5513 cards found
Hofri Ghostforge

Hofri Ghostforge {3}{R}{W}

Legendary Creature - Dwarf Cleric
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard."
4/5
Hollowhenge Huntmaster
Avabruck Caretaker

Hollowhenge Huntmaster

Creature - Werewolf
(Color indicator: Hollowhenge Huntmaster is green)
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound
6/6
Card has other part: Avabruck Caretaker
Hollowhenge Overlord

Hollowhenge Overlord {4}{G}{G}

Creature - Wolf
Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
4/4
Holy Avenger

Holy Avenger {2}{W}

Artifact - Equipment
Equipped creature has double strike.
Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it.
Equip {2}{W}
  • Forgotten Realms Commander 6 275
Homeward Path

Homeward Path
(Green Dragon Inn)

Land
{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
"Let others a journey new begin,
But I at last with weary feet
Will turn towards the lighted inn,
My evening-rest and sleep to meet."
—Bilbo's song
Homicide Investigator

Homicide Investigator {1}{B}

Creature - Human Detective
Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn.
INVESTIGATIVE SKILLS: IMPECCABLE. PEOPLE SKILLS: LACKING.
2/2
  • Murders at Karlov Manor Promos 86p 86s
  • Murders at Karlov Manor 86 343
Hooded Blightfang

Hooded Blightfang {2}{B}

Creature - Snake
Deathtouch
Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.
Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
1/4
Hookblade

Hookblade {1}{W}

Artifact - Equipment
When Hookblade enters, attach it to target creature you control.
Equipped creature gets +1/+0.
During your turn, equipped creature has flying.
Equip {2}
  • Assassin's Creed 6 176
Hopeful Initiate

Hopeful Initiate {W}

Creature - Human Warlock
Training
{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
1/2
Hordewing Skaab

Hordewing Skaab {4}{U}

Creature - Zombie Horror
Flying
Other Zombies you control have flying.
Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
3/3
  • Midnight Hunt Commander 15 53
Horizon Canopy

Horizon Canopy

Land
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
"Not the green and pleasant land we've been led to expect."
—The Seventh Doctor
Horizon Stone

Horizon Stone {5}

Artifact
If you would lose unspent mana, that mana becomes colorless instead.
Horizon of Progress

Horizon of Progress

Land
{T}, Pay 1 life: Add one mana of any type that a land you control could produce.
{3}, {T}: You may put a land card from your hand onto the battlefield tapped.
{1}, {T}, Sacrifice Horizon of Progress: Draw a card.
  • Modern Horizons 3 Commander 78 130
Horn of Gondor

Horn of Gondor {3}

Legendary Artifact
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token.
{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Horn of Valhalla

Horn of Valhalla {1}{W}

Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control.
Equip {3}
Card has other part: Ysgard's Call
Horn of the Mark

Horn of the Mark {2}

Legendary Artifact
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"He that blows this horn shall set fear in the hearts of his enemies and joy in the hearts of his friends."
—Éowyn
Horned Loch-Whale

Horned Loch-Whale {4}{U}{U}

Creature - Whale
Flash
Ward {2}
Horned Loch-Whale enters tapped unless it's your turn.
6/6
Card has other part: Lagoon Breach
  • Wilds of Eldraine 53a 278a
  • Wilds of Eldraine Promos 53pa 53sa
Horses of the Bruinen

Horses of the Bruinen {3}{U}{U}

Sorcery
Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you.
The black horses were filled with madness, and leaping forward in terror they bore their riders into the rushing flood.
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 55 506
Hostage Taker

Hostage Taker {2}{U}{B}

Creature - Human Pirate
When Hostage Taker enters, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2/3
Hostile Hostel
Creeping Inn

Hostile Hostel

Land
{T}: Add {C}.
{1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
Card has other part: Creeping Inn
Hostile Investigator

Hostile Investigator {3}{B}

Creature - Ogre Rogue Detective
When Hostile Investigator enters, target opponent discards a card.
Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn.
4/3
Hostile Negotiations

Hostile Negotiations {3}{B}

Instant
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
Hostile Takeover

Hostile Takeover {2}{U}{B}{R}

Sorcery
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
Hound Tamer
Untamed Pup

Hound Tamer {2}{G}

Creature - Human Werewolf
Trample
{3}{G}: Put a +1/+1 counter on target creature.
Daybound
3/3
Card has other part: Untamed Pup
Hourglass of the Lost

Hourglass of the Lost {2}{W}

Artifact
{T}: Add {W}. Put a time counter on Hourglass of the Lost.
{T}, Remove X time counters from Hourglass of the Lost and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
  • Modern Horizons 3 Commander 40 92