {2}
1/3
  • Urza's Saga
Shimmering Efreet

Shimmering Efreet {2}{U}

Creature - Efreet
Flying
Phasing
Whenever Shimmering Efreet phases in, target creature phases out.
Life or death: which is the illusion?"
—Naimah, Femeref philosopher
2/2
  • Visions
Shimmering Glasskite

Shimmering Glasskite {3}{U}

Creature - Spirit
Flying
Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
A child's whisper could crack its shell, but not even an oni's scream could penetrate it.
2/3
  • Betrayers of Kamigawa
Shimmering Grotto

Shimmering Grotto

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Untold riches await those who forsake the bustling world to search the secret, silent places.
Shimmering Mirage

Shimmering Mirage {1}{U}

Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
"Oh, is that all you need? Why didn't you just say so?"
—Reef shaman
  • Apocalypse
Shimmering Wings

Shimmering Wings {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
{U}: Return Shimmering Wings to its owner's hand.
Shimmerscale Drake

Shimmerscale Drake {4}{U}

Creature - Drake
Flying
Cycling {2}
They are drawn by the brilliant blue glint of the mineral lazotep from the mines below.
3/4
Shimmerwing Chimera

Shimmerwing Chimera {3}{U}

Enchantment Creature - Chimera
Flying
At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.
It swims upon the winds and soars through the waves.
3/2
  • Theros Beyond Death
Shinechaser

Shinechaser {1}{W}{U}

Creature - Faerie
Flying, vigilance
Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.
1/1
  • Throne of Eldraine
Shinen of Fear's Chill

Shinen of Fear's Chill {4}{B}

Creature - Spirit
Shinen of Fear's Chill can't block.
Channel{1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn.
3/2
  • Saviors of Kamigawa
Shinen of Flight's Wings

Shinen of Flight's Wings {4}{U}

Creature - Spirit
Flying
Channel{U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.
3/3
  • Saviors of Kamigawa
Shinen of Fury's Fire

Shinen of Fury's Fire {2}{R}

Creature - Spirit
Haste
Channel{R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
2/1
  • Saviors of Kamigawa
Shinen of Life's Roar

Shinen of Life's Roar {1}{G}

Creature - Spirit
All creatures able to block Shinen of Life's Roar do so.
Channel{2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
1/2
Shinen of Stars' Light

Shinen of Stars' Light {2}{W}

Creature - Spirit
First strike
Channel{1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
2/1
  • Saviors of Kamigawa
Shineshadow Snarl

Shineshadow Snarl

Land
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
{T}: Add {W} or {B}.
A flickering beacon of righteous corruption.
Shinewend

Shinewend {1}{W}

Creature - Elemental
Flying
Shinewend enters the battlefield with a +1/+1 counter on it.
{1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
0/0
  • Morningtide
Shining Aerosaur

Shining Aerosaur {4}{W}

Creature - Dinosaur
Flying
"The invaders cloak themselves in the shadows of dusk. Aerosaurs hide in the brilliance of the noonday sun."
—Caparocti Sunborn
3/4
Shining Armor

Shining Armor {1}{W}

Artifact - Equipment
Flash
When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip {3}
Shining Shoal

Shining Shoal {X}{W}{W}

Instant - Arcane
You may exile a white card with mana value X from your hand rather than pay this spell's mana cost.
The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to any target instead.
  • Betrayers of Kamigawa
Shinka Gatekeeper

Shinka Gatekeeper {2}{R}

Creature - Ogre Warrior
Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
"Understanding is not a virtue of the ogre. Do not seek to reason your way into Shinka Keep."
—Kiku, Night's Flower
3/2
  • Betrayers of Kamigawa
Shinka, the Bloodsoaked Keep

Shinka, the Bloodsoaked Keep

Legendary Land
{T}: Add {R}.
{R}, {T}: Target legendary creature gains first strike until end of turn.
The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot.
Shiny Impetus

Shiny Impetus {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, you create a Treasure token.
Shipbreaker Kraken

Shipbreaker Kraken {4}{U}{U}

Creature - Kraken
{6}{U}{U}: Monstrosity 4.
When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.
6/6
Shipwreck Dowser

Shipwreck Dowser {3}{U}{U}

Creature - Merfolk Wizard
Prowess
When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Lost at sea doesn't have to mean lost forever.
3/3