29661 cards found
Feral Animist

Feral Animist {1}{R}{G}

Creature - Goblin Shaman
{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.
"Channeling the rage of the beast is the easy part. Explaining why you woke up with no memory in a pile of mangled lawmages—that's trickier."
2/1
Fluxcharger

Fluxcharger {2}{U}{R}

Creature - Weird
Flying
Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
One part mizzium, two parts elemental energy, eleven parts danger.
1/5
  • Dragon's Maze
Give

Give {2}{G}

Sorcery
Put three +1/+1 counters on target creature.
Fuse
Card has other part: Take
  • Dragon's Maze
Gleam of Battle

Gleam of Battle {4}{R}{W}

Enchantment
Whenever a creature you control attacks, put a +1/+1 counter on it.
Every soldier returns from battle changed: by hardship, by blood, by a glimpse of glory.
  • Dragon's Maze
Goblin Test Pilot

Goblin Test Pilot {1}{U}{R}

Creature - Goblin Pilot Wizard
Flying
{T}: Goblin Test Pilot deals 2 damage to any target chosen at random.
"All pilots and prototypes destroyed. Extensive collateral damage inflicted. Conclusion: flawless design."
—Manual of Melek
0/2
  • Dragon's Maze
Golgari Cluestone

Golgari Cluestone {3}

Artifact
{T}: Add {B} or {G}.
{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card.
Golgari mold collects whispers, intelligence that is later harvested by Jarad and his high chancellors.
  • Dragon's Maze
Gruul Cluestone

Gruul Cluestone {3}

Artifact
{T}: Add {R} or {G}.
{R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card.
Forgotten under rocks and vines, Gruul symbols mark the sites of primitive rituals where shamans once chanted to the wild.
  • Dragon's Maze
Haazda Snare Squad

Haazda Snare Squad {2}{W}

Creature - Human Soldier
Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.
They've been probation officers, army grunts, bounty hunters—anything to make their district safer.
1/4
  • Dragon's Maze
Haunter of Nightveil

Haunter of Nightveil {3}{U}{B}

Creature - Spirit
Creatures your opponents control get -1/-0.
The Dimir employ the spirits of Ravnica's ancient, nameless dead, guiding their malevolence toward selected victims.
3/4
  • Dragon's Maze
Hired Torturer

Hired Torturer {2}{B}

Creature - Human Rogue
Defender
{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand.
"Follow your passion, I always say. Might as well get paid to do what you love."
2/3
  • Dragon's Maze
Izzet Cluestone

Izzet Cluestone {3}

Artifact
{T}: Add {U} or {R}.
{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.
It holds within it an unsolvable riddle. A creative answer yields an invitation to the guild.
  • Dragon's Maze
Korozda Gorgon

Korozda Gorgon {3}{B}{G}

Creature - Gorgon
Deathtouch
{2}, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
"Welcome to my collection."
2/5
  • Dragon's Maze
Krasis Incubation

Krasis Incubation {2}{G}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.
  • Dragon's Maze
Loss

Loss {2}{B}

Instant
Creatures your opponents control get -1/-1 until end of turn.
Fuse
Card has other part: Profit
  • Dragon's Maze
Lyev Decree

Lyev Decree {1}{W}

Sorcery
Detain up to two target creatures your opponents control.
The Azorius have so many codes and statutes that you're always in violation of one of them.
  • Dragon's Maze
Maw of the Obzedat

Maw of the Obzedat {3}{W}{B}

Creature - Thrull
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
The devout sacrifice themselves to it hoping for escape from their debts to the guild, but many end up owing in the afterlife.
3/3
  • Dragon's Maze
Maze Abomination

Maze Abomination {5}{B}

Creature - Elemental
Deathtouch
Multicolored creatures you control have deathtouch.
4/5
  • Dragon's Maze
Maze Behemoth

Maze Behemoth {5}{G}

Creature - Elemental
Trample
Multicolored creatures you control have trample.
It returned to the leylines as quickly as it had appeared, leaving only broken bodies to mark its passage.
5/4
  • Dragon's Maze
Maze Glider

Maze Glider {5}{U}

Creature - Elemental
Flying
Multicolored creatures you control have flying.
The pattern of the Implicit Maze extends in more than two dimensions.
3/5
  • Dragon's Maze
Maze Rusher

Maze Rusher {5}{R}

Creature - Elemental
Haste
Multicolored creatures you control have haste.
"The maze seems to fight us at every turn, resisting our efforts to solve it."
—Niv-Mizzet
6/3
  • Dragon's Maze
Maze Sentinel

Maze Sentinel {5}{W}

Creature - Elemental
Vigilance
Multicolored creatures you control have vigilance.
The route has been known for millennia, but only by those with no means to tell it.
3/6
  • Dragon's Maze
Mending Touch

Mending Touch {G}

Instant
Regenerate target creature.
"The gift of life must be freely given. Anything less would diminish us all."
—Arin, Selesnya healer
  • Dragon's Maze
Mindstatic

Mindstatic {3}{U}

Instant
Counter target spell unless its controller pays {6}.
"It's always satisfying to stymie the best efforts of a rival, but the reactions of the Gruul are particularly amusing."
—Bori Andon, Izzet blastseeker
  • Dragon's Maze
Morgue Burst

Morgue Burst {4}{B}{R}

Sorcery
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
"Let him in. He's on the list."
—Olrich, Rakdos club owner
  • Dragon's Maze
Mutant's Prey

Mutant's Prey {G}

Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls.
Every street corner is a hunting ground, every citizen potential prey.
  • Dragon's Maze