29661 cards found
Luminous Guardian

Luminous Guardian {3}{W}

Creature - Human Nomad
{W}: Luminous Guardian gets +0/+1 until end of turn.
{2}: Luminous Guardian can block an additional creature this turn.
"There is no victory without virtue."
1/4
  • Odyssey
Master Apothecary

Master Apothecary {W}{W}{W}

Creature - Human Cleric
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.
It takes a remarkable cleric to turn a group of healers into a hospital.
2/2
  • Odyssey
Mystic Crusader

Mystic Crusader {1}{W}{W}

Creature - Human Nomad Mystic
Protection from black and from red
Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
2/1
  • Odyssey
Mystic Penitent

Mystic Penitent {W}

Creature - Human Nomad Mystic
Vigilance
Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
1/1
  • Odyssey
Mystic Visionary

Mystic Visionary {1}{W}

Creature - Human Nomad Mystic
Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard.
"The aven are heralds of divinity. The greatest glory is to join them in the sky."
2/1
  • Odyssey
Patrol Hound

Patrol Hound {1}{W}

Creature - Dog
Discard a card: Patrol Hound gains first strike until end of turn.
To the camp, it was a fierce and loyal protector. To the sentry's youngest daughter, it would always be her "Wuv Muffin."
2/2
  • Odyssey
Pilgrim of Justice

Pilgrim of Justice {2}{W}

Creature - Human Cleric
Protection from red
{W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.
"I would die a thousand deaths before I let you harm another."
1/3
  • Odyssey
Pilgrim of Virtue

Pilgrim of Virtue {2}{W}

Creature - Human Cleric
Protection from black
{W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.
"A life is measured by the lives it saves."
1/3
  • Odyssey
Resilient Wanderer

Resilient Wanderer {2}{W}{W}

Creature - Human Nomad
First strike
Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.
Nomads understand many cultures and therefore travel without fear.
2/3
  • Odyssey
Sacred Rites

Sacred Rites {W}

Instant
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Sphere of Duty

Sphere of Duty {3}{W}

Enchantment
If a green source would deal damage to you, prevent 2 of that damage.
Duty subdues instinct.
  • Odyssey
Sphere of Grace

Sphere of Grace {3}{W}

Enchantment
If a black source would deal damage to you, prevent 2 of that damage.
Grace repels darkness.
  • Odyssey
Sphere of Law

Sphere of Law {3}{W}

Enchantment
If a red source would deal damage to you, prevent 2 of that damage.
Law smothers anarchy.
  • Odyssey
Sphere of Reason

Sphere of Reason {3}{W}

Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.
Reason exposes deception.
  • Odyssey
Sphere of Truth

Sphere of Truth {3}{W}

Enchantment
If a white source would deal damage to you, prevent 2 of that damage.
Truth tempers fanaticism.
  • Odyssey
Spiritualize

Spiritualize {2}{W}

Instant
Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.
"There is purity in all things. Even hatred."
—Lieutenant Kirtar
  • Odyssey
Tattoo Ward

Tattoo Ward {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.
Sacrifice Tattoo Ward: Destroy target enchantment.
  • Odyssey
Testament of Faith

Testament of Faith {W}

Enchantment
{X}: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn.
"Belief in the Ancestor is admirable, but our enemies often demand something more . . . tangible."
—Pianna, nomad captain
  • Odyssey
Tireless Tribe

Tireless Tribe {W}

Creature - Human Nomad
Discard a card: Tireless Tribe gets +0/+4 until end of turn.
"We've survived starvation, dwarf attacks, and heatstroke. Why should a little sandstorm bother us?"
1/1
  • Odyssey
Wayward Angel

Wayward Angel {4}{W}{W}

Creature - Angel Horror
Flying, vigilance
Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
4/4
  • Odyssey
Aboshan, Cephalid Emperor

Aboshan, Cephalid Emperor {4}{U}{U}

Legendary Creature - Cephalid Noble
Tap an untapped Cephalid you control: Tap target permanent.
{U}{U}{U}: Tap all creatures without flying.
"No one can fight the tide forever."
3/3
Aboshan's Desire

Aboshan's Desire {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard.
  • Odyssey
Aether Burst

Aether Burst {1}{U}

Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
As fleeting as a cephalid's promise.
  • Odyssey
Amugaba

Amugaba {5}{U}{U}

Creature - Illusion
Flying
{2}{U}, Discard a card: Return Amugaba to its owner's hand.
The aven claim it feeds on thunder and rainbows.
6/6
  • Odyssey
Aura Graft

Aura Graft {1}{U}

Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
"It's not really stealing. It's more like extended borrowing."