2270 cards found
Vitu-Ghazi, the City-Tree

Vitu-Ghazi, the City-Tree

Land
{T}: Add {C}.
{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave.
Vodalian Hypnotist

Vodalian Hypnotist {1}{U}

Creature - Merfolk Wizard
{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
"Deceit is the heart of war."
1/1
  • Invasion
Vodalian Wave-Knight

Vodalian Wave-Knight {2}{W}{U}

Creature - Merfolk Knight
Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.
As Phyrexian portals roared open, she whispered a prayer to Svyelun for the strength to cleanse the sky.
3/3
  • March of the Machine Commander 43 130
Vodalian Zombie

Vodalian Zombie {U}{B}

Creature - Merfolk Zombie
Protection from green
"Every last one of you will become my servant. It's a shame you won't live to see the irony."
—Tsabo Tavoc, Phyrexian general
2/2
  • Invasion
Vohar, Vodalian Desecrator

Vohar, Vodalian Desecrator {U}{B}

Legendary Creature - Phyrexian Merfolk Wizard
{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
{2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
1/2
Voice of Resurgence

Voice of Resurgence {G}{W}

Creature - Elemental
Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
2/2
Void

Void {3}{B}{R}

Sorcery
Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.
Voidwing Hybrid

Voidwing Hybrid {U}{B}

Creature - Phyrexian Bat
Flying
Toxic 1
When you proliferate, return Voidwing Hybrid from your graveyard to your hand.
2/1
  • Phyrexia: All Will Be One
Volcano Imp

Volcano Imp {3}{B}

Creature - Imp
Flying
{1}{R}: Volcano Imp gains first strike until end of turn.
Its claws cut faster than a flame flickers.
2/2
  • Planeshift
Voltaic Brawler

Voltaic Brawler {R}{G}

Creature - Human Warrior
When Voltaic Brawler enters the battlefield, you get {E}{E}.
Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn.
3/2
Voracious Cobra

Voracious Cobra {2}{R}{G}

Creature - Snake
First strike
Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.
There's no known antidote for the cobra's venom . . . or its appetite.
2/2
  • Invasion
Votary of the Conclave

Votary of the Conclave {W}

Creature - Human Soldier
{2}{G}: Regenerate Votary of the Conclave.
An ageless order, the votaries receive the gift of rejuvenation from the temple gardens they guard.
1/1
  • Ravnica: City of Guilds
Vrestin, Menoptra Leader

Vrestin, Menoptra Leader {X}{G}{G}{W}

Legendary Creature - Alien Insect Scout
Flying
Vrestin enters the battlefield with X +1/+1 counters on it.
When Vrestin enters the battlefield, create X 1/1 green and white Alien Insect creature tokens with flying.
Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.
0/0
Vrondiss, Rage of Ancients

Vrondiss, Rage of Ancients {3}{R}{G}

Legendary Creature - Dragon Barbarian
Enrage — Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it."
Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
5/4
Wail of the Forgotten

Wail of the Forgotten {U}{B}

Sorcery
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.
• Return target nonland permanent to its owner's hand.
• Target opponent discards a card.
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
  • The Lost Caverns of Ixalan Promos 244p 244s
  • The Lost Caverns of Ixalan 244 343
Wake the Dragon

Wake the Dragon {4}{B}{R}

Sorcery
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."
Flashback {6}{B}{R}
  • Tales of Middle-earth Commander 74 154 484
Wake to Slaughter

Wake to Slaughter {3}{B}{R}

Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback {4}{B}{R}
Waking the Trolls

Waking the Trolls {4}{R}{G}

Enchantment - Saga
I — Destroy target land.
II — Put target land card from a graveyard onto the battlefield under your control.
III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
Walking Archive

Walking Archive {3}

Artifact Creature - Golem
Defender
Walking Archive enters the battlefield with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
{2}{W}{U}: Put a +1/+1 counter on Walking Archive.
1/1
Wall of Denial

Wall of Denial {1}{W}{U}

Creature - Wall
Defender, flying
Shroud
It provides what every discerning mage requires—time to think.
0/8
Wanderbrine Rootcutters

Wanderbrine Rootcutters {2}{U/B}{U/B}

Creature - Merfolk Rogue
Wanderbrine Rootcutters can't be blocked by green creatures.
Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can't begin to fathom the wickedness that skulks in the Dark Meanders.
3/3
  • Shadowmoor
Wandermare

Wandermare {1}{G}{W}

Creature - Horse
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare.
"A good steed will carry you home. A great steed will carry you to glory."
—Syr Alin, the Lion's Claw
3/3
  • Throne of Eldraine
Wanderwine Hub

Wanderwine Hub

Land
As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.
{T}: Add {W} or {U}.
Below the great river, a bustling hub channels the flow of merrow trade.
  • Lorwyn
Wane

Wane {W}

Instant
Destroy target enchantment.
Card has other part: Wax
Warden

Warden {3}{W}{U}

Sorcery
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Card has other part: Warrant