29661 cards found
Hissing Quagmire

Hissing Quagmire

Land
Hissing Quagmire enters the battlefield tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
Holdout Settlement

Holdout Settlement

Land
{T}: Add {C}.
{T}, Tap an untapped creature you control: Add one mana of any color.
Even in areas of profound devastation, the hedrons remained intact.
Aegis of Honor

Aegis of Honor {W}

Enchantment
{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
  • Odyssey
Ancestral Tribute

Ancestral Tribute {5}{W}{W}

Sorcery
You gain 2 life for each card in your graveyard.
Flashback {9}{W}{W}{W}
  • Odyssey
Animal Boneyard

Animal Boneyard {2}{W}

Enchantment - Aura
Enchant land
Enchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."
"The animal spirits are the Ancestor's grandchildren. Remember them."
—Mystic elder
  • Odyssey
Aven Archer

Aven Archer {3}{W}{W}

Creature - Bird Soldier Archer
Flying
{2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature.
Aimed by the eyes of eagles, their arrows never miss the mark.
2/2
  • Odyssey
Aven Shrine

Aven Shrine {1}{W}{W}

Enchantment
Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
  • Odyssey
Balancing Act

Balancing Act {2}{W}{W}

Sorcery
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
  • Odyssey
Beloved Chaplain

Beloved Chaplain {1}{W}

Creature - Human Cleric
Protection from creatures
Nomad and Nantuko, eagle and elephant; all the birds and beasts are charmed by his quiet dignity.
1/1
  • Odyssey
Cantivore

Cantivore {1}{W}{W}

Creature - Lhurgoyf
Vigilance
Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
*/*
  • Odyssey
Cease-Fire

Cease-Fire {2}{W}

Instant
Target player can't cast creature spells this turn.
Draw a card.
When the crimson fades from the magical embers, a final wisp of smoke will rise. Soon after, hostilities will begin anew.
  • Odyssey
Confessor

Confessor {W}

Creature - Human Cleric
Whenever a player discards a card, you may gain 1 life.
"There will be gains for our losses. There will be rights for our wrongs."
1/1
  • Odyssey
Dedicated Martyr

Dedicated Martyr {W}

Creature - Human Cleric
{W}, Sacrifice Dedicated Martyr: You gain 3 life.
"If he's so willing to suffer for his cause, then by all means, let us oblige him."
—Cabal Patriarch
1/1
  • Odyssey
Delaying Shield

Delaying Shield {3}{W}

Enchantment
If damage would be dealt to you, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
  • Odyssey
Devoted Caretaker

Devoted Caretaker {W}

Creature - Human Cleric
{W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
Her eyes blaze with the strength of twenty shields. Every glance is a salvation.
1/2
  • Odyssey
Dogged Hunter

Dogged Hunter {2}{W}

Creature - Human Nomad
{T}: Destroy target creature token.
The relationship between hunter and hunted knows nothing of alliances.
1/1
  • Odyssey
Earnest Fellowship

Earnest Fellowship {1}{W}

Enchantment
Each creature has protection from its colors.
"The world has enough strife as it is. Where would we be if we turned against each other?"
—Pianna, nomad captain
Embolden

Embolden {2}{W}

Instant
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.
Flashback {1}{W}
  • Odyssey
Gallantry

Gallantry {1}{W}

Instant
Target blocking creature gets +4/+4 until end of turn.
Draw a card.
The courageous accomplish more in a single moment than the cowardly do in a lifetime.
Graceful Antelope

Graceful Antelope {2}{W}{W}

Creature - Antelope
Plainswalk
Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.
1/4
Hallowed Healer

Hallowed Healer {2}{W}

Creature - Human Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
Threshold{T}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.
1/1
  • Odyssey
Kirtar's Desire

Kirtar's Desire {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Threshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.
  • Odyssey
Life Burst

Life Burst {1}{W}

Instant
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
As uplifting as a mystic's dreams.
  • Odyssey
Luminous Guardian

Luminous Guardian {3}{W}

Creature - Human Nomad
{W}: Luminous Guardian gets +0/+1 until end of turn.
{2}: Luminous Guardian can block an additional creature this turn.
"There is no victory without virtue."
1/4
  • Odyssey
Master Apothecary

Master Apothecary {W}{W}{W}

Creature - Human Cleric
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.
It takes a remarkable cleric to turn a group of healers into a hospital.
2/2
  • Odyssey