29335 cards found
Jace, Architect of Thought

Jace, Architect of Thought {2}{U}{U}

Legendary Planeswalker - Jace
[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
[–2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
[–8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
Loyalty:
4
Jace, Cunning Castaway

Jace, Cunning Castaway {1}{U}{U}

Legendary Planeswalker - Jace
[+1]: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.
[–2]: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."
[–5]: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.
Loyalty:
3
Jace, Ingenious Mind-Mage

Jace, Ingenious Mind-Mage {4}{U}{U}

Legendary Planeswalker - Jace
[+1]: Draw a card.
[+1]: Untap all creatures you control.
[–9]: Gain control of up to three target creatures.
Loyalty:
5
Related card: Grasping Current
  • Ixalan
Jace, Memory Adept

Jace, Memory Adept {3}{U}{U}

Legendary Planeswalker - Jace
[+1]: Draw a card. Target player mills a card.
[0]: Target player mills ten cards.
[–7]: Any number of target players each draw twenty cards.
Loyalty:
4
Jace, Mirror Mage

Jace, Mirror Mage {1}{U}{U}

Legendary Planeswalker - Jace
Kicker {2}
When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1.
[+1]: Scry 2.
[0]: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.
Loyalty:
4
Jace, Telepath Unbound
Jace, Vryn's Prodigy

Jace, Telepath Unbound

Legendary Planeswalker - Jace
(Color indicator: Jace, Telepath Unbound is blue)
[+1]: Up to one target creature gets -2/-0 until your next turn.
[–3]: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.
[–9]: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."
Loyalty:
5
Card has other part: Jace, Vryn's Prodigy
Jace, Unraveler of Secrets

Jace, Unraveler of Secrets {3}{U}{U}

Legendary Planeswalker - Jace
[+1]: Scry 1, then draw a card.
[–2]: Return target creature to its owner's hand.
[–8]: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
Loyalty:
5
Jace, Wielder of Mysteries

Jace, Wielder of Mysteries {1}{U}{U}{U}

Legendary Planeswalker - Jace
If you would draw a card while your library has no cards in it, you win the game instead.
[+1]: Target player mills two cards. Draw a card.
[–8]: Draw seven cards. Then if your library has no cards in it, you win the game.
Loyalty:
4
Jace, the Living Guildpact

Jace, the Living Guildpact {2}{U}{U}

Legendary Planeswalker - Jace
[+1]: Look at the top two cards of your library. Put one of them into your graveyard.
[–3]: Return another target nonland permanent to its owner's hand.
[–8]: Each player shuffles their hand and graveyard into their library. You draw seven cards.
Loyalty:
5
Jace, the Mind Sculptor

Jace, the Mind Sculptor {2}{U}{U}

Legendary Planeswalker - Jace
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
[0]: Draw three cards, then put two cards from your hand on top of your library in any order.
[–1]: Return target creature to its owner's hand.
[–12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
Loyalty:
3
Jace, the Perfected Mind

Jace, the Perfected Mind {2}{U}{U/P}

Legendary Planeswalker - Jace
Compleated
[+1]: Until your next turn, up to one target creature gets -3/-0.
[–2]: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.
[–X]: Target player mills three times X cards.
Loyalty:
5
Jaded Response

Jaded Response {1}{U}

Instant
Counter target spell if it shares a color with a creature you control.
"Calm down everyone; it's nothing we haven't seen before."
—Sisay
  • Apocalypse
Jeskai Runemark

Jeskai Runemark {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has flying as long as you control a red or white permanent.
  • Fate Reforged
Jilt

Jilt {1}{U}

Instant
Kicker {1}{R}
Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
"You're not my Hanna!"
—Gerrard, to Yawgmoth
  • Apocalypse
Jinx

Jinx {1}{U}

Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"What wizards upset, the land soon rights."
—Gemma, Willow Priestess
Related card: Apocalypse Chime
  • Homelands
Johann's Stopgap

Johann's Stopgap {3}{U}

Sorcery
Bargain
This spell costs {2} less to cast if it's bargained.
Return target nonland permanent to its owner's hand. Draw a card.
"Just ... stay in there ... for one ... second!"
  • Wilds of Eldraine
Joint Exploration

Joint Exploration {1}{U}

Instant
Kicker {G}
Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
The Tolarians had the maps, but only the Yavimayans knew how to read them.
  • Dominaria United
Jolt

Jolt {2}{U}

Instant
You may tap or untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
"There's nothing like a sudden shock to clarify one's thoughts."
—Pashad ibn Asim, Suq'Ata trader
  • Mirage
Jump

Jump {U}

Instant
Target creature gains flying until end of turn.
"Humanity has always envied the power of flight. So we took it."
—Scytha, aeromage
Just the Wind

Just the Wind {1}{U}

Instant
Return target creature to its owner's hand.
Madness {U}
"There's nothing to worry about."
Juxtapose

Juxtapose {3}{U}

Sorcery
You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.
Jwari Disruption
Jwari Ruins

Jwari Disruption {1}{U}

Instant
Counter target spell unless its controller pays {1}.
"You worry too much."
—Nys Dal, Sea Gate trapfinder
Card has other part: Jwari Ruins
  • Zendikar Rising
Karn's Temporal Sundering

Karn's Temporal Sundering {4}{U}{U}

Legendary Sorcery
Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
Centuries ago, a quest to harness time became a spiral into chaos.
Karn's Touch

Karn's Touch {U}{U}

Instant
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
  • Mercadian Masques
Kasmina's Transmutation

Kasmina's Transmutation {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1.
"Hop away now, little Eternal. Go eat some flies."
—Kasmina