29661 cards found
Gloomwidow's Feast

Gloomwidow's Feast {3}{G}

Instant
Destroy target creature with flying. If that creature was blue or black, create a 1/2 green Spider creature token with reach.
Each night, gloomwidows cull fresh prey for their ravenous hatchlings.
  • Shadowmoor
Glorfindel, Dauntless Rescuer

Glorfindel, Dauntless Rescuer {2}{G}

Legendary Creature - Elf Noble
Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn.
• Glorfindel must be blocked this turn if able.
• Glorfindel can't be blocked by more than one creature each combat this turn.
On the Elf-lord's brow sat wisdom, and in his hand was strength.
3/2
  • The Lord of the Rings: Tales of Middle-earth 171 622
Glorious Sunrise

Glorious Sunrise {3}{G}{G}

Enchantment
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "{T}: Add {G}{G}{G}" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
Glowcap Lantern

Glowcap Lantern {G}

Artifact - Equipment
Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores."
Equip {2}
  • The Lost Caverns of Ixalan
Glowering Rogon

Glowering Rogon {5}{G}

Creature - Beast
Amplify 1
A herd of one.
4/4
  • Legions
Glowing One

Glowing One {2}{G}

Creature - Zombie Mutant
Deathtouch
Whenever Glowing One deals combat damage to a player, they get four rad counters.
Whenever a player mills a nonland card, you gain 1 life.
The glowing one mumbles something and then falls silent. He drools uncontrollably.
2/2
  • Fallout 76 604
Glowstone Recluse

Glowstone Recluse {2}{G}

Creature - Spider
Mutate {3}{G}
Reach
Whenever this creature mutates, put two +1/+1 counters on it.
2/3
Related card: Ishkanah, Broodmother
Gluetius Maximus

Gluetius Maximus {3}{G}{G}

Creature - Beast
As Gluetius Maximus enters the battlefield, an opponent chooses one of your fingers. (Thumbs are fingers, too.)
When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus.
5/5
  • Unhinged
Gluttonous Slime

Gluttonous Slime {2}{G}

Creature - Ooze
Flash
Devour 1
On Jund, everything eventually ends up in something else's stomach.
2/2
Glyph of Reincarnation

Glyph of Reincarnation {G}

Instant
Cast this spell only after combat.
Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
  • Legends
Gnarlback Rhino

Gnarlback Rhino {2}{G}{G}

Creature - Rhino
Trample
Whenever you cast a spell that targets Gnarlback Rhino, draw a card.
"I think it's trying to tell us that the forest is angry."
—Vivien Reid
4/4
Gnarled Grovestrider
Dormant Grove

Gnarled Grovestrider

Creature - Treefolk
(Color indicator: Gnarled Grovestrider is green)
Vigilance
Other creatures you control have vigilance.
Far from the bloodsoaked wedding, unseen by human eyes, a long-slumbering force arose to protect its home.
3/6
Card has other part: Dormant Grove
Gnarled Mass

Gnarled Mass {1}{G}{G}

Creature - Spirit
"On the fifty-seventh day of the Battle of Silk, the bell again tolled in hopes of summoning mortal aid. This time, a new breed of kami rose to answer its call."
—Great Battles of Kamigawa
3/3
  • Betrayers of Kamigawa
Gnarled Professor

Gnarled Professor {2}{G}{G}

Creature - Treefolk Druid
Trample
When Gnarled Professor enters the battlefield, learn.
"Class is in season."
5/4
Gnarled Sage

Gnarled Sage {3}{G}{G}

Creature - Treefolk Druid
Reach
As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance.
4/4
  • Core Set 2021
Gnarlid Colony

Gnarlid Colony {1}{G}

Creature - Beast
Kicker {2}{G}
If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has trample.
Where mana flows, the gnarlids follow.
2/2
Related card: Gnarlid Colony (Alchemy)
  • Zendikar Rising
Gnarlid Colony (Alchemy)

Gnarlid Colony (Alchemy) {1}{G}

Creature - Beast
Kicker {2}{G}
If Gnarlid Colony was kicked, it enters the battlefield with four +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has trample.
2/2
Related card: Gnarlid Colony
  • Zendikar Rising
Gnarlid Pack

Gnarlid Pack {1}{G}

Creature - Beast
Multikicker {1}{G}
Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2/2
Gnarlroot Pallbearer

Gnarlroot Pallbearer {4}{G}{G}

Creature - Treefolk Druid
Trample
When Gnarlroot Pallbearer enters the battlefield, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
The flames of war consumed most of Argoth's treefolk. Vengeance consumed the rest.
5/5
  • The Brothers' War
Gnarlwood Dryad

Gnarlwood Dryad {G}

Creature - Dryad Horror
Deathtouch
Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
As Emrakul's influence radiated across Innistrad, evacuation from Kessig's remote villages became increasingly difficult.
1/1
Gnaw to the Bone

Gnaw to the Bone {2}{G}

Instant
You gain 2 life for each creature card in your graveyard.
Flashback {2}{G}
Gnoll Hunter

Gnoll Hunter {1}{G}

Creature - Gnoll
Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.
Yipping and cackling, the hunters tore through the village, leaving nothing but snapped bones and burning homes in their wake.
2/2
Gnottvold Recluse

Gnottvold Recluse {2}{G}

Creature - Spider
Reach
Fed up with webs impeding travelers in other realms, Kolvori banished the giant spiders to Gnottvold, where their webs snare only the occasional rampaging troll.
4/2
Related card: Ishkanah, Broodmother
  • Kaldheim
Go Hog Wild

Go Hog Wild {1}{G}

Instant - Adventure
Target creature gets +2/+2 until end of turn.
Card has other part: Intrepid Trufflesnout
  • Wilds of Eldraine
Go-Shintai of Boundless Vigor

Go-Shintai of Boundless Vigor {1}{G}

Legendary Enchantment Creature - Shrine
Trample
At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
It seeks those with untamed spirits and offers wild strength.
1/1
  • Kamigawa: Neon Dynasty