29661 cards found
Intercessor's Arrest

Intercessor's Arrest {2}{W}

Enchantment - Aura
Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.
  • Kamigawa: Neon Dynasty
Imperial Recovery Unit

Imperial Recovery Unit {2}{W}

Artifact - Vehicle
Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.
Crew 2
3/4
Imperial Oath

Imperial Oath {5}{W}

Sorcery
Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
Those chosen to guard the Imperial Palace are not only unrivaled warriors but also lionhearted champions of the Imperial cause.
  • Kamigawa: Neon Dynasty
Hotshot Mechanic

Hotshot Mechanic {W}

Artifact Creature - Fox Pilot
Hotshot Mechanic crews Vehicles as though its power were 2 greater.
"If your mech is factory standard, you might as well be walking."
2/1
Golden-Tail Disciple

Golden-Tail Disciple {2}{W}

Enchantment Creature - Fox Monk
Lifelink
Students of the kitsune-led Golden-Tail Academy in Eiganjo are unparalleled in both martial skill and dedication to the Imperial cause.
2/3
  • Kamigawa: Neon Dynasty
Go-Shintai of Shared Purpose

Go-Shintai of Shared Purpose {3}{W}

Legendary Enchantment Creature - Shrine
Vigilance
At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
It seeks those who act with kindness and offers friendship.
1/3
  • Kamigawa: Neon Dynasty
Fragment of Konda
The Fall of Lord Konda

Fragment of Konda

Enchantment Creature - Human Noble
(Color indicator: Fragment of Konda is white)
Defender
When Fragment of Konda dies, draw a card.
For his transgressions against the kami, Lord Konda's immortal body was turned to stone, then shattered into a thousand still-living pieces.
1/3
Card has other part: The Fall of Lord Konda
  • Kamigawa: Neon Dynasty
The Fall of Lord Konda
Fragment of Konda

The Fall of Lord Konda {2}{W}

Enchantment - Saga
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Fragment of Konda
  • Kamigawa: Neon Dynasty
Hand of Enlightenment
Era of Enlightenment

Hand of Enlightenment

Enchantment Creature - Human Monk
(Color indicator: Hand of Enlightenment is white)
First strike
"We have endured lifetimes of war and carved our way to peace by blade and conquest. Now, united at last under Kyodai's guidance, we lay down our weapons and open our minds."
—Aoha, general of the First Emperor
2/2
Card has other part: Era of Enlightenment
  • Kamigawa: Neon Dynasty
Era of Enlightenment
Hand of Enlightenment

Era of Enlightenment {1}{W}

Enchantment - Saga
I — Scry 2.
II — You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Hand of Enlightenment
  • Kamigawa: Neon Dynasty
Dragonfly Suit

Dragonfly Suit {2}{W}

Artifact - Vehicle
Flying
Crew 1
Cutting-edge Imperial sentinel mechs patrol the skies over Eiganjo.
3/2
Related card: Dragonfly Pilot
  • Kamigawa: Neon Dynasty
Born to Drive

Born to Drive {2}{W}

Enchantment - Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.
Channel{2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."
  • Kamigawa: Neon Dynasty
Imperial Moth
Befriending the Moths

Imperial Moth

Enchantment Creature - Insect
(Color indicator: Imperial Moth is white)
Flying
"The moths of Eiganjo were once no different from any other great beast of Kamigawa's wilds. It took years of patience and dedication to convince them to bear riders."
—History of the Empire
2/4
Card has other part: Befriending the Moths
  • Kamigawa: Neon Dynasty
Befriending the Moths
Imperial Moth

Befriending the Moths {3}{W}

Enchantment - Saga
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Imperial Moth
  • Kamigawa: Neon Dynasty
Ancestral Katana

Ancestral Katana {1}{W}

Artifact - Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.
Equipped creature gets +2/+1.
Equip {3}
Related cards: Ancestral Katana (Alchemy) Imperial Blademaster
  • Kamigawa: Neon Dynasty
Dokuchi Silencer (Alchemy)

Dokuchi Silencer (Alchemy) {1}{B}

Creature - Human Ninja
Ninjutsu {1}{B}
Whenever Dokuchi Silencer deals combat damage to a player, you may discard a card. When you do, destroy target creature or planeswalker that player controls.
2/1
Related card: Dokuchi Silencer
  • Kamigawa: Neon Dynasty
Thousand-Faced Shadow (Alchemy)

Thousand-Faced Shadow (Alchemy) {U}

Creature - Human Ninja
Ninjutsu {2}{U}
Flying
When Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.
1/1
Related card: Thousand-Faced Shadow
  • Kamigawa: Neon Dynasty
Prosperous Thief (Alchemy)

Prosperous Thief (Alchemy) {2}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token.
2/4
Related card: Prosperous Thief
  • Kamigawa: Neon Dynasty
Moon-Circuit Hacker (Alchemy)

Moon-Circuit Hacker (Alchemy) {1}{U}

Enchantment Creature - Human Ninja
Ninjutsu {U}
Whenever Moon-Circuit Hacker deals combat damage to a player, scry 2, then draw a card. Discard a card unless Moon-Circuit Hacker entered the battlefield this turn.
2/1
Related card: Moon-Circuit Hacker
  • Kamigawa: Neon Dynasty
Futurist Operative (Alchemy)

Futurist Operative (Alchemy) {U}

Creature - Human Ninja
As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.
{2}{U}: Untap Futurist Operative.
0/4
Related card: Futurist Operative
  • Kamigawa: Neon Dynasty
Circuit Mender (Alchemy)

Circuit Mender (Alchemy) {3}

Artifact Creature - Insect
When Circuit Mender enters the battlefield, you gain 3 life.
When Circuit Mender leaves the battlefield, draw a card.
2/3
Related card: Circuit Mender
  • Kamigawa: Neon Dynasty
Silver-Fur Master (Alchemy)

Silver-Fur Master (Alchemy) {U}{B}

Creature - Rat Ninja
Ninjutsu {U/B}
Ninjutsu abilities you activate cost {1} less to activate.
Other Ninja and Rogue creatures you control get +1/+1.
2/2
Related card: Silver-Fur Master
  • Kamigawa: Neon Dynasty
Satoru Umezawa (Alchemy)

Satoru Umezawa (Alchemy) {1}{U}{B}

Legendary Creature - Human Ninja
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.
Each creature card in your hand has ninjutsu {1}{U}{B}.
3/4
Related card: Satoru Umezawa
  • Kamigawa: Neon Dynasty
Raiyuu, Storm's Edge (Alchemy)

Raiyuu, Storm's Edge (Alchemy) {2}{R}{W}

Legendary Creature - Human Samurai
First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
4/4
Related card: Raiyuu, Storm's Edge
  • Kamigawa: Neon Dynasty
Asari Captain (Alchemy)

Asari Captain (Alchemy) {1}{R}{W}

Creature - Human Samurai
Trample, haste
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
2/1
Related card: Asari Captain
  • Kamigawa: Neon Dynasty