30648 cards found
Sage of Days

Sage of Days {2}{U}

Creature - Human Wizard
When Sage of Days enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
"After this age, another."
3/2
  • The Lost Caverns of Ixalan
Sage of Epityr

Sage of Epityr {U}

Creature - Human Wizard
When Sage of Epityr enters, look at the top four cards of your library, then put them back in any order.
Clairvoyants across Dominaria were driven mad by the overload from the widening time rifts, while other random folk gained the gift of future sight.
1/1
  • Time Spiral
Sage of Fables

Sage of Fables {2}{U}

Creature - Merfolk Wizard
Each other Wizard creature you control enters with an additional +1/+1 counter on it.
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
"There is no secret that cannot be sold."
2/2
Sage of Hours

Sage of Hours {1}{U}

Creature - Human Wizard
Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.
Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.
1/1
  • Journey into Nyx
Sage of Lat-Nam

Sage of Lat-Nam {1}{U}

Creature - Human Artificer
{T}, Sacrifice an artifact: Draw a card.
Though it was laid to waste by the brothers, many schools of magic trace their origins to the College of Lat-Nam, including the first Tolarian Academy.
1/2
Related card: Golgothian Sylex
Sage of Mysteries

Sage of Mysteries {U}

Creature - Human Wizard
Constellation — Whenever an enchantment you control enters, target player mills two cards.
"I see destruction, suffering, and one tormented glimmer of hope."
0/2
  • Theros Beyond Death
Sage of Shaila's Claim

Sage of Shaila's Claim {1}{G}

Creature - Elf Druid
When Sage of Shaila's Claim enters, you get {E}{E}{E}.
Even now, Shaila's descendants proudly occupy the greenway that she refused to relinquish to the Consulate.
2/1
Sage of the Beyond

Sage of the Beyond {5}{U}{U}

Creature - Spirit Giant
Flying
Spells you cast from anywhere other than your hand cost {2} less to cast.
Foretell {4}{U}
5/5
Sage of the Falls

Sage of the Falls {4}{U}

Creature - Merfolk Wizard
Whenever Sage of the Falls or another non-Human creature you control enters, you may draw a card. If you do, discard a card.
Ask a merfolk even a simple question and the answer is a journey far beyond the known.
2/5
Sage of the Inward Eye

Sage of the Inward Eye {2}{U}{R}{W}

Creature - Djinn Wizard
Flying
Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
"No one petal claims beauty for the lotus."
3/4
Sage of the Maze

Sage of the Maze {2}{G}

Creature - Elf Wizard
{T}: Add two mana in any combination of colors.
{T}: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery.
Tap an untapped Gate you control: Untap Sage of the Maze.
1/3
  • Modern Horizons 3 Commander 67 119
Sage of the Unknowable

Sage of the Unknowable {1}{U}

Creature - Human Wizard
{T}: Add {C}. Spend this mana only to cast a colorless spell or to activate an ability.
"Someday, we will walk the Blind Eternities and see the truths that lie beyond the stifling veil of reality."
0/4
  • Modern Horizons 3
Sage's Dousing

Sage's Dousing {2}{U}

Kindred Instant - Wizard
Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
"Curse these merrows and their meddling! Since coming near the river, I can't so much as sneeze without being soaked."
—Ashling the Pilgrim
  • Morningtide
Sage's Knowledge

Sage's Knowledge {2}{U}

Sorcery
Return target sorcery card from your graveyard to your hand.
"Those who know do not talk. Those who talk do not know."
—Lao Tzu, Tao Te Ching
(trans. Feng and English)
  • Portal Three Kingdoms
Sage's Reverie

Sage's Reverie {3}{W}

Enchantment - Aura
Enchant creature
When Sage's Reverie enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Sage's Row Denizen

Sage's Row Denizen {2}{U}

Creature - Vedalken Wizard
Whenever another blue creature you control enters, target player mills two cards.
"Forget what you have learned from other teachers. I bring you the truth."
2/3
Sage's Row Savant

Sage's Row Savant {1}{U}

Creature - Vedalken Wizard
When Sage's Row Savant enters, scry 2.
The streets of Ravnica are full of former guild members now using their institutional skills for personal gain.
2/1
Sage-Eye Avengers

Sage-Eye Avengers {4}{U}{U}

Creature - Djinn Monk
Prowess
Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.
4/5
Sage-Eye Harrier

Sage-Eye Harrier {4}{W}

Creature - Bird Warrior
Flying
Morph {3}{W}
These winged warriors meditate in flight, tracing mandalas in the clouds.
1/5
  • Khans of Tarkir
Sages of the Anima

Sages of the Anima {3}{G}{U}

Creature - Elf Wizard
If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
Godtrackers found new pantheons of beast-gods beyond Naya's borders.
3/4
  • Alara Reborn
Sagittars' Volley

Sagittars' Volley {2}{G}

Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
"My bowstring hums in tune with the song of the Worldsoul."
—Alcarus, Selesnya sagittar
  • Ravnica Allegiance
Sagrada Familiar

Sagrada Familiar {3}

Artifact Creature - Wall
Reach, defender
Commander spells you cast cost {1} less to cast.
Whenever you cast a commander spell, create X 1/1 Stained Glass artifact creature tokens that are all colors, where X is the number of colors of that commander.
0/5
  • Unknown Event
Sagu Archer

Sagu Archer {4}{G}

Creature - Snake Archer
Reach
Morph {4}{G}
His arrows whistle like a serpent's hiss.
2/5
Sagu Mauler

Sagu Mauler {4}{G}{U}

Creature - Beast
Trample, hexproof
Morph {3}{G}{U}
The Sagu Jungle's thick undergrowth conceals even the largest predators—if they wish to remain hidden.
6/6
Saheeli Rai

Saheeli Rai {1}{U}{R}

Legendary Planeswalker - Saheeli
[+1]: Scry 1. Saheeli Rai deals 1 damage to each opponent.
[–2]: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
[–7]: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.
Loyalty:
3