29335 cards found
Adamaro, First to Desire

Adamaro, First to Desire {1}{R}{R}

Legendary Creature - Spirit
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
"Beware Adamaro! In him all pain and anger is perfected."
—Isao, Enlightened Bushi
*/*
  • Saviors of Kamigawa
Albino Troll

Albino Troll {1}{G}

Creature - Troll
Echo {1}{G}
{1}{G}: Regenerate Albino Troll.
3/3
Alley Grifters

Alley Grifters {1}{B}{B}

Creature - Human Mercenary
Whenever Alley Grifters becomes blocked, defending player discards a card.
One distracts the victim, the other extracts the valuables.
2/2
  • Mercadian Masques
Allied Strategies

Allied Strategies {4}{U}

Sorcery
Domain — Target player draws a card for each basic land type among lands they control.
Each commander looked at the others and wondered who would be first to break the alliance.
Ancient Silverback

Ancient Silverback {4}{G}{G}

Creature - Ape
{G}: Regenerate Ancient Silverback.
The Phyrexian killing machines couldn't have known the seriousness of their mistake in wounding the ape—they'd never seen it angry.
6/5
Angelic Favor

Angelic Favor {3}{W}

Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Cast this spell only during combat.
Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
  • Nemesis
Ardent Soldier

Ardent Soldier {1}{W}

Creature - Human Soldier
Kicker {2}
Vigilance
If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.
1/2
  • Invasion
Argivian Welcome

Argivian Welcome {W}{U}

Instant
Destroy up to one target creature with power 4 or greater.
Choose a nonland card in your hand. It perpetually gains flash.
  • Alchemy: The Brothers' War
Armadillo Cloak

Armadillo Cloak {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Avizoa

Avizoa {3}{U}

Creature - Jellyfish
Flying
{0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn.
"Maybe we can trap them with bait," thought Tahngarth, eyeing Squee.
2/2
  • Weatherlight
Azamuki, Treachery Incarnate

Azamuki, Treachery Incarnate

Legendary Creature - Spirit
(Azamuki, Treachery Incarnate keeps color and mana cost of Cunning Bandit when flipped)
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
5/2
Card has other part: Cunning Bandit
  • Betrayers of Kamigawa
Balduvian Warlord

Balduvian Warlord {3}{R}

Creature - Human Barbarian
{T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.
3/2
  • Coldsnap
Balloon Peddler

Balloon Peddler {2}{U}

Creature - Human Spellshaper
{U}, {T}, Discard a card: Target creature gains flying until end of turn.
The market festival turned out to be the high point of Jaffy's visit.
2/2
  • Mercadian Masques
Behemoth's Herald

Behemoth's Herald {G}

Creature - Elf Shaman
{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire, put it onto the battlefield, then shuffle.
"Mine is an insatiable god, with appetites as magnificent as the jungle itself."
1/1
Related card: Godsire
  • Shards of Alara
Benalish Cavalry

Benalish Cavalry {1}{W}

Creature - Human Knight
Flanking
"My people swore to protect Benalia to the end. It is battered, but yet stands, as do we."
2/2
Benalish Commander

Benalish Commander {3}{W}

Creature - Human Soldier
Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X—{X}{W}{W}. X can't be 0.
Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.
*/*
Benalish Knight-Counselor

Benalish Knight-Counselor {W}

Creature - Human Knight
Enlist
Whenever Benalish Knight-Counselor enlists a creature, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with a +1/+1 counter on it."
2/1
  • Alchemy: Dominaria
Benalish Lancer

Benalish Lancer {2}{W}

Creature - Human Knight
Kicker {2}{W}
If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.
2/2
Big Winner

Big Winner {3}{R}

Creature - Ogre Warrior Guest
Big Winner has trample as long as you control a stickered permanent.
The results of the test of strength were: Yes.
5/2
  • Unfinity 101 387
Blood Frenzy

Blood Frenzy {1}{R}

Instant
Cast this spell only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
"When Torahn bellows, none survive—not even the warrior whose horns he rides."
—Talruum adage
  • Tempest
Blood Rites

Blood Rites {3}{R}{R}

Enchantment
{1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to any target.
"The threat of the kami was made worse by the blood rituals of the ogres, who freed terrifying oni to wander Kamigawa unhindered."
—Observations of the Kami War
Child of Gaea

Child of Gaea {3}{G}{G}{G}

Creature - Elemental
Trample
At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}.
{1}{G}: Regenerate Child of Gaea.
7/7
  • Urza's Saga
Cho-Arrim Bruiser

Cho-Arrim Bruiser {5}{W}

Creature - Ogre Rebel
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
He doesn't know why the Cho-Arrim fight the Mercadians, but he's happy to bash heads for them anyway.
3/4
  • Mercadian Masques
Cobalt Golem

Cobalt Golem {4}

Artifact Creature - Golem
{1}{U}: Cobalt Golem gains flying until end of turn.
Centuries before the first tides of the Quicksilver Sea rose to meet each new sun, Mirrodin's light shone on the golems alone.
2/3
  • Mirrodin
Consult the Necrosages

Consult the Necrosages {1}{U}{B}

Sorcery
Choose one —
• Target player draws two cards.
• Target player discards two cards.
Dimir rank and file never see nor hear their guildmaster. All orders are given through mysterious necrosages who appear from the shadows, tersely toss out a command, and then melt into the darkness.
  • Ravnica: City of Guilds