29661 cards found
Nefarious Lich

Nefarious Lich {B}{B}{B}{B}

Enchantment
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When Nefarious Lich leaves the battlefield, you lose the game.
  • Odyssey
Painbringer

Painbringer {2}{B}{B}

Creature - Human Minion
{T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
1/1
  • Odyssey
Patriarch's Desire

Patriarch's Desire {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-2.
Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
  • Odyssey
Repentant Vampire

Repentant Vampire {3}{B}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.
Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature."
3/3
  • Odyssey
Rotting Giant

Rotting Giant {1}{B}

Creature - Zombie Giant
Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Wracked with rot, it wrecks and ruins.
3/3
  • Odyssey
Screams of the Damned

Screams of the Damned {3}{B}{B}

Enchantment
{1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.
It's important to face your inner demons . . . unless they're the kind of demons that can kill you.
  • Odyssey
Skull Fracture

Skull Fracture {B}

Sorcery
Target player discards a card.
Flashback {3}{B}
  • Odyssey
Stalking Bloodsucker

Stalking Bloodsucker {4}{B}{B}

Creature - Vampire
Flying
{1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.
The pits feed both its thirst for combat and its thirst for blood.
4/4
  • Odyssey
Tainted Pact

Tainted Pact {1}{B}

Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
  • Strixhaven Mystical Archive 33 96
  • Odyssey
Tombfire

Tombfire {B}

Sorcery
Target player exiles all cards with flashback from their graveyard.
The fondest memories burn brightest. As they're lost forever, the flames grow hotter still.
  • Odyssey
Traveling Plague

Traveling Plague {3}{B}{B}

Enchantment - Aura
Enchant creature
At the beginning of each upkeep, put a plague counter on Traveling Plague.
Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.
When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.
  • Odyssey
Whispering Shade

Whispering Shade {3}{B}

Creature - Shade
Swampwalk
{B}: Whispering Shade gets +1/+1 until end of turn.
It glides through the shadows until it reaches yours.
1/1
  • Odyssey
Zombie Assassin

Zombie Assassin {4}{B}

Creature - Zombie Assassin
{T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.
"Zombies don't kill. They recruit."
—Braids, dementia summoner
3/2
  • Odyssey
Zombie Cannibal

Zombie Cannibal {B}

Creature - Zombie
Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.
Nothing is sacred to the undead—not even their own kind.
1/1
  • Odyssey
Acceptable Losses

Acceptable Losses {3}{R}

Sorcery
As an additional cost to cast this spell, discard a card at random.
Acceptable Losses deals 5 damage to target creature.
  • Odyssey
Ashen Firebeast

Ashen Firebeast {6}{R}{R}

Creature - Elemental Beast
{1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.
"I'm not sure which impresses me most, its thoroughness or its intensity."
—Matoc, lavamancer
6/6
  • Odyssey
Barbarian Lunatic

Barbarian Lunatic {2}{R}

Creature - Human Barbarian
{2}{R}, Sacrifice Barbarian Lunatic: It deals 2 damage to target creature.
"I once saw a single barbarian charge a band of twenty nomads. I've seen some crazy ones, too."
—Nomad sentry
2/1
  • Odyssey
Bash to Bits

Bash to Bits {3}{R}

Instant
Destroy target artifact.
Flashback {4}{R}{R}
  • Odyssey
Battle Strain

Battle Strain {1}{R}

Enchantment
Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
The pits swallow the weak as predators swallow prey.
  • Odyssey
Bomb Squad

Bomb Squad {3}{R}

Creature - Dwarf
{T}: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
1/1
  • Odyssey
Burning Sands

Burning Sands {3}{R}{R}

Enchantment
Whenever a creature dies, that creature's controller sacrifices a land.
"Pain teaches lessons no scholar can."
—Kamahl, pit fighter
  • Odyssey
Chainflinger

Chainflinger {3}{R}

Creature - Beast
{1}{R}, {T}: Chainflinger deals 1 damage to any target.
Threshold{2}{R}, {T}: Chainflinger deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.
2/2
  • Odyssey
Demoralize

Demoralize {2}{R}

Instant
All creatures gain menace until end of turn.
Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.
  • Odyssey
Dwarven Grunt

Dwarven Grunt {R}

Creature - Dwarf
Mountainwalk
Hard as stone and twice as stubborn.
—Dwarven compliment
1/1
Dwarven Recruiter

Dwarven Recruiter {2}{R}

Creature - Dwarf
When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.
2/2