29661 cards found
Celebrity Fencer

Celebrity Fencer {3}{W}

Creature - Elf Druid
Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.
After a brief but memorable incident at her first performance, she was never heckled again.
3/2
Related card: Celebrity Fencer (Alchemy)
  • Streets of New Capenna
Celebrity Fencer (Alchemy)

Celebrity Fencer (Alchemy) {3}{W}

Creature - Elf Druid
Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.
After a brief but memorable incident at her first performance, she was never heckled again.
3/3
Related card: Celebrity Fencer
  • Streets of New Capenna
Celestial Enforcer

Celestial Enforcer {2}{W}

Creature - Human Cleric
{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.
"I look to the heavens for hope, but you will kneel."
2/3
  • Core Set 2021
Celestial Flare

Celestial Flare {W}{W}

Instant
Target player sacrifices an attacking or blocking creature.
"You were defeated the moment you declared your aggression."
—Gideon Jura
Celestial Messenger

Celestial Messenger {2}{U}{U}

Creature - Bird Spirit
Flash
Flying
Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.
"It soars on the winds of dreams."
—Mu Yanling
3/2
  • Core Set 2020
Celestial Regulator

Celestial Regulator {1}{W}{U}

Creature - Angel Advisor
Flying
When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
2/3
Related card: Celestial Regulator (Alchemy)
  • Streets of New Capenna
Celestial Regulator (Alchemy)

Celestial Regulator (Alchemy) {1}{W}{U}

Creature - Angel Advisor
Flying
When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
1/4
Related card: Celestial Regulator
  • Streets of New Capenna
Celestial Unicorn

Celestial Unicorn {2}{W}

Creature - Unicorn
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
When all hope fails, its light remains.
3/2
Celestus Sanctifier

Celestus Sanctifier {2}{W}

Creature - Human Cleric
If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
3/2
Cemetery Gate

Cemetery Gate {2}{B}

Creature - Wall
Defender
Protection from black
"It keeps some out, yes. It also keeps others in!"
—Grandmother Sengir
0/5
Related card: Apocalypse Chime
Cemetery Recruitment

Cemetery Recruitment {1}{B}

Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
"There's a smoothness to my magic here that I don't find on any other plane."
Cenn's Enlistment

Cenn's Enlistment {3}{W}

Sorcery
Create two 1/1 white Kithkin Soldier creature tokens.
Retrace
The more the scarier.
Cenn's Heir

Cenn's Heir {1}{W}

Creature - Kithkin Soldier
Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
His home clachan's familial spirit bolsters his own, but he will be ready to preside over the town as cenn only after he learns to project that strength to others.
1/1
  • Lorwyn
Centaur Courser

Centaur Courser {2}{G}

Creature - Centaur Warrior
"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."
—Ramal, sage of Westgate
3/3
Centaur Healer

Centaur Healer {1}{G}{W}

Creature - Centaur Cleric
When Centaur Healer enters the battlefield, you gain 3 life.
Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat.
3/3
Centaur Nurturer

Centaur Nurturer {3}{G}

Creature - Centaur Druid
When Centaur Nurturer enters the battlefield, you gain 3 life.
{T}: Add one mana of any color.
"I call upon the vigor of the grasses, the hopes of the flowers, and the dreams of the trees."
2/4
  • War of the Spark
Centaur Peacemaker

Centaur Peacemaker {1}{G}{W}

Creature - Centaur Cleric
When Centaur Peacemaker enters the battlefield, each player gains 4 life.
"Please accept this offering. I sincerely hope to leave my mace at my side."
3/3
  • Guilds of Ravnica
Centaur Rootcaster

Centaur Rootcaster {3}{G}

Creature - Centaur Druid
Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2/2
  • Judgment
Centaur Safeguard

Centaur Safeguard {2}{G/W}

Creature - Centaur Warrior
When Centaur Safeguard dies, you may gain 3 life.
Swift, strong, and selfless, the centaurs are the shields of the Conclave.
3/1
  • Ravnica: City of Guilds
Centaur Veteran

Centaur Veteran {5}{G}

Creature - Centaur
Trample
{G}, Discard a card: Regenerate Centaur Veteran.
He wears his scars like badges of honor, warning his foes that he's not easily defeated.
3/3
  • Torment
Centaur's Herald

Centaur's Herald {G}

Creature - Elf Scout
{2}{G}, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.
The farther they go from Vitu-Ghazi, the less willing the crowd is to part for them.
0/1
  • Return to Ravnica
Center Soul

Center Soul {1}{W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
Rebound
Cephalid Aristocrat

Cephalid Aristocrat {4}{U}

Creature - Cephalid Noble
Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.
It's easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead.
3/3
  • Torment
Cephalid Looter

Cephalid Looter {2}{U}

Creature - Cephalid Rogue
{T}: Target player draws a card, then discards a card.
"Amazing, isn't it, what humans will throw away when they're drowning?"
2/1
Cephalid Pathmage

Cephalid Pathmage {2}{U}

Creature - Cephalid Wizard
Cephalid Pathmage can't be blocked.
{T}, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn.
Pathmages can open doors that aren't even there.
1/2
  • Legions